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Author Topic: Bruizar's All Seeing Eye looks at Rise of the Eldrazi  (Read 11145 times)
Sobolev
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« Reply #30 on: April 18, 2010, 03:55:34 pm »

As far as I can tell now the "big money" cards I missed were Vengevine and All is Dust. I think both get its price from being mythic. I considered All is Dust for vintage due to metal worker, but we don't play colored cards too much, so its probably only relevant in standard. Vengevine was mentioned in the Ichorid thread, but we don't actually cast any creatures to make it return.

All is Dust is like 7 mana to destroy colored permanents in play.  Of which there are...usually none or maybe a couple Bobs.  If this card catches on as some sort of crazy vintage card, I will eat my hat.

Vengevine.  Slightly more interesting but...who casts creature spells.  Maybe Fish, maybe some G/R beats deck, but then it becomes less obvious how a pile of Vengevines get in to your graveyard.  I don't think this card is screaming for a Vintage spot either.

Ancient Stirrings seems good and I'm curious about Shared Discovery in EtW as are most people.  The only rares I even have down for this set are Preserver (who I don't think is good enough, but *shrug*) and Realms Uncharted, which I similarly think is not good enough for Vintage, but might have a place in some Extended deck involving Knight of the Reliquary and fetches or something.
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serracollector
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« Reply #31 on: April 18, 2010, 05:10:45 pm »

I wanna see Ancient Stirrings used in some kind of G/U mindlock orb lockdown deck, it finds null rod, crucible, XXX sphere's,  tangle/smokestack,  Waste/strip/ghost quarter, EE, Needle, and random mana's (mox, workshop, colored land etc).  Replaces the need for fetches and tutors since u play Mindlock orb.  Allows green splash for goyf, seal, or regrowth, or even fastbond for the crucible/strip/ghost quarter lock.  Could we see a new MudLock/Fish deck in the making?
Or you go with the 4 impulse/4 stirrings, and just try to get them locked asap with Force/Spell pierces/Mana leak?  With just 4 lodestones ftw?

Also I wouldn't be  surprised to see Ancient stirrings as a possible 1-2 of in current tezz decks.   Some already splash green for regrowth/ancient grudge/ sided Goyfs.  This in conjunction with vampiric or imperial seal (for vault/key/ wat ever) is the essentially the same as a demonic tutor, and it's not entirely bad on it's own.

I see the card as not only vintage viable, but possibly bringing a new deck type or 2 into play.

Will these "new" decks be able to fight with tezz?  Who knows.  Only time will tell, but I have a feeling this card is A LOT more useful than people think.
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Evenpence
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« Reply #32 on: April 18, 2010, 06:45:31 pm »

is the draw 3 card that needs to tap 4 creatures any good in a deck which is ETW based?

Could be, I'll probably be working on developing something like it soon.  I don't know if it will be any good as the cards are dead unless you've already stormed a bit with ETW.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
BruiZar
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« Reply #33 on: April 19, 2010, 06:56:01 am »

The thing is, you can't grab a mindlock orb with ancient stirrings. I see ancient stirrings not so much in 5c stax variants, but more in either a  {G}X stax build with root maze, existing tezzeret decks, or maybe storm combo.

Maybe such a green stax deck could run Root Maze, Sylvan Library, Uba Mask and Bazaar of Baghdad.

Obviously, Vengevine and All is Dust are priced that high due to standard.
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LotusHead
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« Reply #34 on: April 19, 2010, 07:12:49 am »

The thing is, you can't grab a mindlock orb with ancient stirrings. I see ancient stirrings not so much in 5c stax variants, but more in either a  {G}X stax build with root maze, existing tezzeret decks, or maybe storm combo.

Maybe such a green stax deck could run Root Maze, Sylvan Library, Uba Mask and Bazaar of Baghdad.

Obviously, Vengevine and All is Dust are priced that high due to standard.

Why would a stax deck want to play rootmaze (another green spell, not fetchable with Ancient stirrings)?
Also, why would one put Mindlock Orb into a deck's 75 cards? It blows. 

That being said, I'm considering putting Suppression Field into my maindeck on the assumption that with 8 rainbowlands (and moxen) I can possibly get it out turn 1 and get the 6 fetchland/top-dependent decks all cluttered up.

Mindlock Orb is too little too late unless the awesome lotus/sapphire Shop opening hand.

Also, incliding Ancient Stirrings makes chalice for 1 more awkward than normal (although it usually hurts opponents more than us Shop players)
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Klep
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« Reply #35 on: April 19, 2010, 10:32:49 am »

is the draw 3 card that needs to tap 4 creatures any good in a deck which is ETW based?
If you've already played Empty the Warrens, you should be done casting spells, and your goblins should be tapped anyway.

If you've already played Empty the Warrens and only have 4 goblins, you did it wrong.
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« Reply #36 on: April 20, 2010, 06:25:47 pm »

If you've already played Empty the Warrens, you should be done casting spells, and your goblins should be tapped anyway.

Uhm why? They don't have haste. The idea is to "finish" the turn with Shared Discovery. It's a bit like Ad Nauseam into miniTendrils, then Ad Nauseam again.

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If you've already played Empty the Warrens and only have 4 goblins, you did it wrong.

True dat, yo.
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Evenpence
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« Reply #37 on: April 20, 2010, 06:35:10 pm »

I don't think either of Klep's points hold a lot of weight. (sorry Klep!)

Storming for 2-3 and playing ETW is fine in a deck that is built around playing the card. 

Drawing three cards for U will be superior to four damage most of the time.

The reason I don't like the card off the bat is that it forces you to resolve ETW before you play the card.  ETW is also basically card disadvantage for you at that point (although clearly one could argue having 4-6 tokens isn't bad).  That's the main problem of the card, in my opinion.

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Uhm why? They don't have haste. The idea is to "finish" the turn with Shared Discovery. It's a bit like Ad Nauseam into miniTendrils, then Ad Nauseam again.

I don't think this is accurate.  It's not a bad idea to play spells, 3R ETW then play your weak Ancestral, it's not necessarily what the deck is gung-ho about.  If you can storm 2-3 with ETW then pass the turn and next turn play your U spell, that's clearly a fine play.
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[17:25] Desolutionist: i hope they reprint empty the warrens as a purple card in planar chaos
BruiZar
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« Reply #38 on: April 21, 2010, 02:31:00 am »

The thing is, you can't grab a mindlock orb with ancient stirrings. I see ancient stirrings not so much in 5c stax variants, but more in either a  {G}X stax build with root maze, existing tezzeret decks, or maybe storm combo.

Maybe such a green stax deck could run Root Maze, Sylvan Library, Uba Mask and Bazaar of Baghdad.

Obviously, Vengevine and All is Dust are priced that high due to standard.

Why would a stax deck want to play rootmaze (another green spell, not fetchable with Ancient stirrings)?
Also, why would one put Mindlock Orb into a deck's 75 cards? It blows. 

That being said, I'm considering putting Suppression Field into my maindeck on the assumption that with 8 rainbowlands (and moxen) I can possibly get it out turn 1 and get the 6 fetchland/top-dependent decks all cluttered up.

Mindlock Orb is too little too late unless the awesome lotus/sapphire Shop opening hand.

Also, incliding Ancient Stirrings makes chalice for 1 more awkward than normal (although it usually hurts opponents more than us Shop players)

Root Maze is incredibly strong against fetch, Suppression Field might be stronger in that it doesn't affect you (since you don't run any fetch) but Root Maze is still a very good card that is easy to cast. Root Maze has more synergy with spheres than suppression field, buying you enough time to wasteland the hell out of your opponent.
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Meddling Mike
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« Reply #39 on: April 21, 2010, 08:58:10 am »

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For quiet some time I have stopped going to prereleases and drafts and instead purchased foil playsets of the cards I really want, due to playability, coolness, utility and most of all price speculation. I found out that I am usually spending almost the same amount of money buying foil playsets of the relevant and semi relevant cards, as I am buying a box and going to a prelease. In this thread I will look at the cards I will purchase a foil version of. Some cards are just mentioned for an interesting mechanic, or meta game utility. I will aim to do one of these threads at every set release, for enjoyment and as a way to train and test my card selecting skills. I (or you) can go back in time to see which cards I missed and which ones I got right.

I have actually considered this as well at various times. I can buy a Foil Misty Rainforest on ebay for $30, about the price of 3 draft sets. In 3 drafts, even if I win all of them, I am unlikely to get that kind of value out of the prize pool.

I guess the difference is the entertainment value that I extract from drafting counts for something. I figured that if I started just ebaying everything I need from a set it would cut out the actual playing of the game/cards and eliminate the social aspect of the game. I guess part of it is also the initial investment required. I would imagine buying 20 Foil Fetchlands when Zendikar came out may have been a bit too large an investment for most folks, even at $20/each you're talking about $400, and that's just the fetches! People are more comfortable throwing away $10-$20 every weekend or so rather than all that money up front.
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madmanmike25
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« Reply #40 on: April 21, 2010, 09:30:24 am »

I think Shared Discovery could go in a U/G Elves deck.  On top of that, the deck would get Recall, Walk, Brainstorm, etc..

Also, Shared Discovery could be the card that finally brings Kobolds back up to tier 4.  I'll start testing immediately.
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Klep
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« Reply #41 on: April 21, 2010, 10:17:43 am »

Uhm why? They don't have haste. The idea is to "finish" the turn with Shared Discovery. It's a bit like Ad Nauseam into miniTendrils, then Ad Nauseam again.
My point was that if you have to do anything else besides attack with goblins after casting Empty, something has gone pretty badly wrong.

Shared Discovery is basically a quintessential "win more" card here.  If you've cast Empty for a proper amount of goblins, the game should be over.  If you've designed a deck to only Empty for a small handful of goblins at a time, you've designed a bad deck.  You shouldn't be designing your deck to take advantage of the times when you don't get there.  You should be designing your deck to get there.
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Tha Gunslinga
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« Reply #42 on: April 21, 2010, 10:31:33 am »

Instead of paying U for drawing 3 cards after playing your Goblins, why not play R or G for Mass Hysteria or Concordant Crossroads?  You can play it before the Empty, upping your storm, and surely killing one turn faster is worth more than 3 random cards.
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« Reply #43 on: April 21, 2010, 04:58:04 pm »

I think Shared Discovery could go in a U/G Elves deck.  On top of that, the deck would get Recall, Walk, Brainstorm, etc..

Also, Shared Discovery could be the card that finally brings Kobolds back up to tier 4.  I'll start testing immediately.

KOBOLD CLAMP!!! YES
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