(Random note: You might want to add a Chainer's Edict to the sideboard to get rid of Togs.)
Quote Frankly, I don't see these types of posts to be any more worthwhile that posts that contain a decklist and nothing more.
I suppose you may be right about that. This is probably due to my assumption of people possessing sufficient intelligence to comprehend and evaluate a decklist by themselves. If they can't, I frankly don't see it as being worthwhile to babysit them through it - what's the point? I have more rewarding things to spend my time on.
Quote You started to say 'the basic concept of...' but ended up saying EXACTLY WHAT IT IS.
There's a difference? To be more clear, the original
purpose of the deck was to make a viable aggro deck that isn't just a mindless pile of bad creatures and hate. (Which is not equivalent with what the deck
is, ie the concept of it, though I should have stated the purpose as well.)
Quote You also failed to give us any reason to believe this isn't a complete waste of time.
See the above "sufficient intelligence to comprehend and evaluate a decklist" part. Decide for yourself. Here's what I see as its (dis)advantages as compared to other, similar decks (I notice it could also be fairly usable as a budget deck - that wasn't the purpose, but so much the better):
+ It's something other than a mindless pile of bad creatures and hate.
+ It has access to four Pulverizes starting from
game one. This looks to be huge in the new environment.
+ Burning Wish lets it cut down on the (potentially) dead or not-as-useful-in-certain-matchups cards which are the norm in these types of decks. It also gains access to a lot of options and flexibility which wouldn't even be imaginable in them.
+ It has fast disruption in Duress and Therapy.
- It may be somewhat slower than Red Stompy and Suicide due to more disruption in the first case and no Rituals in the second. It makes up by having more disruption in the first case and Pulverize in the second.
- No Wastelands. This isn't so much a drawback as it is an oversight (I completely forgot about them when "building" the deck, inasmuch as you can do that without physical cards). If you feel the mana base can support them, by all means, add them.
Quote It's a cool idea.. like wicked cool, but it's painfully slow. I predict that you will end up finishing games with a burning wish in your hand every time you draw one though :/
How/why? There are very few decks where none of Pulverize, Meltdown, Cabal Therapy, and Firebolt/Arc Lightning are useful (side note: if anyone knows of better options against creatures, do tell). As for the speed, goblins are not known for being sluggish, and I have four of each Grenades and Charges to back them up. The one issue might be that they are slow clocks on their own, which is why I'm thinking about other options such as Negators or Flesh Reavers.