Goodbye, three bux, it's been nice knowing ya...
The best thing about this article (other than a bunch of fun decklists to try) is the little cheat sheet on Vintage creature types. Nifty, and illustrative.
I'm glad that was of use...
I think it helps to see how the creatures fall by race and class.
The worst thing about this article is confirming that one really should pick up some Temporal Masteries before they barf up to Jace-level cost due to Legacy play. And unload them before they get banned. This dumb set has two playsets of vintage playable cards that cost 20 to 40 bucks a pop - friggin secondary market.
LOL. Agreed.
A few comments:
(1) Tandem Lookout does not need to be second creature you cast to use its ability. You can cast it first, then cast a second creature, and the soulbound pairing ability will trigger. It does, however, need another creature to operate- that might be what you were trying to say.
Yes, that is what I meant.
(2) I feel like, when you're thinking about Outwit, you're looking at the raw number of spells in a given deck that target players instead of the number of times those kind of spells get cast. For example, in a blue mirror, the players are very likely to be fighting over Ancestral Recall very early on, and Outwit is relevant there. Now, that said, we have Flusterstorm, so I feel like this card was printed one year too late to be interesting.
(3) Page 28 - "Shattered Perception of Winds of Change" probably intended to read "Shattered Perception or Winds of Change" unless I'm really missing something.
Yes, that's what I meant. "of" should be "or."
(4) Thunderous Wrath - I am very interested in how this effects the math in a dedicated burn deck, and whether it speeds them up to the point where they are Vintage viable. Consider: T1 Mtn, bolt (3); T2 Mtn, Wrath, Bolt (10); t3, Bolt, Bolt, Fireblast (game). Is this senario unlikely anymore, with the high density of 1-cost bolts available? I grant you that burn autoloses to too much in the format to be every really tier 1 (shops, chalice, leyline of sanct) but it seems like Wrath makes it just as fast as some other decks.
I'm a skeptic, although it could see play in Legacy.
It occurs to me that I may have left some ambiguity -- despite my lengthy description -- of my Griselbrand Oath deck.
If it isn't clear:
1) You only ever Oath once.
2) There is a case that that deck should have another Griselbrand.
When you Oath, you basically want at least 20 cards left in your deck so you can activate Griselbrand twice.
3) There is a case, if you don't add another Griselbrand, that you may want a Tendrils -- in case you Oath low, and just have to Memory Journey Will and don't have enough cards to attack multiple turns..
Hope that clarifies that. My Griselbrand Oath deck is one of the very few non-Gush decks I'd actually play in a tournament in the near future. It's totally broken.