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Author Topic: Tinker Targets  (Read 4632 times)
Sam101
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« on: June 05, 2009, 12:31:24 pm »

Hello

What do you folks think about running more than one tinker target?

I have recently been running both Inkwell and Sundering Titan in my lists with tinker, and I am quite happy with the games I've played so far.

Here are some of the pro's that I've come up with:
   I can happily pitch Inkwell Leviathan to Force of Will without neutering my plan B (tinker -> robot).
   Without 4 brainstorm, it is much harder to put a robot back on top of your deck when its in your hand.
   Gives you more options based on game state (if Sundering Titan can take out 3 of their lands, I usually choose him regardless of whether or not I think they are holding bounce)

Here are the con's:
   Takes up an extra slot.

I have considered DSC as one of the possible targets, but I like the both Inkwell and Sundering Titan better.

Any thoughts?

Sam
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zeus-online
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« Reply #1 on: June 05, 2009, 08:06:30 pm »

Personally i think it's a waste of deck space, but with goblin welders and thirsts it's obv. alright. I'd just try to figure out which one would work best against the decks you expect to face....If you really want different robots i'd suggest you sideboard the "other" one. (most likely sundering titan) I spend enough time agonizing over the last few cards in my decks to even consider running more then 1 robot.

/Zeus
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FlyFlySideOfFry
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« Reply #2 on: June 05, 2009, 09:05:55 pm »

If you run TfK, run DSC.
If you run fast combo, run DSC or Platinum Angel.
If you run slower combo or non-TfK control, run Inkwell.
If you run Welder, run anything but DSC.
If you have a personal preference, feel free to just run that.

I've never found Titan to really be that big a deal if all you run is Tinker. It being able to blow up 2 lands isn't that big of a deal considering it has no evasion or protection and it can end up costing you a land or two if they bounce it. It is only really good with Welder.
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dark burn
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« Reply #3 on: June 07, 2009, 12:51:26 am »

I actually like titan now against the fish decks.  They all have hurklys recall to deal with inkwell so its not much of an advantage now.  Titan kills their mana base, and if they bounce it, kills more land.  By that time I usually have enough artifact or ritual mana available to just recast the titan.
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LordHomerCat
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« Reply #4 on: June 07, 2009, 01:45:34 am »

I actually like titan now against the fish decks.  They all have hurklys recall to deal with inkwell so its not much of an advantage now.  Titan kills their mana base, and if they bounce it, kills more land.  By that time I usually have enough artifact or ritual mana available to just recast the titan.

What?  Titan has always been by far the worst monster against fish for me.  They can race him if you try to attack or if you don't, they can just draw multiple goyfs or bounce him and kill you anyway.  DSC and Inkwell at least let you race.  Also, Titan usually would blow up as many or more of my own lands against Fish decks unless I got to tinker on like turn 1 or two.  That is pretty awful.
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Guli
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« Reply #5 on: June 07, 2009, 02:42:00 am »

If you want Tinker to work you better have counter protection.

Also anything that doesn't kill fish in 2 turns will give the fish enough time to outplay a d outrace you.

For example in a naya deck they can ignore your inkwell because they have enough firepower.
If you play exalted fish they race you as well with tarm/noble/qasalii. !7/8)
And if you play DC, spot removal works again like path/stp.

So I am leaning back to STP again maindeck and deal with ink by just racing it which is doable with 'Goyf.
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Mantis
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« Reply #6 on: June 07, 2009, 08:41:18 am »

Personally I think DSC is by far the best Tinker target as it is just the fastest clock. You will have to realize that competative Vintage deck has outs to both Inkwell and DSC, giving them the least time possible to either race you or find that answer is the best way.
As an added bonus DSC is pitchable to TfK. If Control Slaver is viable again I could see arguments for Inkwell as he's immune to Welder and you can Weld him in yourself.
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dark burn
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« Reply #7 on: June 07, 2009, 10:37:20 am »

I believe people are running too many answers for darksteel and inkwell right now.  I always assume my robot will be bounced unless I have like double counterspell backup.  They are easily bounced with hurkyls, and everyone expects you to play tinker-robot, so they always have bounce available.  With titan, you blow up lands, stunt their development, hit for 7-14 points of damage, then still go off with your main win con because of all the effort your opponent has to go through to deal with the titan.  Even if the opp has 2 goyfs on board, you just wait and build up to go off with your main win con while they struggle to find lands.

I agree that darksteel and inkwell are better in the abstract, but I believe titan is now ahead of the metagame curve.
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RichardD
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« Reply #8 on: June 08, 2009, 12:59:17 am »

And if you play combo then running DSC/Inky + Memory Jar is quite often a good choice imho.
I've also done Tinker for Black Lotus out of Mind's Desire, so depending on what you call Tinker Targets I think it is always smart to run more than one target.
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LordHomerCat
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« Reply #9 on: June 08, 2009, 04:14:21 am »

And if you play combo then running DSC/Inky + Memory Jar is quite often a good choice imho.
I've also done Tinker for Black Lotus out of Mind's Desire, so depending on what you call Tinker Targets I think it is always smart to run more than one target.

I mean, telling him that you should run Black Lotus in your Tinker deck seems pretty obvious.  Same with Memory Jar in a tinker combo deck.  I could tell him that he should play moxes and cheap artifacts in the deck too, but that gets us just about as far as your suggestion =/
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RichardD
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« Reply #10 on: June 08, 2009, 05:51:08 am »

And if you play combo then running DSC/Inky + Memory Jar is quite often a good choice imho.
I've also done Tinker for Black Lotus out of Mind's Desire, so depending on what you call Tinker Targets I think it is always smart to run more than one target.

I mean, telling him that you should run Black Lotus in your Tinker deck seems pretty obvious.  Same with Memory Jar in a tinker combo deck.  I could tell him that he should play moxes and cheap artifacts in the deck too, but that gets us just about as far as your suggestion =/

Well sorry for stating the obvious then.

It is what he asked for;

"Hello

What do you folks think about running more than one tinker target?"

I was only trying to make everybody not forget that creatures aren't the only target for Tinker.



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