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Author Topic: White Weenie with Blue  (Read 2351 times)
ELD
Guest
« on: October 05, 2003, 12:35:29 am »

First off let me say that I had spent some time writing up an entire article on this new White Wennie deck that I've been working on.  I lost the entire thing when my computer crashed (ie I'm retarded and didn't write in an application that I could save in)and I'm not willing to write it up again.  If it plays well in tournament competition I will spend the time.  So here's the short version of my new concept.  I'm hoping others have tried a similar route and will let me know what their testing found.  

I wanted to improve on an old theme.  My first issue was the mono white.  Not enough depth in just white, so I splashed blue for card drawing via brainstorm, curiosity, ancestral and timewalk and superior sideboarding.  I wanted to find a way to  give myself a chance against combo.  It appears to me that Meddling Mage and Chalice of the Void may be combined to restrict a players ability to do much of anything.  They can futher be complemented by True Believer to stop both dragon and Long.dec (assuming you actually get a turn 2)  Aside from that it's pretty standard.  

Blue allows for the use of many more evil sideboard choices such as Back to Basics, Chill, Submerge, Hurkyl's Recall, Water front bouncer etc.  

Here's the list

Creatures 22

4 savanah lions
4 true believer
4 meddling mage
4 white knight
4 silver knight
2 exhaulted angel

Spells 18

4 chalice of the void
4 brainstorm
4 curiosity
4 swords to plowshares
1 ancestral recall
1 timewalk

Mana 20
Mox Pearl
Mox Saphire
Black lotus
8 plains
4 flooded strand
4 tundra
1 island

Sideboard (Generic)
4 Chill
4 Back to Basics
4 Hydroblast
3 Seal of cleansing

Other considerations
Submerge
Waterfront bouncer
Abolish
Hurkyl's Recall
Orim's Chant
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Bastian
Guest
« Reply #1 on: October 05, 2003, 01:20:05 am »

Have you read the white weenie primer yet?

Splashing blue is nice, and it's possibly the best if facing a combo and/or control metagame, but it's horrible vs other decks. In type 1 blue isn't the best splash you can add to the deck.

If you're facing such a metagame and if the players are at leastly informed then you should be facing newer decks: mud, tnt, vengeur masqué, which aren't all combo or control and against which you have very few answers.
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waSP
Guest
« Reply #2 on: October 05, 2003, 11:29:02 am »

Beside Bastian's bashing, Lotus Petal would probably fit pretty well in there.  It gives you a nice speed boost.  Brainstorm is likely a no-no, it hurts your tempo since you don't run many answers.  Your threats are rather small and only 2 have evasion, so aggro will probably have its way with you.  That's my input.
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Bastian
Guest
« Reply #3 on: October 05, 2003, 05:29:47 pm »

Bashing? I didn't bash, It's a fact. WW with a splash of blue is great in a combo full metagame, but otherwise it can be a pretty bad choice. It's not like if the deck's pretty powerful, but it's a weaker choice than the red splash.\n\n

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Matt The Great
Guest
« Reply #4 on: October 05, 2003, 05:32:19 pm »

I assume you mean 'best'...I'd assume green is the worst splash.
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Crater Hellion
Guest
« Reply #5 on: October 05, 2003, 07:10:46 pm »

I posted almost the same list (minus chalices) about 2 months ago on another (junky) site. I think it's a deck worth playing for budget players, but that it about ends there. Chalice may well prove another dimension for the deck however.
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kirdape3
Guest
« Reply #6 on: October 05, 2003, 09:23:36 pm »

This deck has no meaningful acceleration for a Chalice (If you're lucky enough to go 'Lotus, Plains, Chalice for 2' against Tog and have it resolve, good game I guess), and dies horribly to it.

Next.
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Bastian
Guest
« Reply #7 on: October 05, 2003, 09:23:59 pm »

Other than Chalice and Meddling Mage, eight cards, the deck doesn't pack more answers to fight chalice. Those angels should devout witnesses.
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Godder
Guest
« Reply #8 on: October 06, 2003, 05:10:47 am »

If this is supposed to be a combo breaker, the Exalted Angels should be Devout Witnesses, as Bastian said, and the Chalices should be Force of Will. Beyond that, Silver Knights should be Galina's Knight, if you're worried about having enough Blue cards for Force, or Soltari Priest if not, so you've got something to put Curiosity on. Speaking of which, if you are going to run Curiosity, run more Shadows (Soltari Priests and Monks come to mind) so you have something a bit more 'Phid like.
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Bastian
Guest
« Reply #9 on: October 06, 2003, 07:02:22 am »

The SB should have either hydroblasts or chills. Both seems too many and you should be packing 4 energy fluxes if you're counting on seeing a lot of artifact decks.
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Dream_Merchant
Guest
« Reply #10 on: October 06, 2003, 08:57:30 am »

i have also been working on a WW/u deck
as said before, it proves much better agains combo decks however the red variant usually performs better against the rest

i dont know about chalice, and forgive me if i say it so..but a chalice for two would be a very bad choice in my opinion
there are 16 2cc cards in this deck
in restrospect an opponent's early chalice for 2 would kill this deck immediately ( workshop mox chalice for example )

however it is a potent card and can replace null rods if you want to shut down moxes.. but same with null rods, using moxes is unsynergic

i took a slightly different approach in having many 0cc "counters"

here is my decklist for reference
//NAME: WW/u
        8 Plains
        4 Adarkar Wastes
        1 Strip Mine
        4 Wasteland
        4 Tundra
        4 Tithe
        4 Null Rod
        3 Misdirection
        2 Disenchant
        1 Mystical Tutor
        2 Swords to Plowshares
        1 Timetwister
        1 Time Walk
        1 Ancestral Recall
        4 Force of Will
        4 Serendib Efreet
        4 Savannah Lions
        4 Crystalline Sliver
        4 Meddling Mage
SB:  4 Abolish
SB:  3 Cursed Totem
SB:  4 Orim's Chant
SB:  4 Blue Elemental Blast

i guess the slivers can easily become galina's knight depending on the metagame but the u cc is important for the counters\n\n

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Crater Hellion
Guest
« Reply #11 on: October 06, 2003, 02:44:08 pm »

I used Null Rods because Chalice did not exist yet (as far as we knew) but looking back, I think Rod > Chalice in this deck since what are you going to cast it for besides 0?
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Matt The Great
Guest
« Reply #12 on: October 06, 2003, 05:45:44 pm »

The problem, though, is that against the deck you most need the Rod/Chalice, you often won't have time to get to two mana. You're not suicide, you don't have seven accelerants. Against Long, Chalice is better purely because it's faster. If sheer power were the issue, you could as easily play Rule of Law and end the debate.
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