Hi,
Balance is broken of course, but in Stax it loses to YawgWill and Demonic Tutor.
There have been builds that successfully used it (see the Dulmen builds at
http://www.morphling.de/coverages/top8decks.php?id=21) where YawgWill and Balance were played.
Even though i personally would love to run Balance in my build, it won't fit because my mana base is highly tuned. Any alteration (of even 1 card or color) can ruin the mix.
For reference, here is what i am running as of today:
4 Smokestack
4 Tangle Wire
4 Sphere of Resistance
1 Memory Jar
1 Time Vault
(14)
1 Karn, Silver Golem
2 Triskelion
(3)
3 Meditate
1 Ancestral Recall
1 Time Walk
1 Timetwister
1 Windfall
1 Tinker
(8)
1 Demonic Tutor
1 Yawgmoth’s Will
(2)
1 Wheel of Fortune
4 Goblin Welder
(5)
4 Mishra's Workshop
3 Volcanic Island
3 Polluted Delta
2 Badlands
1 Bloodstained Mire
1 Underground Sea
1 Island
1 Mountain
1 Tolarian Academy
1 Strip Mine
1 Sol Ring
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mana Vault
1 Mana Crypt
1 Grim Monolith
(28) (60)
a while back, i had considered adding a single Tundra while cutting a Badlands, and adding Balance while cutting Windfall. In testing however, it just didn't seem as consistant.
here's another point of view:
Raven, a TMD member:
Quote I like the duleman deck because it's solid as a rock and just as consistant. It can capitolize on a opponents bad land draw with wastelands/strip mine, it has access to easy moxen destruction via 2 Karns. It can shoot down opposing welders/BoP's/Sligh Beats with reccuring Triskelion. It can also capitolize on a weakened counterspell deck after a long counter bout with a follow-up Yawgmoth's Will, or a timely Balance. And the sideboard is very solid, with added mana denile from blood moons and fire/ice just becomming a powerhouse card for this deck.
It's just so damn consistant, and has an answer for almost any threat. And it really hits multicolored power decks where they hurt, there mana base. You can really capitolize on smokestack's destruction when you take out half of your opponents permenants through the use of balance/karn/waste/strip/trisk. You find yourself useing meditate less and less. You become less dependant on smokestack with the duleman deck. A timed balance with a followed Tanglewire can be just as devistating, if not more.
It's so well rounded, and the results show that it was a problem for others to deal with. So I chose to play a more Dulemen oriented deck, it just wrecks multicolored power decks. Ducktape has to rely on a lone gorilla shaman for mox eating, and it is not reccurable through welders. Balance is also a card that is irreplaceable in my eyes.
(emphasis added by me)
this can be referenced here:
http://www.themanadrain.com/cgi-bin....60;st=0in the same thread, Toad says:
Quote I'm currently running an U/R version, with a B splash for Demonic Tutor. I've dropped W because Balance with only 1 tutor is not worth the crappy mana base.
my own testing brought me to the same conclusion--Balance doesn't fit in this deck using my build (or similar builds).
i think that part of why it doesn't work is that Balance is somewhat redundant--it will remove creatures or cards-in-hand from the opponent. Smokestacks and Tanglewires already do that for you (regarding creatures), and with Sphere's they all work to tie up the opponents hand so that it really doesnt matter if they have cards or not.
i found that Balance can actually hurt you, and become a very dead card in your hand, if you reach turn 3 or later, because you will have more permanents in play than your opponent.
--Dave.