|
MuzzonoAmi
Guest
|
 |
« on: September 16, 2003, 08:40:06 pm » |
|
After wasting far too much time revising this deck after the release of Welder MUD, I'm finally ready to post the changes I'm running with Mirrodin cards. Most shockingly, I've dropped Blue in favor of Green, particularly for Root Maze and Artifact Mutation. This has forced me to up the redundency
Mana Sources(26 [30 with Metalworkers]) 5 Mountain 4 Taiga 4 Great Furnace 1 Tolarian Academy 4 City of Traitors 4 Metalworker 1 Strip Mine 4 Wasteland 1 Sol Ring 1 Mana Valut
Lock(20) 4 Tangle Wire 4 Sphere of Resistance 3 Chalice of the Void 4 Pyrostatic Pillar 3 Root Maze 2 Ensnaring Bridge 2 Winter Orb
Draw(8) 4 Grafted Skullcap 1 Wheel of Fortune 1 Memory Jar
Kill(8[5 without Workers]) 1 Karn, Silver Golem 4 Goblin Welder 3 Metalworker
Sideboard(15) 4 Artifact Mutation 4 Duplicant 2 Tormond's Crypt 2 Bottle Gnomes 3 Blood Moon
The maindeck remains relatively straightfoward, the deck remains a Stacker variant but is more heavily influenced by 'hard lock' prison decks like Stax and MUD in this revision, the most notable changes being the removal of Ankh for a full complement of Tangle Wires, and the removal of my beloved Ark of Blight to increase redundancy and consistency without the Tinkers and Intuitions that blue gave us. The Skullcap/Bridge lock is now used over Triskelion and Serrated Arrows to keep creatures at bay, with Root Maze slowing down the development of fast decks to a more manageable pace.
Watch List
Psychogenic Probe
This was tested but ultimately rejected for more restrictive lock components such as Root Maze and Chalice of the Void. While it works wonders against many of the top decks in the format, Maze and Chalice have both served me better, albeit only slightly. This was more effective than Root Maze in the Hulk matchup, however, and that alone may push it into the maindeck.
Shrapnel Blast
In a more aggressive Mono-Red Slax build, these would be a 4-of, no question. As it stands, it may merit a slot in the sideboard, but with that portion of the deck already very tight, I'm not sure wether it belongs. If you fear Artifact Mutation and Shattering Pulse, then these deserve SB slots at the very least
Mesmeric Orb
With all the tapping Slax is capable of forcing on its opponents, this could be a backbreaker, especially with Tormod's Crypt. They were tested a few times as kill conditions, but proved too slow and milling only a few cards at a time, as we all know, does little more than shuffle your opponent's library for them. More testing is needed to be sure, but I think they will wind up being too slow to function as effective kills.
Sylvan Library
This has been moving in and out of the deck almost as much as Psychogenic Probe. I love the extra draws in some matchups, but oftentimes in those matches, Winter Orb is more effective. The Orb fits my playstyle better, so it is maindecked.
Null Brooch
I really want to fit these in, but I can't make room. If anyone sees something that can be cut, please point it out.
Titania's Song
A Wrath of Moxen that turns my lockies into beatsticks is nothing to laugh about, and its cheaper than Karn. But the fact that Karn can block all day long gives him the edge here.
Thought Prison
Another powerful effect I can't find the room for. If anyone can tell me where to squeeze this in, please tell me. I've been thinking about dropping Pillar for it, but Prison is siginificantly more expensive...
Mindslaver
So powerful, but so expensive. Is it worth it?\n\n
|