This was knock up a few months back and might be edging on the dated side. I also alf-inched a few peoples decklists, but there names are mentioned and the posts are referenced so it should be a problem. I would appreciate it if the mods thought is was good enough to move it to the Extreme vintage forum. Anyway time for everybody to have a laugh at my expense.
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Oath of Druids in type 1
A Mini Primer
Written by Matthew Dorrell (aka Queequeg)
Introduction
This mini primer is not meant to be entirely comprehensive but more as an introduction to playing Oath and concentrates on the key areas rather than in in-depth match by match analyse.
What is an Oath Deck?
An Oath deck is any deck that is built to abuse the use of the Exodus card Oath of Druids. Although all Oath decks share the inclusion of this common card, the strategies and builds behind Oath decks can vary. One idea being to “Oath up” a fatty early, give your opponent a quick death and if your threat dies, Oath again. Counter Oath plays a different game, using the Oath of Druids to Oath up a more evasive threat and a selection of utility creatures, to find more answers and leave deck slots open to counter magic. The obvious advantage of this approach is it can deal with more situations before sideboarding, and is more robust to removal and disruption. This mini primer centre’s on later strategy, which is now widely considered the most viable build. As a consequence the primary colours of Oath are U and G, but 3, 4 and 5 colour builds are common. Colour splashes are added to widen the card pool and thus provide better answers and more brokeness in the absence of power cards.
Why an Oath Deck?
Oath of Druids is a metagame deck. In just the same why that Suicide Black and Anhk Sligh are metagame decks, that is to say it is a deck tailored for a particular metagame. In suicides case this is a field dominated by control strategies, whilst for Oath it is a metagame dominated by aggro. In fact if you play in any environment where aggro decks proliferate then Oath is the deck that will see you with a lot success. Oaths weakness comes when faced with control decks and those running few or no creatures. In these circumstances Oath will have to side against these matches, if every other match is OSE then Oath is not the right choice for your field.
Does Oath require power?
The short answer to this is No. Oath can be played without any of the P9 but in doing so takes a big performance hit. Unlike many other control decks Oath centre’s around card recursion and the brokeness the Oath strategy comes from being able to reply cards like Ancestral Recall multiple times in a single game. Splashing colours in Oath can replace some of the hit that removing power has to the deck.
Card Analysis- Green
Oath of Druids: Oath of Druids is the corner stone of every Oath deck; IMO the inclusion of 4 in any oath deck is essential. Drawing Oath is key to your strategy, multiple Oaths drawn are not redundant neither as you the opportunity to stack a series of Oath events in your upkeep.
Gaea’s Blessing: Gaea’s Blessing is used to create a recursion effect after Oathing. During your upkeep when Oath resolves if Gaea’s blessing is revealed and is placed into your graveyard the Gaea’s Blessing’s trigger is placed on the stack, which resolves and reshuffles your graveyard back into your library. Even If a creature is not revealed and you Oath your entire library Gaea’s blessing will still trigger providing it has been revealed.
The significance of this recursion effect is; 1) it stops the Oath player from milling this entire library once he/she has exhausted their creature supply, 2) It gives the player to opportunity to redraw played cards, 3) It gives the option to re-oath creatures that have passed into his/her graveyard.
The ratio of Gaea’s Blessings run to creatures directly effects the frequency of the recursion effect. If for example 1 Blessing is run to 3 creatures, then when you Oath you are more likely to reveal a creature before the Gaeas Blessing, hence you will commonly leave a large graveyard after Oathing. Other recursion effects like Regrowth, Holistic Wisdom, and Flashback can exploit this situation. However the possibility of drawing Gaea’s Blessing requires more than 1 be run in the deck. As a result 2 Gaea’s Blessing’s are run as standard in most Oath Builds.
Sylvan Library: Sylvan Library combined with shuffling effects of cantrips, Oathing and Fetch lands enables you to look at three new cards each draw step. This has several benefits other than the obvious card advantage, it stops you drawing cards that you don’t want in your hand such as a creature or Gaea’s blessing, it helps you from drawing excess land late in the game and lastly it fuels your hand with counters. Of course you always have the option to pay life to keep cards. Drawing multiple copies of Sylvan library however does nothing for card advantage above the first so often only 1 or 2 copies of Sylvan library are run.
Regrowth: Mainly regrowth should be reserved for oath decks running power, the temptation is to include it as a no brainer, unfortunately it doesn’t quite make that sort status in unpowered oath. Its value only really comes from being able to replay Recall and Time walk, especially now with cards like cunning wish offering greater versatility.
Holistic Wisdom: A very nice card to make it out of the Odyssey set, unfortunately again this doesn’t make the cut at the very least for unpowered decks. The idea of replaying recall after recall at the expense of a Brainstorm or 2 would get any Oath players juices going after all isn’t recursion what’s oaths all about? Only Holistic Wisdom is only really good once you have your oath engine out and working properly, which is half the battle won and you have to ask yourself do a dedicate a slot to make this battle easier? Or make me look better when I win? Holistic Wisdom is quite simply overkill.
Naturalise: A green disenchant simple, but one of the most invaluable cards to come out of recent sets, and removes the need to substitute white for artifact/ enchantment destruction. Finding a slot for naturalise is another matter and often ends up in the sideboard.
Card Analysis- Creatures
There are 2 rules that all Oath creatures must meet:
1) All Oath creatures must be able to self-sacrifice at instant speed.
This means you can control your creature count more actively, and re-Oath at will for a new creature if the existing one does not suit. It must be instant speed so that the creature can be saced if at threat from being removed from the game entirely i.e. by swords to Plowshares.
2) All oath creatures must be hard castable.
This is so you don’t get stuck for a kill if you draw it, or if you are forced to cast it from your hand. Therefore the casting cost needs to be realistic.
Spike Weaver: Weaver is used to create a Fogging effect preventing combat damage. However Weaver can be used to stack counters on other creatures you control or and when pushed can be used as a 3/3 beatstick.
Spike Feeder: Feeder is used for 3 purposes, to create an infinite fogging effect with Weaver, Gain 4 life each turn verse direct damage and stack Morphling with counters whilst maintaining the fogging effect with Weaver.
The Weaver/Feeder ratio is typically 1/1. Although situations where Oathing Weaver is critical then 2/0 ratio in favour of Weaver can be implemented from the sideboard. The reverse is true verse burn strategies where a 0/2 ratio in Feeders favour can be sided in.
Morphling: Superman is the best kill card for the Oath main board. Stand-alone it is evasive enough to leave you enough free counters for elsewhere. Its pump ability enables it to abuse the +1/+1 counters of the Spikes, whilst in the Oath engine it is virtually indestructible.
Card Analysis- Blue
Mana Drain: I have played Oath both with and without Drains. Mana Drain unlike counterspell not only provides you will permission spell but also a possible tempo shift in your favour. Oath can exploit this either by converting that mana into card advantage with cards like Stroke of Genius, by moving tokens from Weaver/Feeder or pumping Morphling. Counterspell can be used as a substitute, but you lose the shift change associated with Drain.
Mana Leak: Mana Leak is used in powdered U/G builds of Oath as a first turn counterspell, since their effectiveness diminishes greatly as the game advances counterspell are only superior when Mox are excluded from the deck. However in 3 or 4 colour builds, or those that running slots dedicated to supporting man lands, there is often not enough blue sources to reliably cast counterspell, hence mana leak is used in favour.
Counterspell: Counterspell essentially is an emancipated version of Mana Drain. However as I said it could be used as a poor mans substitute, or could replace Mana leak in unpowdered U/G builds which include Mana Drain.
Force of Will: The classic first turn Counterspell at the expense of 1 life and a blue card has always been a favourite with control players. The only condition with running Force of Will is you must be able to support a workable number of pitch spells, which can put pressure on it’s use in 4 or 5 colour builds.
Misdirection: Misdirection is not a counterspell, but like Force of Will is can offer first turn permission and like force of will must run a workable number of blue pitch cards. Further more misdirection is obviously limited to spells which have a target, in type 1 is usually isn’t a problem, if your regional metagame is odd or retarded then you might reconsider its inclusion or at least limiting it to the sideboard.
Ancestral Recall: No brainer, only even more so due the recursion of Oath, you’ll get to play it more than once a game! If you haven’t got one then you can’t run it, if you have one run it, if you can proxy it do so.
Time Walk: Oath twice, draw 2 cards, lay and extra land, Untap each land once, attack with Morphling twice. Another no brainer and you’ll possibly get to do this multiple times a game
Fact or Fiction: FOF is restricted for a reason, not quite a no brainer but excellent card in Oath nonetheless.
Impulse: Impulse is excellent in Oath, it provides you with the extensive search power you need and provides you with a shuffling effect ideal for use with Sylvan Library or Brainstorm but unlike brainstorm doesn’t leave redundant cards sitting on top of your library.
Brainstorm: Not as deep digging as Impulse and can leave unwanted cards on top of your library. However brainstorms advantage comes from its ability to replace creatures and Blessings back on top of your library ready for your next oath. Hence brainstorms strength comes when combined with shuffling and deck thinning effects. Often as a result players run them alongside impulse in various ratios.
Cunning Wish: Couldn’t find space for that misdirection or naturalise Cunning Wish is the answer to that, effectively any thing up to 15 spells in one. But Cunning wish is only as usefull as you make it and finding slots in your sideboard is a lot harder than it sounds. To exploit cunning wish to its full you need to make sure the sideboard is ‘tooled up’ with at least a card drawing source, artifact and enchantment destruction and targeting creature removal.
Stroke of Genesis: Best played in the sideboard with Cunning Wish main decked, this way you don’t draw it when you least need it.
Braingeyser: Can’t be wished for, but none the less a more efficient card drawer than Stroke of Genesis, even if it has more chance of being misdirected and can’t be wished for. Still my deck has Braingesyer main decked.
Merchant Scroll: Copy of Ancestral anybody. No reason whatsoever to include it when you are not running power.
Mystical Tutor: A very usefull Blue utility spell, oath architecture can vary but mystical tutor will undoubtedly be at home in all of them even the upowered decks it can fetch that braingeyser or Fact Or Fiction.
Card Analyse – White
Outside U/G white is the first colour most oath players will look at splashing. A third colour will compromise your mana base slightly but not significantly that you still can use or evade the effects of cards like Back to Basics. The first port of call is usually white because it gives the Oath player spot removal, which is vital for riding of ass fucking creatures like Commander Esha or early pressure creatures like Phyrexain Neagtor.
Balance: Balance doesn’t fit a winning Oath strategy, you’ll lose more land and hand size than your aggro opponent. Notice I said winning, no single card is more likely to give the losing Oath player a final chance at redemption, and not all your opponents will be aggro and against keeper balance can be devastating
Swords to Plowshare: The main reason for splashing White. I run 2 in my deck, a third in the sideboard for Cunning Wish.
Enlightened Tutor: This mirage Tutor has two major disadvantages, firstly you can only search for an enchantement and Oath being mostly instants that’s not that useful. Secondly the card is revealed and placed on top of the library. However in a stratergy where a single card is so important having a 5th Oath of Druids is something that I couldn’t turn down if I had an available slot.
Card Analyse – Black
Black is the fourth colour of choice and in my option the last, if black is needed at all.
Duress: One of the single best anti control cards printed. Although despite this you have to question if Duress actually serves any purpose that blue counter magic doesn’t. Arguably Duress is proactive and can force key cards out of your opponents’ hand first turn but with first turn mana leaks and Force of wills available is that so important. Splashing Black just for Duress does not convince me, a powered build certainly has no need for it.
Yawgmoths’ Will: Oath mana base is neither explosive enough nor is the oath engine constant enough to make full use of this broken card. Plus what are you going to reply? counters? Recall? It will be lost forever if you do.
Vampiric Tutor: Its and improvement over enlightened. Just.
Demonic Tutor: At last a decent card from black, being able to fetch any card from your deck to your hand in an Oath deck is pretty useful. But is a good card and a bunch of half-decent ones worth the lose of back to basics from you sideboard? I personally think not.
Mind Twist: This has just got misdirection written all over it, but if your gonna splash black you might do something bastard mad like run one, or 4.
Card Analyse – Artifacts
Black Lotus/Sol Ring/ Mox: Running Off colour moxen is pretty standard in powered oath builds. It has the advantage that Mana leak can become a first turn spell alongside Oath. The sacrifice is that this limits the number of over colourless mana sources you can run.
Powder Keg: The most single versatile artifact printed. Its use in oath is less important than in other control decks, but it still provides useful artifact removal, Mox destruction and non-targeting mass creature removal.
Card Analyse - Land
Library of Alexandria: As land goes a No brainer. Proxy this if you can.
Wasteland & Strip Mine: Essential, make room for as many as you can, after moxen this is your next priority for colourless land slots. Wastelands are also invaluable at riding of pesky man lands.
Mishras Factory: The idea of using factories is appealing. Against aggro you have a series of 2/2’s that won’t trigger your opponents chance to oath whilst against control they give you a built in back up plan. The downside is that outside of a U/G build you’ll have no colourless land slots to accommodate them, forcing you to increase you land count. Only to find enemy Wastelands nuke them.
Treetop Village: CIPT effect and higher activation cost makes these less effective than factories, and you now what I said about them.
Fetch Lands & Dual Lands: The basis of your mana base. Don’t consider painlands or City of brass until your reach 4 or 5 colour builds.
Card Analyse – Sideboard
The big temptation for inexperienced players when deciding what goes into an oath sideboard is to double up already on a winning strategy by including cards, often creature cards that make easy aggro matches easier. Instead you should use this space of 15 cards to make only the hardest of aggro matches easier and give you a fighting chance against creatureless and control stratergies.
One way of achieving this is running an Ophidian conversion in the sideboard. Usually consisting of 4 Ophidian and 1 Morphling. This would allow you to convert your build into a U/Gphid deck by substituting the Oath engine out for the Ophidians and additional Morphling. The conversion fits well since both archetypes are similar, and still leaves you space in your sideboard for other match ups.
A second less effective approach is to use an Emerald Alice Gro based conversion. Although this appeals to me less since both strategies use massively different deck architecture, both in number of mana sources, counters and cantrips.
I have also seen Living Wish and Call of the Herd used with the same idea in mind, although both Call of the Herd and Living Wish can be thwarted by a good opponent, and neither replace the oath engine with an alternative card drawing strategy.
Woodripper: To replace Morphling in the workshop matchup, the toughest pure aggro deck.
Akroma, Angel of Wrath: A Bomb against Suicide, Sligh and Hulk three of the toughest aggro control matches.
Phantom Nishoba: Only better than Akroma verses Sligh, and only marginally. I would only sideboard Nishoba if Sligh was the pigeon deck in my area.
Back to basics: If you are running up to 3 colours you will find back to basics a invaluable anti flash bastard I own all the dual lands card.
Example Oath Builds
U/G Powered Build
Name: Sapphire Oath
Designer: Zherbus
Counters (12)
4 Force of Will
4 Mana Drain
2 Mana Leak
2 Misdirection
Engine (6)
4 Oath of Druids
2 Gaea's Blessing
Creatures (3)
1 Spike Weaver
1 Spike Feeder
1 Morphling
Search/Draw (10)
4 Impulse
2 Sylvan Library
1 Stroke of Genius
1 Fact or Fiction
1 Ancestral Recall
1 Merchant Scroll
Utility (4)
1 Regrowth
1 Time Walk
2 Powder Keg
Mana (25)
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Sol Ring
4 Tropical Island
3 Wooded Foothill
1 Forest
8 Island
2 Wasteland
1 Strip Mine
Sideboard (15)
SB: 1 Woodripper
SB: 3 Naturalize
SB: 1 Morphling
SB: 4 Ophidian
SB: 1 Ravenous Balroth
SB: 1 Teferi's Response
SB: 1 Misdirection
SB: 3 Back to Basics
http://www.themanadrain.com/cgi-bin....re+oathU/Gw Unpowered Build
Name: Oath of Queequeg
Designer: Queequeg
//Green (11)
4 Oath of Druids
2 Gaeas Blessing
2 Sylvan Library
1 Spike Weaver
1 Spike Feeder
//Blue (22)
4 Force of Will
4 Mana Drain
2 Counterspell
2 Misdirection
4 Impulse
1 Fact or Fiction
1 Mystical Tutor
1 Braingeyser
1 Morphling
1 Cunning Wish
//White (3)
2 Swords to Plowshare’s
1 Enlightened Tutor
1 Balance
//Artifact (2)
1 Powder keg
1 Sol Ring
//land (23)
4 Tropical Island
4 Windswept Heath
08 Island
2 Tundra
1 Strip Mine
2 Wasteland
1 Plains
1 Forest
//Sideboard (15)
SB/1 Ravenous Balthor
SB/1 Akroma Angel of Wrath
SB/1 Woodripper
SB/1 Morphling
SB/4 Ophidian
SB/1 Misdirection
SB/1 Naturalise
SB/1 Stroke of Genius
SB/1 Swords to Plowshare’s
SB/3 Back To Basics
http://www.themanadrain.com/cgi-bin....hl=oath4 Colour Unpowered Build
Name: Now with 100% More decklist
Designer: Saucemaster
The Oath Engine (8)
3 Oath of Druids
2 Gaea's Blessing
1 Morphling
1 Spike Weaver
1 Spike Feeder
The Good Cards (17)
4 Force of Will
4 Mana Drain
1 Misdirection
1 Cunning Wish
1 Mystical Tutor
1 Fact or Fiction
1 Braingeyser
1 Stroke of Genius
3 Brainstorm
The Black Cards (3)
1 Demonic Tutor
1 Vampiric Tutor
1 Mind Twist
The Unfortunately Necessary Cards (3)
1 Swords to Plowshares
1 Balance
1 Dismantling Blow
Random Other Stuff (3)
1 Powder Keg
1 Sylvan Library
1 Holistic Wisdom
The Manabase (26)
4 Tropical Island
4 Underground Sea
4 Tundra
2 City of Brass
2 Flooded Strand
2 Polluted Delta
1 Strip Mine
3 Wasteland
3 Mishra's Factory
1 Sol Ring
The Sideboard (15)
4 Duress
2 Morphling
1 Aura Fracture
1 Oath of Druids
1 Misdirection
1 Teferi's Response
1 Skeletal Scrying
1 Diabolic Edict
1 Ebony Charm
1 Swords to Plowshares
1 Naturalize
http://www.themanadrain.com/cgi-bin....nd+oathFIN