Oh a 3-card 6-mana combo that does 21 damage? I think Vintage has a 2-card 4-mana combo that reads "win the game". It is a good card in my opinion but hardly worthy of Vintage.
Also Infernal Tutor allows you to get multiples once you have one in your hand. Might make an interesting deck for Legacy but Vintage would ignore it.
Yeah, that's my worry as well, and why I included the line about dropping the cost. That said, I prefer to err on the side of caution. I suspect that at

instead of

, it's too good for Standard. Maybe drop the cost, but only let it target players?
Tendrils is arguably a nine to ten mana wincon, but that didn't make it unplayable. I think that a shell bult for this could consistently go off on turn three, Duressing along the way, with FoW backup.
Re: Infernal Tutor: Yeah, I was thinking of that in specific as well. Kinda reminds me of the Rite of Flame/Tutor interaction for Dragonstorm.