TheManaDrain.com
November 13, 2025, 06:41:04 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: what do do against Tendrills  (Read 2694 times)
Shard Phoenix
Guest
« on: August 28, 2003, 06:51:56 pm »

We've been testing for a couple of days now and i seem to lose almost 75% of the games with rector-trix against tendrills.

I've tested tendrills myself and i don't see why it's such a good running machine. Everything cost lots of mana which I some how never have. The combo seems so far away some times....I think why not play rector trix it's a lot easier to finish! ofcourse I know that when a smal tendrills is played I have to combo twice...that's no problem.

My question is what to do against tendrills. I almost have accepted the fact that I have to do it with my sideboard because there just isn't enough space main deck. I thought about these cards:

- abeyance (after about 6/7 spells)
- meddling mage (calling tendrills would do the trick)
- jester's cap (a.s.a.p.)
- ali from cairo  
Logged
MarkPharaoh
Guest
« Reply #1 on: August 28, 2003, 07:46:28 pm »

Arcane Labortory and Pyrostatic Pillar are the best IMO anti-Storm cards.  Also, Tendrils is so much better then Rector Trix.  Random life gains hurts Trix, not to mention your combo is counterable and you need 2 parts to it.  Tendrils only needs 1 card to kill you, random life gain isn't really an issue and it's kill condition isn't counterable.
Logged
Setnakt
Guest
« Reply #2 on: August 28, 2003, 07:48:48 pm »

Whoa. Ali from Cairo would be soooo cool. But it only stops damage, not life loss, so it wouldn't work.

Cards like Stifle and Abeyance seem to be good choices.

Anyways, Rector-Tendrils sets up better because Tendrils is like a one card combo. It's probably why it seems that most Rector players have switched to the Tendrils kill.

Just some casual observations.
Logged
Lord of the Goats
Guest
« Reply #3 on: August 28, 2003, 07:53:43 pm »

i've heard that negators are really good in the tendrils mirror... although i'd much rather just go with coffin purge
Logged
theorigamist
Guest
« Reply #4 on: August 28, 2003, 09:15:32 pm »

Hindering Touch tech.
Logged
Smmenen
Guest
« Reply #5 on: August 28, 2003, 10:10:35 pm »

WTF do you mean by Tendrils?  That could be almost any combo deck? Including Rector.

Steve
Logged
Setnakt
Guest
« Reply #6 on: August 28, 2003, 11:02:15 pm »

It sounds like the deck being discussed here is Rector Tendrils. Though yes, it is a bit vague. But since it's in the light of discussing kill mechanisms, it sounds more like Rector Tendrils than anything else.
Logged
Methuselahn
Guest
« Reply #7 on: August 28, 2003, 11:20:38 pm »

True Believer.  
Solitary Confinement.  
Sphere of Resistance.
Withered Wretch

False Cure BB - Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
Onslaught Rare

heh, it looks fun anyway.\n\n

Logged
Rico Suave
Guest
« Reply #8 on: August 28, 2003, 11:29:37 pm »

Tormod's Crypt is some good.  It shuts down Rector, Will, it hurts their Timetwister recursion, and it's useful against more than just one match.
Logged
Dave Kaplan
Guest
« Reply #9 on: August 29, 2003, 12:30:05 am »

met, false cure would only work if tendrils didnt kill you. if tendrils resolved to not kill you, something is very wrong to begin with
Logged
MoreFling
Guest
« Reply #10 on: August 29, 2003, 02:54:00 am »

He probably means in general, but I know he got his ass kicked by a)long.dec and b)our rectorless tendrils
Logged
Kaervek
Guest
« Reply #11 on: August 29, 2003, 03:55:32 am »

...which I would like you guys to refer to in the future as longer.dec Smile

'Doing it' through a Rector is clumsy, slow, and most of all: unneeded. Add to that the fact that it's hated right out of the environment by Coffin Purge, and you should know better than to play it.
Logged
theorigamist
Guest
« Reply #12 on: August 29, 2003, 09:48:03 am »

Dave, I've resolved a Tendrils for less than kill part way through a turn so I could draw a load of cards off Bargain.  It's not hard to either Wish for another Tendrils or Timetwister or something and find it again to kill with.
Logged
Zhindel
Guest
« Reply #13 on: August 29, 2003, 01:06:00 pm »

Quote
Quote False Cure BB - Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.
Onslaught Rare

This should goto the rules forum, but assuming you have it in hand when the Tendrils is cast... You should let the storm copies be put on the stack, then respond with the False Cure.  They would lose 2 life per copy of Tendrils (+2 Tendrils, -4 False Cure).  But for it to work you would have to start with at least 2 more life than they do.  Some thing like you lose 2, triggers FC onto stack, they lose 2(net).  Rinse and repeat.\n\n

Logged
mikephoen
Guest
« Reply #14 on: August 29, 2003, 02:00:56 pm »

Stifle.
Logged
Kaervek
Guest
« Reply #15 on: August 29, 2003, 02:21:59 pm »

1 word replies 4L!
Logged
Smmenen
Guest
« Reply #16 on: August 29, 2003, 02:36:26 pm »

mikephoen returns 4L

Steve
Logged
mikephoen
Guest
« Reply #17 on: August 29, 2003, 03:04:16 pm »

hey all,

in all seriousness, stifle has just been amazing for me in the limited amount of t1 i've got to play recently.  i've been playing 2 in a version of hulk (though i prefer to just call it tog... not sure why, but i've never liked the name hulk for the deck.  hulk should be the name for a green deck at least!  the hulk doesnt even go 'berserk',  he just gets madder and stronger.  wolverine is the one who has the 'berserker rage'.  maybe if tog had purple pants i could see it...as usual, i digress).  where was i?  oh yeah, stifle.  love the card. love love love.  not only does it stop storm stupidity, it stops rectors, tangle wires, wastelands, kegs, and probably about 98163518293401278 other things.  

one blue mana, problem solved.
Logged
hulk3rules
Guest
« Reply #18 on: August 29, 2003, 03:25:48 pm »

...and what does stifle do vs cabal therapy and duress?

If you're losing vs the rector version purges and crypts are the way to go.  They are duress and therapy proof (unless you go 2nd and they take the crypt from you.)  If you're having trouble vs long.dec I've found that the deck just rolls over and dies vs null rod.
Logged
mikephoen
Guest
« Reply #19 on: August 29, 2003, 03:32:20 pm »

stifle is a card you can maindeck.  after board you can obviously add crypt or whatever, but stifle is a game one solution.
Logged
Rico Suave
Guest
« Reply #20 on: August 30, 2003, 05:34:35 pm »

Stifle is a poor game 1 solution.

Additionally, Coffin Purge through Cunning Wish becomes a game 1 card solution.
Logged
Ferrismonk
Guest
« Reply #21 on: August 30, 2003, 11:51:58 pm »

I think that hulk3rules said it right.  Null rod REALLY hurts any sort of storm-bases deck.  If you notice, they usually use most of the cheap artifacts they cast for mana.  Arcane lab has also been great.  

But don't forget that they can get Form of the Dragon too.  I've locked down Tendrils decks before and been wasted because I couldn't deal with storm AND the form.  (btw, that rhymes.)  

-Travis-
Logged
Kaervek
Guest
« Reply #22 on: August 31, 2003, 05:26:47 am »

I play Tendrils. Cards I DON'T wanna see in game 1 include:

- Cunning Wish (since usually, this fetches a Stifle). Makes me wanna wait to go crazy till I have either a Duress of a FoW.

- Pyrostatic Pillar. If it hits play, I can't do shit about it game 1 and it makes life VERY hard for me. Winning is still possible, though.

- Null Rod. Hits play? Game.

- Chains of Meph. Ouch. I look for and resolve Necro, or die.

- Arcane Lab. Game. In game 2, I have Negators, but it's still the sux0r.

So take you pick  
Logged
Tir
Guest
« Reply #23 on: September 05, 2003, 04:35:14 pm »

Aura of Silence, True Believer, Meddling Mage... that's why my WW wins on occasion    
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.033 seconds with 17 queries.