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Author Topic: "Bell-Chime Sphinx"  (Read 3004 times)
MaximumCDawg
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« on: September 11, 2012, 02:03:56 pm »

Spoiler can be found here: http://forums.mtgsalvation.com/showthread.php?t=446348

Bellmusic Sphinx

4UU

Creature - Sphinx

Flying

Discard 2 non-land cards of the same name: draw 4 cards

"Isperia. I have dreamt of the future. Danger is approaching. Heed my warning."

5/6

This card is interesting.  It seemed cute but not hardly worthy of consideration for Vintage.  Relentless Rats ftw, right?

But then, someone over in the MTGSalvation thread pointed out that this goes infinite with dredge.  Two Darkblasts in hand; pitch them to pay for the ability, replace two of the draws with dredge, rinse and repeat.  The threat of self milling yourself is minimal because once you've drawn a good portion of your deck you can start pitching cards you don't need rather than dredgers.  You end up with whatever you need in your hand and/or yard.  

Now, the requirement that you have Sphinx PLUS two other cards in hand is pretty steep.  However, dredge cards are uniquely fit for this purpose because you can use one early, then dredge it back for the combo later.  Consider that if you Oath into this guy you will probably hit a few dredgers on the way enabling you to go off pretty quickly.

The effect here certainly seems powerful enough for Vintage.  Is there a way to make this work?
« Last Edit: September 11, 2012, 02:09:25 pm by MaximumCDawg » Logged
KrauserKrauser
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« Reply #1 on: September 11, 2012, 02:28:42 pm »

Seems like a waste of time.  Just Dread Return Sun Titan to get a Bazaar back and kill them already. 

I guess technically you could do that with two trolls or imps or other dredgers but if you are Dread Returning, you're already winning.
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Klep
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« Reply #2 on: September 12, 2012, 09:18:16 am »

But then, someone over in the MTGSalvation thread pointed out that this goes infinite with dredge.  Two Darkblasts in hand; pitch them to pay for the ability, replace two of the draws with dredge, rinse and repeat.  The threat of self milling yourself is minimal because once you've drawn a good portion of your deck you can start pitching cards you don't need rather than dredgers.  You end up with whatever you need in your hand and/or yard.  

The problem that I see with this strategy is that it starts with having a 6cc creature in play.  While that's certainly not a terribly difficult proposition in this format, most of the ways we have of putting expensive creatures into play allow us to put better options in as well.  Griselbrand, for example, is very similar in terms of its ability to sculpt a hand, but doesn't also require you to have a certain pair of cards to go with it in order to do anything.  And like Josh said, if you're successfully Dread Returning in an actual Dredge deck, you already won the game and don't need this.
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So I suppose I should take The Fringe back out of my sig now...
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