White is the worst color in Vintage.
Balance
Auriok Salvagers
Swords to Plowshares
Aven Mindcensor
Jotun Grunt
Meddling Mage
Orim's Chant
...
Clearly.

First of all, A list of played white cards does not even REMOTELY prove your case that white is a better color than green.
Watch, I can do the same:
Fastbond,
Quirion Dryad,
Xantid Swarm,
Regrowth,
Crop Rotation,
Channel
Elvish Spirit Guide,
Oath of Druids
Gaea's Blessing
Tarmogoyf
Oxidize
There are four restricted green cards and only 2 restricted one cards, only one of which is played. All four restricted green cards are actually good and see play in some vintage deck.
White has been the weakest color in Vintage since 2002, at least.
Anyway, while it may be technically true that Q. Dryad is only a 1/1, that's like saying Thirst for Knowledge draws 3 cards. It's technically, true, but meaningless.
Ideas Unbound draws 3 cards and Goblin Welder is a 1/1. So what? The statement that Dryad is a 1/1 creature is a virtually meaningless statement in terms of telling you how it actually works in-game.
Quirion Dryad -

Creature - Bad
1/1Yep, that's Q.Dryad... Oh wait, there is some more text:
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.So unless you have Yawgmoth's Will or Fastbond (win conditions on their own), it's slightly better than a Vinelasher Kudzu...? Does that versatility of being able to either be a bad DSC or a Tarmogoyf somehow make it good? I guess I just don't see, in a format where people won't even pay 2U for an indestructible 11/11 trampler, any creature strategy being optimal.
The fact that GAT decks are the BEST performing decks in Vintage right now should be pretty strong evidence that you are wrong.
The fact that you don't understand it, doesn't mean that you are right. If Quirion Dryad was so bad, then why would Rich Shay, myself, ELD, and many of the strongest vintage players continue to play it?
But even if we assume that Dryad is a suboptimal card for whatever reason you advance, you haven't advanced a case that you've included better cards.
One Tendrils of Agony makes all of the Psychatogs and Quirion Dryads useless outside of just being alternate kills. So wouldn't it make sense to just cut that crap for cards that can potentially improve your main kill?
One tendrils make all psychatogs and dryads useless? I can't imagine any reasonable person would actually agree with that. How does a single tendrils make Dryads useless?
You're playing THREE Repeal maindeck and THREE red elemental blasts. How are those cards any less limited than Dryad?
How is Repeal limited at all? It's probably the most versatile non-tutor spell in Vintage. Red Blasts was the obvious metagame call; they were only as limited as Force of Will throughout the day.
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It's limited in the sense that the opportunity cost of 3 cards in a vintage deck is very high. Repeal is not a very good card in comparison to the power of most playable vintage cards. Playing UX to bounce a permanent that costs X and cantrip is pretty unimpressive. In most vintage situations where your goal is to generate storm, Chain of Vapor is a superior card. And if you are using it to draw a card, that's pretty awful when there are superior cantrips out there.
In addition, your Dark Rituals essentially have only two spells they can support: Bargain and Tendrils. You've made Rits even more narrow than they were in any deck I've ever seen.
This isn't Gifts; I can't just tutur up a bunch of artifact mana and Chain of Vapor them for mana. I almost always need Dark Ritual to cast Tendrils and they are obviously essential for Yawgmoth's Bargain and better Yawgmoth's Wills. It isn't optimal, but they're less dead than Dryads when I'm ending every game with a Tendrils.
You prove my point for me.
You're criticism of Dryad is that it is a limited card, but you acknowledge that the cards you've replaced it with are also limited.
As for your Gush Tendrils list, your overall argument that Dryad is bad just falls flat when I take a look at what you've included. If I were playing GAT against you, you would have very little chance without those Red Blasts. It's not that Dryad is bad, but that you've loaded more anti-blue disruption into the main so that you can actually win counterwars.
I hope it takes more than 3 Red Blasts to
destroy GAT.
Indeed it does; it takes alot more. I don't think any deck in vintage is capable of "Destroying" GAT when the GAT deck is piloted by a competent GAT player. You will always have a game on your hands.