I'm having to buy less Magic due to things going on at the moment, so I'm concentrating more on my multiplayer decks. Anyways, I'm trying with a Tendrils deck at the moment and failing loads, in all honesty it's pretty bad, I really need some help with this:
4 Remand
2 Future Sight
1 Necropotence
1 Yawgmoth's Bargain
3 Tendrils of Agony
4 Cloud of Faeries
1 Frantic Search
2 Mana Severance
2 Unsummon
1 Time Spiral
4 Ornithopter
1 Dream Halls
4 Requisition
4 Infernal Tutor
3 Tangle Wire
12 Swamp
11 Island
There it is, I'll admit it's terrible, but it's a starting point.
I'm using "free" spells (ie Cloud of Faeries) because they're easy enough to play and obviously very good with storm.
Future Sight may be slow but in multiplayer I usually have enough time for it to drop, from there it basically reads "you win" most of the time.
Mana Severance, Yawgmoth's Bargain and Necropotence allow me to use Future Sight more efficiently.
Dream Halls is just great for playing higher cost cards.
Time Spiral, Infernal Tutor and Frantic Search, I don't think I really need to explain these.

Requisition is amazing, yes I know it isn't available yet, but I still proxy it, in multiplayer ditching two cards isn't as bad as in one on one games.
Unsummon and Tangle Wire help slow creatures down.
Remand just lets me keep things under control a little and gives me the extra card.
The mana base is rubbish, but in this format it doesn't matter much.
Anyways, there's my excuse for a deck, everyone in my play group plays aggro or anti blue (hehe, all because of me). Like I said, help would be much appreciated.