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Author Topic: RB painter hate  (Read 2953 times)
vroman
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« on: August 03, 2008, 12:35:32 pm »

I wasnt able to go to worlds, but this was what I was testing at the time:

4 badland
8 red fetch
1 mtn
1 swamp
2 RB mox
1 black lotus
1 petal
1 chromox
1 mana crypt
4 spirit guide
4 dark confidant
4 painter
4 mogfanatic
8 duress
8 reb
2 divining top
1 grinder
1 dtutor
1 vtutor
1 demonic consultation
1 imperial seal
1 yawgwill
side
4 faerie macabre
3 vishino heretic
3 grim lavamancer
2 ingot chewer
2 slaughter pact
1 gaeas blessing

the core disruption package of 16 duress/rebs pretty much manhandles combo. resolving turn 1 painter is game over against almost any deck, bc you just hammer them w 1c stone rains. yawgwill is a nightmare in this deck, resulting in 1sided total board sweep.
Ive tested this sucessfully against fish, combo, oath and the painter mirror. stax game 1 is difficult, or anything that plays chalice@1. hence the 5x heretics/chewers from side. however even vs chalice@1, if theyre not actively taking out your mana, you still get painter, Dconf and hardcast spirit guide for beats. Ive won maybe 25% of games where they led w turn 1 chalice@1. if I go first and play sensei, and they play chalice@1 on their first turn, I win closer to 50%.
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misslehead3
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« Reply #1 on: August 03, 2008, 03:54:11 pm »

this list feels like a RB/w Bazaar Painter list you posted a while ago. If given the ability would you play all 5 moxen. And was the blessing for the random Painter Mirror, because i dont think this would have a problem against Oath
« Last Edit: August 03, 2008, 03:59:38 pm by misslehead3 » Logged
PETER FLUGZEUG
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« Reply #2 on: August 03, 2008, 06:22:08 pm »

I've been tinkering around with a similar deck with added green, mainly for living wishes and tarmogoyfs:

1 black lotus
4 mox
1 mana crypt
4 simian spirit guide
1 mountain
1 Swamp
2 bayou
1 taiga
4 badlands
5 fetch

5 duress
8 REB
1 extirpate

4 tarmogoyf
3 painter's servant
4 dark confidant   
1 demonic tutor
1 vampiric tutor
1 imperial seal
4 living wish
2 sensei's top
1 grindstone
1 yawgmoth's will

SB:

1 strip mine
1 magus of the moon
1 mogg fanatic
1 stingscourger
3 tin street hooligan
1 ingot chewer
1 viashino heretic
4 faerie macabre
1 painter's servant 

Goyfs, bobs and some duresses alone make for a good aggro-mode, which can be helpful against fish and artifacts as well as the added 4 tutors to find painter or other stuff (good options available for a toolbox SB)
For this deck, chalice for one isn't a problem (because those decks hopefully don't combo you out) but chalice for two is a nightmare.
originally, I wanted to include vials (because thei're cool with living wish for nice tricks) to smooth out the 2 costing dudes-playing but I think more disruption is a good thing. (There is just not so much space, but things like magus of the moon from the side are indeed a bit slow without vial, need to test this more. vials would come in for 1 REB, 1 extirpate, 1 sensei's top and perhaps a simian) 

Maybe goyf seems a little bit odd, but the funny thing is a goyf is always good to have (especially to get cheap wins with some duress+this)

Do you think green is unnescessary? I like the added tutoring power for painter+ solutions and I like the pressure goyf puts on as a plan b. (A bit more effective than hardcasting gray ogres perhaps)
But you do have 8 duress. Do you think going down to 5 is too few? Would you (if forced to go down in numbers) split 6/7 duress/Rebs?





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Cavius The Great
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« Reply #3 on: August 04, 2008, 12:47:32 pm »

I wasnt able to go to worlds, but this was what I was testing at the time:

4 badland
8 red fetch
1 mtn
1 swamp
2 RB mox
1 black lotus
1 petal
1 chromox
1 mana crypt
4 spirit guide
4 dark confidant
4 painter
4 mogfanatic
8 duress
8 reb
2 divining top
1 grinder
1 dtutor
1 vtutor
1 demonic consultation
1 imperial seal
1 yawgwill
side
4 faerie macabre
3 vishino heretic
3 grim lavamancer
2 ingot chewer
2 slaughter pact
1 gaeas blessing

the core disruption package of 16 duress/rebs pretty much manhandles combo. resolving turn 1 painter is game over against almost any deck, bc you just hammer them w 1c stone rains. yawgwill is a nightmare in this deck, resulting in 1sided total board sweep.
Ive tested this sucessfully against fish, combo, oath and the painter mirror. stax game 1 is difficult, or anything that plays chalice@1. hence the 5x heretics/chewers from side. however even vs chalice@1, if theyre not actively taking out your mana, you still get painter, Dconf and hardcast spirit guide for beats. Ive won maybe 25% of games where they led w turn 1 chalice@1. if I go first and play sensei, and they play chalice@1 on their first turn, I win closer to 50%.

Is the Mogg Fanatic in there versus Ichorid? I'd probably consider running Imperial Recruiter in place of a few Fanatics and black tutors. Or do you feel that the black tutors are more versatile? I'd also splash blue for Trinket mage as well as Recall and Time Walk, if you went the Imperial Recruiter route.
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Polynomial P
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« Reply #4 on: August 06, 2008, 10:44:17 pm »

Imperical recruiter is nutty in legacy, but not vintage material. Its just too much mana for a tutor in vintage. Mogg fanatic is for ichorid, bob, and welder. The reason its included is that it can kill something the turn it comes into play, unlike grim lavamancer. I'd be more likely to play lavamancer main, with mogg fanatic SB, but i'd play them both somewhere. This is certainly a good deck based on a metagame of Slaver and long. I'd be more comfortable playing a version that had some blue in it, if only for the 6 cards that Cavius mentioned
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meadbert
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« Reply #5 on: August 07, 2008, 09:55:57 pm »

This looks really solid!  How should I use Demonic Consultation?  Searching for Grindstone is risky with only 1.  Also searching for anything but Grindstone leads to 20% chance of RFGing Grindstone.  How much of a problem are these?

Fanatic does seem sort of weak.  Could he be replaced with something like Cabal Therapy, Extirpate, Planar Void or Leyline of the Void.
Even Faerie Macabre might work out better in the main since he can beat for the win in case of Chalice@1.

EDIT:   I have actually noticed that Chalice@2 is more painful than Chalice@1.  I also considered adding Chalice in place of Fanatic, but now I have a new idea.  What about Engineered Explosives.  Along with blowing up Moxes and taking out Warrens Tokens and Bridge tokens Explosives also handles the nasty Chalices.
« Last Edit: August 07, 2008, 10:39:11 pm by meadbert » Logged

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samurai_socks
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« Reply #6 on: August 08, 2008, 08:35:07 am »

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« Last Edit: March 05, 2017, 12:59:36 pm by samurai_socks » Logged
Euphonic
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« Reply #7 on: August 09, 2008, 12:21:35 pm »

Hi there guys. This deck looks super fun but I have a question.  I see that you added faerie macabre to the sideboard. Talking specifically to vroman, is 4 copies of that card enough to beat ichorid. Many of the players at the world champs event played 5-10 cards of ichorid hate in their sideboards, and i know playing the aggro role against them would be pretty terrible. Duress/Thoughtsieze are good, but if you dont drop an early painter to blow up Bazaar with your 8 rebs or get faerie in hand i see it being a super rough match up. Tutors also help you race, but they have cabal therapy and unmask. Any insight into this matter would be greatly appreciated.
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