This was a great short read, thanks.
I've been trying to brew around Brainfreeze for a little while, though in a different shell. With most of the Oath decks forgoing Gaea's Blessing, and with TV+Key supplanting Painter+Grindstone for the most part I think Brainfreeze is much better positioned than it has been in the past.
wrong. if you mill out combo-oaths library, you hand them the win when they krosan rec back yawg will.
Whether Oath play's Gaea's Blessing or Krosan Reclamation doesn't make any difference, if you know you are playing against Oath.
The fact this deck doesn't kill within the first 2 or 3 turns in most games (It is possible), should give the information to you about the deck you are facing, if you know what decks are currently played within your metagame. Both these cards are easily answered with Tormod's Crypt or Ancestral Recall after you successfully stormed their Library.
This is why those of us who have played variations of the Blue deck have tormods crypt. And if we brainfreeze the oath player, I can guarendamntee they won't resolve Krosan Reclamation
Seccond this statement as you can read above.
Its risky to have a win condition that gifts your opponent to the edge of victory, and then needs to take down another counter war to actually steal the game back.
That's true.
That is not true at all in my view. In all the games I played with this deck in the last 3 months, you always play cards prior or during the combo turn that needs to be answered by your opponent. If you can combo with this deck without your opponent trying to stop you, you should win the game with smart plays.
@ The Brassman
At the end of your report you comment on the fact that you would like to play TV+Key.
In my view there are no spots within the main deck that can be easily cut to fit in the 2 cards.
If you would play the deck with TV+Key, which cards would you cut for the combo?
A second point is that both parts of the combo are dead in your hand until you find the other part (ok, key can do nice tricks with Top or Vault but that’s about it). The thing I really like about this deck is the fact that all cards are Mana, Card Draw/Selection/Search or Disruption. I also believe that is one of the strengths of the deck.
What is your feeling about the speed of this deck, because the deck is in my view surprisingly fast with an average of turn 3 / 4 combo kill.
Regarding your boarding plan:
The SB is adjustable to any given metagame and the only place I would not take this deck to, is a place where more than 20% of the metagame is Remora Trap.