Diceman's awesome post in this thread
http://www.themanadrain.com/index.php?topic=37884.30 got me wanting to play Vintage again and gave me a deck idea. Why not incorporate the best kill condition in the format into the deck that needs it most, TPS:
Kill 4
1 Time Vault
1 Voltaic Key
1 Tendrils
1 Street Wraith (the backup)
Protection 12
4 Duress
4 FoW
2 MisD
1 Chain of Vapor
1 Hurkyl's Recall
Threats 18
4 Tutors: Mystical / Vamp / Seal / Demonic
5 Cheap Draw: Ancestral / Ponder / Brainstorm / Merchant Scroll / Time Walk
9 Bombs: Yawg Will / Twister / Tinker / Jar / Necro / Bargain / Desire / Gifts / FOF
Mana 26
10 Artifact: 5 Mox / Lotus / Ring / Vault / Petal / Crypt (yes, crypt is a liability with infinite turns, but it's too good not to pay if running D7's)
12 Lands: 1 Academy / 1 Swamp / 1 Island / 3 Usea / 4 Delta / 2 Strand
4 Dark Rit
TPS has almost always had to run a backup kill in case Tendrils wasn't getting it done. Tinker-DSC was used for oops I win openers, quick finishers to games when hands lack explosive plays, and to kill through lock components. I've never liked the DSC plan since it makes cards that should be dead against you (Welder, bounce, STP, Bouncer, etc) good. ETW, Pyschatog, Titan, and Inkwell have all been tried, but DSC has always seemed to win out do to the expediency.
I like that Vault-Key keeps the opponent's dead cards dead. It doesn't help give you the alternate win vs. Chalice @1 and Null Rods, however Chalice doesn't seem to be getting much play these days and since Null Rod usually comes down on turn 2, we've got a turn to Duress it out or set up a play. Null Rod is still a beating, but we can try to address it with the sideboard.
Vault-key plays well with TPS since 4 tutors and 3 Draw7's increase your odds of assembling it. Interestingly, Vault-Key plays well with D7's while DSC plays poorly with them.
Some comments on the list:
26 mana sources is a little low for TPS, but Vault-Key allows wins with less mana. Playing 26 mana allows increased threat density and more protection spells. Cabal Ritual seems like a rather poor option in here.
The single Street Wraith makes the deck 59 cards, but also is the backup kill post vault-key. Wraith is also cute with the 3 topdeck tutors.
19 Blue spells should be alright, 20-21 would be nice. Never been a big fan of Fact or Fiction in TPS, but Vault-Key might make it worthwhile. If it doesn't work out so hot, Grim Tutor could easily replace it.
I think Red out of the board is the way to go. REB's seem like must haves for the Remora matchup. Might as well load up on some Dredge hate. Combo mirrors should be pretty decent since you've got Duress, FoW, and Vault-key enables more oops-I wins. Fish matchup looks kinda soft as is. Not sure how to address it, probably loading up on Chain of Vapors, an ETW, and playing some bonus island out of the board. Random Sundering Ben for good measure since he gets no love these days.
1 Volcanic
1 Island
3 Pyroblast/REB
1 ETW
1 Sundering Ben (DSC / Inkwell if you must)
3 Chain of Vapor
2 Jailer
1 Planar Void
1 Extirpate
1 Tormod's Crypt
I always like mixing up the Dredge hate when you've got 4 tutors. Extirpate on Cabal Therapy buys a lot of time for Storm to set up.
Gush is a potential board card for the Drain matchup. Gush helps cast Desire, and is awesome with Gifts and topdeck tutors.
Unfortunately, I don't get to play much T1 these days, but this list looks too good not to share.
Thoughts? Ideas? Discuss!