TheManaDrain.com
September 20, 2025, 02:12:30 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 [2]
  Print  
Author Topic: Does Mishra's Workshop Suck? My 2010 Vintage Championship Report [FREE Articl  (Read 12118 times)
Prospero
Aequitas
Administrator
Basic User
*****
Posts: 4854



View Profile
« Reply #30 on: October 05, 2010, 11:56:28 pm »

The popular builds in Europe lately have been clones or relatives of Fabian Moyschewitz's Aggro MUD, which doesn't run Null Rod or Juggernaut.  Still, if you check old reports you will see Null Rods out there.

It's a tempo thing more than it's anything else.  Null Rod doesn't actually deal with the permanent, but it may deny your opponent mana long enough to allow your creatures to hit for 20 points of damage.
Logged

"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."

The Return of Superman

Prospero's Art Collection
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #31 on: October 12, 2010, 04:44:58 pm »

The popular builds in Europe lately have been clones or relatives of Fabian Moyschewitz's Aggro MUD, which doesn't run Null Rod or Juggernaut.  Still, if you check old reports you will see Null Rods out there.

It's a tempo thing more than it's anything else.  Null Rod doesn't actually deal with the permanent, but it may deny your opponent mana long enough to allow your creatures to hit for 20 points of damage.


Null Rod doesn't deal with a permanent?   What about Time Vault?   

What about moxen?

Two scenarios:

1) My Opponent has Oath of Druids in hand and Mox, Orchard in play and that's it.

I have Sphere of Resistance in play.   Can they play Oath?

2) My Opponent has Oath of Druids in hand and Mox, Orchard in play and that's it.

I have Null Rod in play.   Can they play Oath?

Null Rod and Sphere of Resistance are doing the same thing there: denying the ability to play Oath.  One is doing it by increasing the cost of spells, and the other is doing it by turning off Moxen, which indirectly increases the cost of spells. 
Logged

voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #32 on: October 12, 2010, 08:40:42 pm »

Obviously though, the way Null Rod, Sphere of Resistance, and Ratchet Bomb "handle" permanents are different.  I think that's what Nick was saying.  One of the common ways I've seen Null Rod decks lose is they don't clear the permanents from play and allow them to hit play; they then lose when a Hurks goes off.  Contrast this to a deck with Karn, Keg, Bomb, or Hellkite, and there's a clear difference in what Null Rod does.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Prospero
Aequitas
Administrator
Basic User
*****
Posts: 4854



View Profile
« Reply #33 on: October 12, 2010, 09:20:19 pm »

“Null Rod doesn't deal with a permanent?   

What about Time Vault?   

What about Moxen?”
---

Apparently I was unaware that Null Rod destroyed permanents. 

You are framing this discussion as though your Null Rod will always be there, always hold down your opponent’s mana, always stop them from Vault/Key’ing you.  Clearly this is not how things actually work.  If Null Rod did all the things that you suggest it does, it would see far more play in our metagame.

Blue decks run everything from Chain of Vapor, Hurkyl’s Recall, Rebuild, Trygon Predator, Nature’s Claim and more.  Null Rod is tempo advantage.  Sphere of Resistance is tempo as well, but Sphere has synergy with many other cards, while Null Rod drives you away from many of your best options.  Karn is an absolute monster in MUD builds, but not if you’re relying on the Null Rod plan.  Cards like Powder Keg (or, now, Ratchet Bomb) have (or will have) a place in the main or board of Shop decks.  Try running Kegs or Bombs with maindeck Null Rods.   

So, to answer your question, no, Null Rod does not deal with a permanent.  In fact, it wouldn’t actually ‘deal’ with a permanent unless every other deck in the environment ran no hate for artifact spells, and even then, it allows cheap and easy burns to a Smokestack.  You lose games as a Shop player when they’re burning Moxen, and not lands, to your Stack.

---

“Two scenarios:

1) My Opponent has Oath of Druids in hand and Mox, Orchard in play and that's it.

I have Sphere of Resistance in play.   Can they play Oath?”
---

Does your opponent have Hurkyl’s Recall, Rebuild, Nature’s Claim or extra lands in their hand?  If your opponent kept a one land hand against a Workshop deck, on the draw no less, then I would say that your opponent misunderstands the fundamentals of playing against Workshops.  Would you disagree?  Or, would you also keep a two card hand with five irrelevant spells?

If I’m playing against any of my local guys, then I know that they are informed enough about Workshops, and prison theory, to know that a one land hand isn’t going to get there. 

This is a poorly framed question, but I’ll illustrate that further in a moment.

---

2) “My Opponent has Oath of Druids in hand and Mox, Orchard in play and that's it.

I have Null Rod in play.   Can they play Oath?”
---

I would reiterate my point here.  Is your opponent a competent Oath pilot?  If your opponent is a competent Oath pilot, why did they keep a hand with one land?  If your opponent is not a competent Oath pilot, why are we discussing this?

This line of reasoning is absurd, and here’s some evidence to support that.

Two Scenarios:

1.  Your opponent has Juggernaut on the board.  You have Karn in play.  Is Juggernaut a good card here?

2.  Your opponent has Juggernaut and Null Rod on the board.  You have Smokestack at 1 and Wire set at 3.  Are Null Rod or Juggernaut good cards here?

We can create situations where given cards are stronger or weaker, but it won’t change the months worth of results that have all shown one build to be superior to another in the United States.

Results have shown that, in the United States, MUD prison builds have succeeded where MUD Aggro builds have failed.  We can either look at results that tell us that various builds are probably correct in this metagame, or we can ignore results and play something that has not done well.

I know what I prefer. 
Logged

"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."

The Return of Superman

Prospero's Art Collection
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #34 on: October 12, 2010, 09:31:13 pm »

“Null Rod doesn't deal with a permanent?  

What about Time Vault?  

What about Moxen?”
---

Apparently I was unaware that Null Rod destroyed permanents.  


You don't have to destroy a permanent to deal with it.    Moat deals with Savannah Lion, but does not destroy it.  Null Rod deals with Moxen and Time Vault.

Quote

You are framing this discussion as though your Null Rod will always be there, always hold down your opponent’s mana, always stop them from Vault/Key’ing you.  

I am?  That's news to me.   I didn't realize that creating hypotheticals in which I demonstrate the functional similarities of Sphere and Null Rod created such a frame. 

Quote

Clearly this is not how things actually work.  If Null Rod did all the things that you suggest it does, it would see far more play in our metagame.

Null Rod actually sees alot of play.  It was in the Waterbury winning MUD list for a reason.

Quote

Blue decks run everything from Chain of Vapor, Hurkyl’s Recall, Rebuild, Trygon Predator, Nature’s Claim and more.  Null Rod is tempo advantage.  Sphere of Resistance is tempo as well, but Sphere has synergy with many other cards, while Null Rod drives you away from many of your best options.  Karn is an absolute monster in MUD builds, but not if you’re relying on the Null Rod plan.


Then why did Joe Brown's list run both?

Null Rod is just like Sphere in slowing down the opponent's ability to play those cards.   In fact, if your opponent has multiple Moxen or a Mox and another artifact accellerant, it's better than a Sphere, since it's like double SPhere, or better.  

Quote

Results have shown that, in the United States, MUD prison builds have succeeded where MUD Aggro builds have failed.  We can either look at results that tell us that various builds are probably correct in this metagame, or we can ignore results and play something that has not done well.


The only person ignoring the results is you.   First of all, both have done well.  Secondly, it's a totally false dichotomy.   The printings in recent years: Thorn, Lodestone Golem, etc all make aggro roles contextually better, and it's a huge reason why cards like Null Rod are stronger than ever (pre-Gush) in the Vintage metagame.   The strongest lists and most successful are lists that have both aggro and control roles, and can slip in and between both roles successfully with a variety of cards.   That's why the top performing MUD lists in the last couple of months, i.e. the highest placing Waterbury and Gencon lists, play both roles.

Quote

I know what I prefer.  


Me too.  I prefer to play MUD with knowledge of the fact that it's modern incarnation of the O'Brien school, which means both roles.  
« Last Edit: October 12, 2010, 09:35:07 pm by Smmenen » Logged

Prospero
Aequitas
Administrator
Basic User
*****
Posts: 4854



View Profile
« Reply #35 on: October 12, 2010, 09:37:13 pm »

Let’s address the fundamentals of deckbuilding while we’re at it. 

When building a deck, do you generally find yourself playing cards that synergize well together, or cards without any synergy together?  Your flow chart illustrates that you believe that certain cards are powerful in combination – i.e. Null Rod and Juggernaut.  In discussing your build of MUD, you mentioned how those two cards synergized well together.

So, it would seem as though you’re looking to create a list where each lockpiece synergizes well with each other, reinforcing the others in an effort to create a hard or soft lock.

Let’s analyze this statement:

“Null Rod and Sphere of Resistance are doing the same thing there: denying the ability to play Oath.  One is doing it by increasing the cost of spells, and the other is doing it by turning off Moxen, which indirectly increases the cost of spells.”

If these two things accomplish the same goal, which is your contention, then you lead people to believe that the two cards are interchangeable. 

If these two cards are interchangeable, then it is irrelevant which we choose, as the net result is the same, no?  I won’t continue this point, as I am aware you don’t believe this, but your words lead an individual down that path.

Why would I play Null Rod, which shuts off my mana, turns off my Karns, stops me from playing cards like Ratchet Bomb, Powder Keg, Steel Hellkite, Serum Powder, and more, when I could just choose to play Spheres and Thorns in addition to cards that synergize well with said Spheres and Thorns? 

Null Rod doesn’t address the problem and it cuts me off from many of the solutions that I need to solve the problems existent in our metagame.

It’s just not worth it.
Logged

"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."

The Return of Superman

Prospero's Art Collection
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #36 on: October 12, 2010, 09:45:53 pm »

Let’s address the fundamentals of deckbuilding while we’re at it.  

When building a deck, do you generally find yourself playing cards that synergize well together, or cards without any synergy together?  Your flow chart illustrates that you believe that certain cards are powerful in combination – i.e. Null Rod and Juggernaut.  In discussing your build of MUD, you mentioned how those two cards synergized well together.

So, it would seem as though you’re looking to create a list where each lockpiece synergizes well with each other, reinforcing the others in an effort to create a hard or soft lock.

Let’s analyze this statement:

“Null Rod and Sphere of Resistance are doing the same thing there: denying the ability to play Oath.  One is doing it by increasing the cost of spells, and the other is doing it by turning off Moxen, which indirectly increases the cost of spells.”

If these two things accomplish the same goal, which is your contention, then you lead people to believe that the two cards are interchangeable.  

It would?  

Tangle Wire does the same thing: it prevents the opponent from playing Oath in the same scenario.  

I could create the same scenario, except substitute Tangle Wire.  Yet, I would not be saying that those cards are interchangeable.

I never said those cards are interchangeable, nor imply as much.  

In fact, if your opponent's mana is Orchard, Black Lotus, clearly Null Rod is much better than Sphere.  

Quote

If these two cards are interchangeable, then it is irrelevant which we choose, as the net result is the same, no?  I won’t continue this point, as I am aware you don’t believe this, but your words lead an individual down that path.

I never said those two cards are interchangeable.  I was simply showing how Null Rod and Sphere can produce similar mana denial effects.  Not identical.  But sometimes similar.

Quote

Why would I play Null Rod, which shuts off my mana, turns off my Karns, stops me from playing cards like Ratchet Bomb, Powder Keg, Steel Hellkite, Serum Powder, and more, when I could just choose to play Spheres and Thorns in addition to cards that synergize well with said Spheres and Thorns?  

First of all, that's simply a loaded question. Null Rod doesn't stop you from playing any of those cards, as Joe Brown's list demosntrated.

Secondly, it's because you want to lock the opponent out, and it hurts them more than you.

Third, you are framing the issue as if I'm saying that Null Rod is always optimal.   That's one of the key points I make in this article:

Quote
The point is simple: there is no such thing as an objectively optimal Workshop list. We need to get beyond the misconception that we are moving towards an ‘optimal list.’ The MUD pilot may select from a mixture of optional synergies, and these options can be configured in many different ways, each of which has its own strengths and weaknesses. The synergies that are optimal is a metagame question. [And]...the relationship between internal synergies and the external metagame is the critical dynamic, and a complicated one.

Quote

Null Rod doesn’t address the problem and it cuts me off from many of the solutions that I need to solve the problems existent in our metagame.

It’s just not worth it.


And that's a judgment call. In some metagames its not.  Yet, Joe Brown's performance pretty much proves you wrong in your own metagame.   He ran Null Rod and won the tournament in a sea of Time Vault decks.  Coincidence?  I think not.  
Logged

voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #37 on: October 12, 2010, 09:52:40 pm »

Sea of Time Vault decks? When was this?

What threshold represents a "sea", exactly?  How is one supposed to agree, or disagree, with language like this Stephen?
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #38 on: October 12, 2010, 09:55:57 pm »

Sea of Time Vault decks? When was this?

The Waterbury

Quote
What threshold represents a "sea", exactly?  How is one supposed to agree, or disagree, with language like this Stephen?

30% of the decks in the field were blue control time vault decks.  Even more decks ran Time Vault.  Remember, I did the metagame breakdown.

We need not agree on whether the waterbury had a 'sea' of time vault decks or not; the point is that a Null Rod MUD deck won the tournament in a metagame where Nick said Null Rod was not good.  
« Last Edit: October 12, 2010, 09:58:45 pm by Smmenen » Logged

voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #39 on: October 12, 2010, 10:00:24 pm »

Sea of Time Vault decks? When was this?

The Waterbury

Quote
What threshold represents a "sea", exactly?  How is one supposed to agree, or disagree, with language like this Stephen?

30% of the decks in the field were blue control time vault decks.  Even more decks ran Time Vault.  

We need not agree on whether the waterbury had a 'sea' of time vault decks or not; the point is that a Null Rod MUD deck won the tournament in a metagame where Nick said Null Rod was not good.  


That statement is absolutely ridiculous.  For all you know, the only Time Vault deck Joe beat all day was the Meandeck versions, including DeMars who himself said he wasn't mentally in the match after already reaching his maximum earning potential on the day.  Perhaps Joe's deck simply has a good match-up versus Brian's deck, or that of other Meandeckers.  Drawing broad conclusions from that type of sample size is absolutely the worst way of looking at cards or match-ups.  It's a great example of why most Magic players and writers should avoid ever talking in this way.
« Last Edit: October 12, 2010, 10:04:17 pm by voltron00x » Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #40 on: October 12, 2010, 10:02:25 pm »

And whether you did the metagame breakdown or not is irrelevant, and I looked at it before posting.  30% is more like an inlet.  I think Joe beat a thimble of Dredge and a bucket of Storm.  Why even bother to post with that type of language?
« Last Edit: October 12, 2010, 10:10:11 pm by voltron00x » Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #41 on: October 12, 2010, 10:13:57 pm »

Quote from: Smmenen
We need not agree on whether the waterbury had a 'sea' of time vault decks or not; the point is that a Null Rod MUD deck won the tournament in a metagame where Nick said Null Rod was not good.  


That statement is absolutely ridiculous.  


Yet factually true: a Null Rod deck won a tournament in a metagame where Nick said Null Rod was not good.   While I agree that factually true statements can be ridiculous, I don't think this is such an example.  

Quote

For all you know, the only Time Vault deck Joe beat all day was the Meandeck Cobra deck, including DeMars who himself said he wasn't mentally in the match after already reaching his maximum earning potential on the day.


Time Vault has nothing to do with the statement you said is "absolutely ridiculous," so it's a non-sequitur.

Quote


 Perhaps Joe's deck simply has a good match-up versus Brian's deck.  Drawing broad conclusions from that type of sample size is absolutely the worst way of looking at cards or match-ups.  It's a great example of why most Magic players and writers should avoid ever talking in this way.

Why are you assuming that I'm drawing a broad conclusion from that type of sample size as opposed to using that sample and other information to draw that conclusion?

In addition, that is exactly what Nick is doing.

He said that Null Rod is bad in that metagame, and using tournament data to prove it.  I'm simply using the same tournament data to arrive at the opposite conclusion.  If you take issue with my conclusion that Null Rod is not always suboptimal based, in part, on the fact that it was in the tournament winning decklist, then you must also, logically, take issue with his conclusion, insofar as it relies on the same or similar datasets, which he has repeatedly advanced in this thread.  

« Last Edit: October 12, 2010, 10:19:35 pm by Smmenen » Logged

voltron00x
Adepts
Basic User
****
Posts: 1640


View Profile WWW
« Reply #42 on: October 12, 2010, 10:23:58 pm »

Honestly, I think you're both wasting everyone's time.  Had anyone else used the word "sea" you would've attacked them for their choice of language - ambiguous, and devoid of any actual content or meaning.  How can I debate whether there was a "sea"?  You attack people for drawing conclusions based on data when relevant data isn't available (as is the case here - surely you understand its wrong to say Null Rod is "right" simply b/c Joe won the tournament?), but then engage exactly in that type of behavior when it suits you. 

I'm not really a fan of Nick's rigid analysis of what's "right" in Shops as a general rule, while at the same time acknowledging that he has played a role in some of the best Shop decks of the past 2 years (and more), but I think you're also warping what he's saying.  At least he's trying to say something as opposed to verbal flourishes that render your comments devoid of meaning.
Logged

“Win as if you were used to it, lose as if you enjoyed it for a change.”

Team East Coast Wins
Prospero
Aequitas
Administrator
Basic User
*****
Posts: 4854



View Profile
« Reply #43 on: October 12, 2010, 10:27:34 pm »

“You don't have to destroy a permanent to deal with it.    Moat deals with Savannah Lion, but does not destroy it.  Null Rod deals with Moxen and Time Vault.”
-
Null Rod does not have shroud.  It can be destroyed, or otherwise removed.  Once removed all of the initial problems that you had - an opponent who has established a mana base, an opponent who has established Vault/Key, etc., remain.  You have not dealt with anything.  You have created a window in which you have a soft lock – a window that collapses the moment that your Null Rod is dealt with.  Spheres stop your opponent from being able to even cast the spells that they need in order to deal with your opponents.  Something like Rebuild will make you look like a fool.
-
“I am?  That's news to me.   I didn't realize that creating hypotheticals in which I demonstrate the functional similarities of Sphere and Null Rod created such a frame.”
-
You created two situations in which both cards served nearly identical roles.  This is leading someone to believe that they are functionally similar. 
-
“Null Rod actually sees alot of play.  It was in the Waterbury winning MUD list for a reason.”
-
I saw no Juggernauts in the top 8 of Waterbury, but that’s another point I suppose. 

You argued in your article that Shop Aggro is underplayed because the Shop pilots in the United States were raised as Stax pilots, and are making a fundamental error in their blindness.  You have yet to show me a Shop Aggro list that has won a major tournament in the United States since the advent of modern MUD builds. 

Your crusade to prove the parity between Shop Aggro and Stax builds is noted, though you have not given us American results from a major event (we’ll use your standards as to what a ‘major event’ is) in which Shop Aggro has won since the advent of modern MUD. 
Are you conceding this point in your promotion of Joe Brown’s MUD build, which is clearly much more related to a prison strategy than a Shop Aggro strategy?  Or would you argue that a deck that runs eight creatures maindeck is an aggressive deck?
-
“Then why did Joe Brown's list run both?
-

Null Rod is just like Sphere in slowing down the opponent's ability to play those cards.   In fact, if your opponent has multiple Moxen or a Mox and another artifact accellerant, it's better than a Sphere, since it's like double Sphere, or better.” 

Clearly this means that Joe’s list is a Shop Aggro list then?  He has Smokestacks, Crucibles, Tangle Wires and Ghost Quarters.  His build is a Shop prison build. 

Null Rod is dissimilar from Sphere in that it doesn’t actually solve the problems that you’re presented with, but grants you a window in which you can do your 20 damage.  Would you rather have a Null Rod when you’re trying to Smoke an opponent out?  Or would you rather have Spheres that stop your opponent from even casting his Moxen?  Would you rather have Null Rod when you’re trying to race an opposing Tinker target?  Or would you rather have a Sphere that stops him from casting the Moxen, and a deck that is built to destroy his permanents?  Would you rather have Null Rod when your opponent has a Hurkyl’s Recall in his hand?  Or would you rather stop your opponent from casting his Hurkyl’s Recall?
-
The only person ignoring the results is you.   First of all, both have done well.  Secondly, it's a totally false dichotomy.   The printings in recent years: Thorn, Lodestone Golem, et al make aggro roles contextually better, and it's a huge reason why cards like Null Rod are stronger than ever (pre-Gush) in the Vintage metagame.   The strongest lists and most successful are lists that have both aggro and control roles, and can slip in and between both roles successfully with a variety of cards.   That's why the top performing MUD lists in the last couple of months, i.e. the highest placing Waterbury and Gencon lists, play both roles.
-
You have shown me no deck that has consistently performed the role of Workshop Aggro in the United States.  I have shown you more than six months results with Espresso Stax.  Espresso Stax has been the best performing MUD build in the United States since the printing of Lodestone Golem.  There is no aggro MUD build that has done those things in the United States.  Furthermore, you have not addressed why MUD Aggro is the proper strategy in a fully powered metagame in which aggro strategies are weaker than prison strategies. 

“Me too.  I prefer to play MUD with knowledge of the fact that it's modern incarnation of the O'Brien school, which means both roles.”
-

Funny, but outside of the 13 man event, I haven’t seen you play MUD.  In fact, you have admitted to being an inexperienced Shop pilot several times recently, both to people I call close friends and online.  You have not performed well in what you would define as a ‘major’ event, so I wouldn’t know about your preference for Null Rod outside of the forums and your articles.
-
It would? 

Tangle Wire does the same thing: it prevents the opponent from playing Oath in the same scenario.   

I could create the same scenario, except substitute Tangle Wire.  Yet, I would not be saying that those cards are interchangeable.

I never said those cards are interchangeable, nor imply as much. 

In fact, if your opponent's mana is Orchard, Black Lotus, clearly Null Rod is much better than Sphere.   

-

We could argue how many angels can fit on the head of a pin next if you prefer.  That one has gotten people going since the Middle Ages.

The point, which I suppose you missed, is that your theoretical situations prove nothing, as I can create theoretical situations in which my choices are superior. 

This drives me back to the original point – what else would you have us rely on, but results?  Because the results show that you are wrong.
-
I never said those two cards are interchangeable.  I was simply showing how Null Rod and Sphere can produce similar mana denial effects.  Not identical.  But sometimes similar.
-
You created a situation in which they functioned in a strikingly similar manner.  What would you have someone believe then?
-
First of all, that's simply a loaded question. Null Rod doesn't stop you from playing any of those cards, as Joe Brown's list demonstrated.

Secondly, it's because you want to lock the opponent out, and it hurts them more than you.

Third, you are framing the issue as if I'm saying that Null Rod is always optimal.   That's one of the key points I make in this article
-
The point of all of this was that theoretical situations are nice in a vacuum, but not worth enough that they should determine what you build and how you build it.
-
And that's a judgment call. In some metagames its not.  Yet, Joe Brown's performance pretty much proves you wrong in your own metagame.   He ran Null Rod and won the tournament in a sea of Time Vault decks.  Coincidence?  I think not
-
You have stated that Shop Aggro is being ignored by the Shop sensei’s because they are all Stax pilots.  Does your advocacy of Joe Browns interpretation of a prison deck evidence your concession of your point?  Or are you claiming a deck with 8 creatures to be an Aggro MUD deck?

What about Juggernaut Steve?  Isn’t that what started all of this?

I have a tremendous amount of respect for Joe Brown.  As hot as his deck has been, it has won two events.  Espresso Stax has done more than that, over a longer period of time.  Espresso Stax has more wins, and I believe it to be better. 

To reiterate my points from before: if you had put up the results with Workshops that showed you to be an experienced and accomplished Shop pilot, I would give more credence to what you have written.  As things stand, you have said (in this thread already) that you rely on theory, and that you are not a Shop master. 

So, why are we listening to you then?
Logged

"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."

The Return of Superman

Prospero's Art Collection
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #44 on: October 12, 2010, 10:47:53 pm »

Honestly, I think you're both wasting everyone's time.  Had anyone else used the word "sea" you would've attacked them for their choice of language - ambiguous, and devoid of any actual content or meaning.  How can I debate whether there was a "sea"?  You attack people for drawing conclusions based on data when relevant data isn't available (as is the case here - surely you understand its wrong to say Null Rod is "right" simply b/c Joe won the tournament?), but then engage exactly in that type of behavior when it suits you.  

I'm not really a fan of Nick's rigid analysis of what's "right" in Shops as a general rule, while at the same time acknowledging that he has played a role in some of the best Shop decks of the past 2 years (and more), but I think you're also warping what he's saying.  At least he's trying to say something as opposed to verbal flourishes that render your comments devoid of meaning.

The "sea" comment was dicta, meaning it wasn't critical to the point I was making.  

If you want me to make a point that is meaningful, try this one on for size:

Looking at the two larges American Vintage tournaments in the last few months, Gencon and the Waterbury, we have seen an unbelievable variety and breadth in tactics and strategy.   While all Workshop decks share mana denial cards like Spheres, Chalices and Wastelands, the one constant has been the lack of a constant.  

Look at Michael Gouthro's deck.  http://www.morphling.de/top8decks.php?id=1310

0 Smokestack
4 Metalworker
4 Lodestone Golem
3 Trike
2 Sword of Fire and Ice
3 Staff of Domination
2 Port

His list is a mixture of Aggro, Control, and Combo.  He used Staff to tap Predators, but also to combo out.   He has tons of a creatures, and a bona fide beatdown strategy.  

Then, compare that with Vinnie Vorino's list:

4 Smokestack
4 Serum Powder
4 Golem
3 Karn
2 Duplicant
2 Thorn

Totally different creature configuration.  No combo option.  Less beatdown emphasis, and only 2 Thorns.  More on the control end of the spectrum.

Then Joe Brown's:

3 Smokestack
3 Null Rod
2 Duplicant
2 Karn
4 Golem
3 SB Trikes
2 Crucible

Again, very different.

Joe's list is capable of going beatdown, playing hard control, or tempo.  

These decks evidence a range of potential ways to position yourself in the metagame, which I think goes to my main point:  

Quote
The point is simple: there is no such thing as an objectively optimal Workshop list. We need to get beyond the misconception that we are moving towards an ‘optimal list.’ The MUD pilot may select from a mixture of optional synergies, and these options can be configured in many different ways, each of which has its own strengths and weaknesses. The synergies that are optimal is a metagame question.

“You don't have to destroy a permanent to deal with it.    Moat deals with Savannah Lion, but does not destroy it.  Null Rod deals with Moxen and Time Vault.”
-
Null Rod does not have shroud.  It can be destroyed, or otherwise removed.  Once removed all of the initial problems that you had - an opponent who has established a mana base, an opponent who has established Vault/Key, etc., remain.  

The same is true of Moat.

Quote

You have not dealt with anything.  

Sure you have.  

Quote
You have created a window in which you have a soft lock – a window that collapses the moment that your Null Rod is dealt with.

Maybe, maybe not.  Maybe you've ramped a Stack or put them so far behind that their Oath is too late.  

Quote

 Spheres stop your opponent from being able to even cast the spells that they need in order to deal with your opponents.  Something like Rebuild will make you look like a fool.


Null Rod also prevents the opponent from being able to even cast Rebuild, even more so when paired with Spheres.

Quote

-
“I am?  That's news to me.   I didn't realize that creating hypotheticals in which I demonstrate the functional similarities of Sphere and Null Rod created such a frame.”
-
You created two situations in which both cards served nearly identical roles.  This is leading someone to believe that they are functionally similar.  
-

That's because they are.   Functionally similar =/ interchangeable.

Quote

“Null Rod actually sees alot of play.  It was in the Waterbury winning MUD list for a reason.”
-
I saw no Juggernauts in the top 8 of Waterbury, but that’s another point I suppose.  


Yes, it is.  

Quote

You argued in your article that Shop Aggro is underplayed because the Shop pilots in the United States were raised as Stax pilots, and are making a fundamental error in their blindness.  You have yet to show me a Shop Aggro list that has won a major tournament in the United States since the advent of modern MUD builds.  

Yes I have.  Michael Gouthro's list, see above.  Again, you are being too reductionist.  Decks aren't just "Shop Aggro," any more than the O'Brien deck was an "aggro deck."  

I also pointed out Rich Meysts' list from the Waterbury, that got 9th.

In any case, this has nothing to do with Null Rod.

Quote

Your crusade to prove the parity between Shop Aggro and Stax builds is noted, though you have not given us American results from a major event (we’ll use your standards as to what a ‘major event’ is) in which Shop Aggro has won since the advent of modern MUD.  
Are you conceding this point in your promotion of Joe Brown’s MUD build, which is clearly much more related to a prison strategy than a Shop Aggro strategy?  Or would you argue that a deck that runs eight creatures maindeck is an aggressive deck?

Yes, I have.  

And, what does this have to do with Null Rod?  

Quote
“Then why did Joe Brown's list run both?
-

Null Rod is just like Sphere in slowing down the opponent's ability to play those cards.   In fact, if your opponent has multiple Moxen or a Mox and another artifact accellerant, it's better than a Sphere, since it's like double Sphere, or better.”  

Clearly this means that Joe’s list is a Shop Aggro list then?  He has Smokestacks, Crucibles, Tangle Wires and Ghost Quarters.  His build is a Shop prison build.  


He also runs 4 Golems, 3 sideboard Trikes, and 4 other maindeck creatures.  Clearly his deck is aggro.

Sic.

It's both.  And that's the point.    He can play Aggro, Control, and tempo.   Again, see my article.

Most importantly, his list ran Null Rod.    
Quote
-

Funny, but outside of the 13 man event, I haven’t seen you play MUD.  In fact, you have admitted to being an inexperienced Shop pilot several times recently, both to people I call close friends and online.

No I didn't.  I never said I was an inexperienced Shop pilot.  As I said several times, I helped create modern Stax, and I've played it in many, many tournaments over the last 7 years.   I got 9th place at one of the SCG p9 tournaments with 5c Stax, for example.  

Quote

 You have not performed well in what you would define as a ‘major’ event, so I wouldn’t know about your preference for Null Rod outside of the forums and your articles.
-
It would?  

Tangle Wire does the same thing: it prevents the opponent from playing Oath in the same scenario.  

I could create the same scenario, except substitute Tangle Wire.  Yet, I would not be saying that those cards are interchangeable.

I never said those cards are interchangeable, nor imply as much.  

In fact, if your opponent's mana is Orchard, Black Lotus, clearly Null Rod is much better than Sphere.    

-

We could argue how many angels can fit on the head of a pin next if you prefer.  That one has gotten people going since the Middle Ages.

The point, which I suppose you missed, is that your theoretical situations prove nothing, as I can create theoretical situations in which my choices are superior.  


No, the point is that you thought I was saying that Sphere and Null Rod were interchangeable.  I did not.

Quote


This drives me back to the original point – what else would you have us rely on, but results?  Because the results show that you are wrong.


On the contrary.  The results support my view that your narrow view of what's optimal is wrong.

Quote

-
I never said those two cards are interchangeable.  I was simply showing how Null Rod and Sphere can produce similar mana denial effects.  Not identical.  But sometimes similar.
-
You created a situation in which they functioned in a strikingly similar manner.  What would you have someone believe then?


That both card can create functionallly simlar board states, that they both deny the opponent's vital mana, and help control the board.  That's a far cry from saying they are interchangeable.

Quote

-
First of all, that's simply a loaded question. Null Rod doesn't stop you from playing any of those cards, as Joe Brown's list demonstrated.

Secondly, it's because you want to lock the opponent out, and it hurts them more than you.

Third, you are framing the issue as if I'm saying that Null Rod is always optimal.   That's one of the key points I make in this article
-
The point of all of this was that theoretical situations are nice in a vacuum, but not worth enough that they should determine what you build and how you build it.
-
And that's a judgment call. In some metagames its not.  Yet, Joe Brown's performance pretty much proves you wrong in your own metagame.   He ran Null Rod and won the tournament in a sea of Time Vault decks.  Coincidence?  I think not
-
You have stated that Shop Aggro is being ignored by the Shop sensei’s because they are all Stax pilots.  Does your advocacy of Joe Browns interpretation of a prison deck evidence your concession of your point?  Or are you claiming a deck with 8 creatures to be an Aggro MUD deck?

You misread my footnote.  I didn't say Shop Aggro was being ignored.  Secondly, you aren't addressing my point about Null Rod.  In fact, you haven't once addressed the fact that his list has Null Rods.

Quote


What about Juggernaut Steve?  Isn’t that what started all of this?

No, read the article.   My position is the contextual, flexible one, not the extreme one.  

My position is not, has never been, and was not that certain cards are optimal.  Rather, it's my disagreement with the position that they are always suboptimal.   Null Rod is where this all started.  

Quote
To reiterate my points from before: if you had put up the results with Workshops that showed you to be an experienced and accomplished Shop pilot, I would give more credence to what you have written.  As things stand, you have said (in this thread already) that you rely on theory, and that you are not a Shop master.  

So, why are we listening to you then?


Then don't.  
Logged

Prospero
Aequitas
Administrator
Basic User
*****
Posts: 4854



View Profile
« Reply #45 on: October 13, 2010, 12:12:17 am »

Steve,

I have decided not to post in this thread further, or engage you in discussion on TMD.  I would appreciate it if you refrained from using my name of decklists in your articles.

Thank you.
« Last Edit: October 13, 2010, 12:35:03 am by Prospero » Logged

"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."

The Return of Superman

Prospero's Art Collection
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #46 on: October 13, 2010, 12:33:23 am »

I have to admit that I am dumbstruck that this thread took these turns tonight.  

While driving home from work tonight, I found myself wondering if you were an existentialist.  Or, if you did not believe in an objective reality.  I have friends who are existentialists.  They are able to discount things readily enough, and I wondered, honestly, if that was what allowed you to ignore what had gone on in tournaments across the United States.

You will not convince me that you are right because I do not believe that you are right.  I have come to my conclusions based on experience and results.  While your graphs, flow charts, and statements seek to lead others in an opposite direction, I will not be led by you.    

I have known that you believe me to be wrong, and I accept that.  I never engaged you to convince you, but to air the points that I thought needed to be made for other potential Shop pilots.  I said this more than a week ago.  I was under the impression that we had agreed to disagree.  Apparently not.

This thread was dead for a week before you reincarnated it.  I don't know why, as I don't think that anything was added by either side tonight.  As I said earlier, tonight's discussion was akin to arguing just how many angels could fit on the head of a pin.  It was useless for all intents and purposes as it did not help anyone make their build better, or understand the logic behind either point.

To reiterate what I have now said myriad times, I have tremendous respect for you as a blue pilot.  I believe that you are bad with Workshops, and that your dearth of winning results in the last few years proves this.  

Your aggressive style of posting may be without malice, but it is not enjoyable for me and I have chosen not to engage you in discussion for the foreseeable future.  I would appreciate it if you left my name and deck lists out of any articles you intend on writing.  

I disagree with your position because I think it is too extreme.  

To say that Null Rod, for example, is always suboptimal or that Workshop Prison is the only optimal mode is what I take issue with.   Sometimes, Null is very good.   Sometimes, it's not.   Sometimes having a sharply defined Workshop prison strategy is good, and sometimes you want to hybridize.  Sometimes having a combo option or a beatdown option gives you more wins than otherwise.   Sometimes, the cards that do these other things, aside from hard control, synergize with other cards that are stronger in certain metagames.  And it's these secondary and tertiary interactions that interact with the metagame to produce powerful effects that influence card utility (see the bold sentence quoted below).

I'm not saying that Null Rod or any card is always correct.  In fact, my point is exactly the opposite.   It's that we need to get beyond this idea of a universally 'optimal' list.   The practical importance is that these cards exist in a network of synergies, and we need to be attentive to all of them, and the effects they generate in the metagame.  

As I said:

Quote
The point is simple: there is no such thing as an objectively optimal Workshop list. We need to get beyond the misconception that we are moving towards an ‘optimal list.’ The MUD pilot may select from a mixture of optional synergies, and these options can be configured in many different ways, each of which has its own strengths and weaknesses. The synergies that are optimal is a metagame question.

Null Rod may be powerful in the one metagame and weaker in another. Consequently, the strength of Juggernaut waxes and wanes along similar lines, since it is synergistically paired with Null Rod. Similarly, the stronger Crucible is in your metagame (say, for example, you are in a heavy Fish or Workshop metagame), the better Smokestack will be in your deck, and your metagame on account of its relationship to Crucible. Thus, the relationship between internal synergies and the external metagame is the critical dynamic, and a complicated one.

That quote really says it all, and each sentence says something important.  

Your assertion of an objectively optimal list in the "american" metagame is what I take issue with.   You are being too essentialist and simplistic.  And this article's purpose was to show how both the Workshop critics and players like yourself are overly essentialist.  

You try to dismiss my 'charts and graphs,' even though what I'm showing isn't statistical in nature. It's merely a visual representation of an idea: that cards exist in a network of synergies, and that we need to take a holistic view rather than a reductionist one.

You discount my opinion because of what you consider to be poor results, despite the fact that, for the most part, whenever I play Shops I do pretty well.   I've won multiple pieces of power with Shop decks.  

You say that I'm ignoring evidence, but I'm repeatedly marshaling it in my favor.    Null Rod appears in top performing Workshop decks.   And Gouthro's deck was not a strict prison list.  Neither was Joe Brown's.  Both lists were more than strict control lists.  They had other roles and tactics available to them.   They were hybrids.  

Your answer is just that these decks, despite outperforming your list in both tournaments, are worse, somehow.  

And, if I try to point to Euroepan tournaments, where Workshop decks of all varieties, including many Workshop Aggro flavors, do really well, you pretty much wholesale dismiss them. So, for examlpe, if I were to point to this: http://www.morphling.de/top8decks.php?id=1337 or this http://www.morphling.de/top8decks.php?id=1334 you would simply say that those events aren't relevant.   Why?  Because, you say, Europe has a non-proxy metagame.  Yet, the incongruence!  I would point to the fact that the first tourmaent was a 10 proxy tournament.  Or to the fact that the Vintage Championhip, in which the highest placing Workshop deck ran Sword of Fire and Ice, was zero proxy.  Yet, still, somehow, you would discount these facts and ignore these European results.

Then, the debate becomes stilted because you see these issues in either/or terms.  My core argument is that as the inheritor of the O'Brien school these binaries are false.   I've tried, really hard, to get you to see this fact.   But I don't think you do.  I think you believe that these archetypes are more sharply defined than I am suggesting, and it's causing you to talk past me, I believe.  

« Last Edit: October 13, 2010, 12:53:24 am by Smmenen » Logged

Rico Suave
True
Adepts
Basic User
****
Posts: 799


Omnibrad
View Profile Email
« Reply #47 on: October 13, 2010, 07:05:10 am »

This thread is depressing.  Is there some reward of which I'm unaware for turning a conversation into a debate and winning said debate?  Is it not possible to have a discussion where we share opinions and then try to learn from them? 

I have to wonder what the purpose driving this conversation is.  From my point of view I do not see two people who are coming together in a true and honest effort to advance the cause of Workshops.  And what other goal is worth pursuing in this thread if not that one? 

Let me help set a better tone.

@Smmenen:

There is a fundamental problem with Null Rod.  It does not remove the permanent in question.  This has a unique drawback when used in combination with Smokestack or Tangle Wire because the opponent will be able to sacrifice a useless permanent (a Mox) to protect his useful permanents.  In comparison, a card like Powder Keg or Ratchet Bomb will remove the Mox entirely - thus our opponent is going to have access to one less useful land which makes our Smokestack and Tangle Wire more effective at locking the opponent out.

Do you feel that this is a critical weakness of Null Rod?  Or do you feel that this is not an important weakness? 
Logged

Suddenly, Fluffy realized she wasn't quite like the other bunnies anymore.

-Team R&D-
-noitcelfeR maeT-
madmanmike25
Basic User
**
Posts: 719


Lord Humungus, Ruler of the Wasteland


View Profile
« Reply #48 on: October 13, 2010, 01:13:36 pm »

Interesting comparison between Rod and Keg/Ratchet regarding Moxen, specifically.  There is one factor that may help alleviate this "weakness", and that is the fact that Null Rod makes every Moxen cast dead in the sense that it is still a permanent, yet doesn't do what it was intended to do; and that is create mana.  Ratchet Bomb is a one time use and can also hit your own moxen/Chalice, but I think Ratchet Bombs ability to be more versatile makes up for that drawback.

While Null Rod might make Tangle and Smokestack decisions oversimplified for the opponent, another way Rod might compensate for this is by preventing other permanents from coming into play.  Typically my opponent doesn't have 4 'dead' moxen to tap for Tangle,  usually some lands get caught up as well.  If I have both Smoke and Tangle out, useless moxen or not, I'm still in a favorable position.  If my opponent topdecks artifact mana all the better.

I think the real question is why run Null Rod when there are so many other viable options?  That's not rhetorical, but something you have to figure out when deciding what type of decks you want to have favorable matchups against.  Metagame knowledge really can help you decide if Rod is right for your deck or not.  Saying Null Rod is a good/bad card is pretty useless.

Quote
It's a tempo thing more than it's anything else.  Null Rod doesn't actually deal with the permanent, but it may deny your opponent mana long enough to allow your creatures to hit for 20 points of damage.

Not sure I agree that it doesn't "deal" with permanents.  Null Rod was pretty good if my opponent went Land, Mox/Sol, Top when I was on the draw.  Better than a Sphere effect in that case as Top almost ensures they hit land drops, and as a Shop player I HATE when my opponent hits his land drops.

Null Rod is a powerful effect indeed and can work in both prison, aggro, AND hybrid Shop builds.  I think there are too many exciting new possibilities for Shops (MUD to be specific) for Null Rod to work it's way back in my maindeck.
Logged

Team Lowlander:  There can be only a few...

The dead know only one thing: it is better to be alive.
Pages: 1 [2]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.316 seconds with 21 queries.