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Author Topic: Reap Lace Report, Top 8  (Read 1373 times)
spin13
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« on: January 13, 2003, 03:32:12 pm »

Quote
Quote I am choosing to post this out of the other Hadley 1/11 report thread simply for archiving and searching purposes because ReapLace is rare enough as is.  I hope nobody minds, as I really only wrote this because I was playing ReapLace and want it to be useful to people.

1/11/03 T&T Collectibles, Hadley, MA.
5 Proxy Type 1 Tournament.
39 Players.

The prize was an Alpha Sapphire, though Beta if you really wanted to receive your prize then and there, as the Alpha was late in coming.  Being my last tournament for about four months, and proxies being allowed, I decided to play a deck I had only been playing for a week, but would be a change of pace and thus more fun than playing Keeper or OSE.  Suicide was out of the question as mono-Black was in the process of being hated out, and I only own cards for 4 archetypes.  As it was, I played the following:

ReapLacement Killers 2003

4 Intuition
4 Force of Will
4 Accumulated Knowledge
2 Prismatic Lace
2 Cunning Wish
1 Ancestral Recall
1 Time Walk
1 Fact or Fiction
1 Merchant Scroll
1 Mystical Tutor
1 Timetwister

4 Reap
1 Regrowth
1 Sylvan Library

4 Duress
2 Deathlace
1 Demonic Tutor

1 Balance

7 SoLoMoxen
1 Tolarian Academy
2 Polluted Delta
2 Flooded Strand* (should have been Deltas)
2 City of Brass
3 Tropical Island
3 Underground Sea
2 Bayou
2 Tundra

SB:
3 Tangle
3 Naturalize
1 Reclaim
1 Interdict
1 Misdirection
1 Abeyance
1 Vampiric Tutor
1 Deathlace
1 Stroke of Genius
2 Morphling

I ended up proxying Sapphire, Emerald, Ruby, Intuition.  I should have borrowed a 4th Intuition (people had them if I really wanted/needed them (in the car, etc)) and proxied two Deltas because I could only manage two, even with nearly ever CT Crew member in presence.  It ended up only mattering once, but that once almost cost me a game.

I never sided in the Morphlings, Interdict, Reclaim and never Wished for them either. I never Wished for or cast Abeyance or Vampiric though they did make appearances in game 2’s. Naturalize and Tangle single handedly won me games both in tournament and in testing, and beyond the Deathlace and Stroke were the most useful of my sideboard cards.  Only once did I consider bringing in the Morphlings and host of control cards and siding out the entire combo, but never actually did it.

ROUND 1:  Nick (BilltheDuck) - OSE.

Game 1, he plays first and drops a dual, I drop a land, Mox, and Sylvan which gets Forced.  This pretty much sets the tempo for the game, as I have the speed to continually cast threats and he ends up not drawing into much, even with Ancestral.  I believe I resolved an Intuition, later Duressed him revealing no counters.  I made the mistake of Intuitioning and tapping out after this, though I should have Walked then Intuitioned.  As it was, I got through his next turn, Walked and went off without him drawing a counter.  A poor mistake on my part, but luckily I still won.  His mana troubles were no match for my bombardment of threats, and an Intuition resolving pretty much means game.

OUT: 1 Prismatic, 1 Balance.  IN: 1 Deathlace, 1 Abeyance.

Game 2, I draw Lotus, Scroll, Mystical, land.  I Paris and get land, Mystical.  I get lucky, draw a Mox, and my turn 2 Timetwister resolves.  I get some decent stuff, but a few Duresses on his part over a couple turns, followed by a Shaman for 2 Moxen and a Sol Ring and I’m toast.  I’m mana short to continually push stuff through, and lose.

Game 3, I don’t have a horrible start, but its nothing great and I Force his first turn Ancestral.  He had made a comment under his breath that “I hope this doesn’t get countered” and thinks I fall for his Jedi Mind trick.  Unfortunately, he’s wrong, but I have nothing to race an Ancestral and have to Force it anyway.  I believe I removed my one remaining Prismatic.  I don’t draw –complete- crap, but its nothing to overpower him, and eventually do just start drawing land.  Despite a Shaman (and a waiting Keg) I get to 5 mana with nothing in hand (well, holding 1 land, with 4 mana on the table, but still).  He taps out to play a Morphling with only one card in hand, and I promptly topdeck a Force of Will.  As I get beat by the Morphling and a Shaman, I drop Land and another Force of Will.  I did make one mistake this round, though considering I can’t remember it among all the other mistakes I remember, I assume it wasn’t anything that would have truly changed the nature of the game.  

It turns out Nick will go undefeated, drawing in the 5th round to be first seed, and I think I was his only game loss.  Not horrible at least, though disappointing considering my limited testing had shown that Keeper was in my favor.  While I don’t believe I have a particularly fantastic game against multicolor control as I am still a combo deck, I would expect, in infinite testing, to break even at worst.  Oh well, even a 75% win percentage still means you can lose.

Matches: 0-1  Games: 1-2

ROUND 2, Todd (MaligorCT) – Aggravated Assault

Unforunately, Todd drew after time was called 1-1 in the first match, and he’s part of the CT crew, being a regular at the store I play at most often.  He’s playing G/r Aggravated Assault/Elves. Essentially, the combo is Priest for 6 mana, Skyshroud Elf, and Aggravated Assault for infinite mana.  It also has the ability to drop a Recycle or Slate of Ancestry very quickly to blow through the deck and find the combo.  Unfortunately for Todd, his deck is essentially Aggro to me.  Game 1, he plays first and I Duress a Recycle turn 1, which stops it from hitting turn 2 or 3 after he drops some elves.  He’s able to deal some damage, but I Wish into a Tangle and tap down about 6 1/1s, shutting down most of his mana and his attack phase.  His Quirion Ranger can’t manage to save him as I Lace two permanents and go into Reap/Regrowth/Tangle recursion while he continually draws Elves and no combo parts.  I don’t have enough mana to keep up the engine (since Regrowth slows me down 1G a turn) and carry on with my deck, but Todd concedes after 3 turns of Tangles. Here, holding my Sapphire and Academy until he was forced to cast Uktabi on nothing (wanting a 2/2 to Quirion instead of just 1/1s) got me to enough mana to protect myself.  It slowed down my early game, but won out in the end.

OUT: 2 Cunning Wish, 1 Timetwister, 1 other card.  IN: 1 Naturalize, 3 Tangle.

Game 2.  This is where having Polluted Deltas would have been nice.  I keep a hand with Duress, Naturalize, Sea, Tundra, and a Strand.  I also had Intuition or some sort of search/draw so that it was worthy of keeping, but those cards weren’t important.  Knowing how much a first turn Duress helped last game, keeping him from drawing beyond his patch of Elves, I Duress first turn again.  Unfortunately, not realizing the I couldn’t fetch a Bayou (in testing I had been using Deltas, so I didn’t really pay much attention), I dropped the Strand.  I thus couldn’t get Green and Black, and had to go for a Sea to ensure the Duress first turn.  Luckily I drew into a Tropical, because turn 5 (going second I had 4 land in play) he drops a Blood Moon.  I’m sitting on an Intuition but no other blue card to go for the Force of Will.  I had seen no Moxen and had that Tropical been a non-Green land, I would not have been able to float 1G and Naturalize it.  It would not have been an issue if I had Deltas, but as it was, I’ll consider myself “better lucky than good.”  Having taken an Assault with the Duress first turn, he only had a few damage worth of critters and not much more, so I combo him out shortly with no Tangle tricks, after drawing into a Reap and 2 Laces, and Intuitioning end of turn for Lotus, Walk, Reap for the win.  This game I would actually have to Ancestral him out if he wanted me to kill him, but being game 2, being a friend, and knowing that I very well could, he conceded.  At least there is –one- benefit to playing against friends…

Matches: 1-1  Games: 3-2

ROUND 3: Bill, B/w

Game 1, I never saw what the White was for, but he dropped a Caves of Koilos this game to prove it was more than just mono-Black.  Game 1 he starts with a Swamp and I get excited.  Though Black was not the force it was reported to be in the past, I at least got to face one of the two in attendence.  I drop a Mox and Land, and Scroll into Ancestral with a hand of decent mana, a Lace or something, and a Balance.  He Hymns out my Ancestral and Balance, of course.  Luckily, I had enough assorted search/draw to combo him out shortly.  He never played a non-land permanent this game, but did Hymn me twice in a row.  Luckily, I did what I did best, cast Intuition, recurred my Ancestral, got the pieces and won.

OUT: 3 cards (probably 1 Lace).  IN: 3 Tangle.

Game 2, he starts with an Unmask.  Having Ancestral in hand, I decide card parity is worth it and Force with an AK.  I get to Ancestral, only to get Hymned.  I can’t remember exactly when I Regrew my Ancestral, but without it in my hand, he Hymns me.  Having 4 cards in hand and only 1 mana available (I believe I had just Scrolled for a Lace) I decide to Lace a land, though it weakens my hand verse the Hymn.  He takes the last card with another Unmask.  Unfortunetly, his two Hymns and two Unmasks are no match against what I do best: draw recursion (Reap) and proceed to kick his teeth in with massive Ancestral recursion.  I cast Ancestral at least 4 times this game, then went infinite.  He –still- never played a black permanent, only laying basic Swamps and a Marble Diamond.

Matches: 2-1  Games: 5-2

ROUND 4:  Tim – Academy.

Game 1, we play a few turns out, neither of us doing much, besides dropping mana and playing a small draw and search cards.  I believe I lay a land and a Sol Ring which gets Capsized with no buyback during my discard step.  He drops a Helm of Awakening, and I respond with a Duress and my Sol Ring (paying for it because I’m dumb).  The next turn he drops mana and Impulses.  I drop a Lotus to AK, Ancestral, Scroll.  I misplay this, playing the Ancestral first, and he responds with his own Ancestral.  It resolves, but he finds no Force so mine resolves as well.  I then AK (still misplaying it, though I had noted the first mistake) and then Scroll for a Lace I believe.  He Impulses again and Crop Rotates for Academy.  I allow it because he had only 2 or 3 artifacts and because Helm was already a huge advantage.  My hand contains a Force I had been holding a couple of turns, so I don’t think his mana is getting him anywhere, and having drawn two AKs to start, and a third off all my card drawing, we’re about equal in terms of mana and cards drawn/seen.  He mentions that he has no idea what I’m playing yet, only to be responded to by a Cunning Wish for a Deathlace.  He laughs and mentions that he just took apart Reap to build Academy, though I don’t think he’d ever played it in a tournament.  I have my second Lace and the next turn would win if I drew pretty much any mana source except a Tundra.  I draw a Tundra.  I have two Deathlaces and a Reap in hand, Reap in the grave, and only a Sea and Bayou for green and black.  Luckily, he can’t find something to win and I get to use his end of turn to cast both Laces, untap and have the green to Reap for infinity.

OUT: Balance, Fact or Fiction, Timetwister (I know Twister for sure, though not sure about the rest)  IN: 1 Abeyance, 1 Vampiric Tutor, 1 Misdirection.

Game 2 starts out with me in a strong control position.  A Duress and Ancestral come my way, and I have a Force and eventually Merchant for a second Force.  I Duress him, taking a Spiral (3 tapped land and 1 Lotus on his board, so next turn he could use it) and leave him with 2 Meditate, 1 MoMa and a DT.  He draws into a one and DTs for the other, but Twisters with Force backup.  My two Forces stop that, and I go off in a turn or two.  I had sided in the Vamp to go for my own Tolarian, but drew the Tolarian and the Vamp at the same time.  I dropped the Tolarian and rode that for a few turns before winning.

He later trades me the two Intuitions he wouldn’t trade before the tournament (though I had told him (and coincidently my first round opponent) they were only for a casual deck).  Lying for no reason is fun  I see pieces of his Reap deck; it wasn’t ReapLacement Killers, but since it wasn’t together and I got pieces of it, I’m happy.

Matches: 3-1  Games: 7-2

ROUND 4: Keith (Ctthespian) – U/G beats (Flying men, Faeries, Scrybs, ‘Dibs, and Dryads, Gush, Fastbond/Exploration, Standstills, power)

Luckily this deck isn’t netdeck Grow, but Keith is also 3-1 and also a friend from the CT crew.  With 11 3-1’s and a 2-1-1 that ended up playing a no-show, its too difficult to figure out how to both get into T8, so we decide to play and then figure it out.  I win 2-0, then go on to win the next 3 or 4 games (post SB).  He can’t stop Tangle recursion with zero counters, and I win easily.  The only tough part was me at very low life against an Unstabled, Rancored Dryad.  I can Ancestral myself and hope to get the Lotus to go infinite (being otherwise tapped out, having tried to hardcast the combo getting back an AK for 3, and not finding what I need) or casting Duress.  Luckily, I decide to Duress hoping he will not draw a non-green, non-land spell –and- have one in hand.  Luckily, he has Exploration and Berserk, and I save myself from certain death as I found out Lotus was not in the top 3.  He doesn’t draw Ancestral, Twister, or Gush and can only get me to two.  I go off next turn.  We run out of time trying to figure out how to get both of us into the T8 and I take my 2-0 win because I have to report, it’s the only sure thing, and Keith isn’t terribly heartbroken (though he was doing very well, only having lost a match to Mask, the second seed deck).  The prize is an Alpha Sapphire, Keith has a set of Alpha power and about 275 other Alpha cards towards a set, so he’d rather have me have a chance than neither of us, considering I’m the one proxying power.  It sucks to play teammates, but I can’t exactly complain.  The only sideboarding notes are out: 3 Duress, in: 3 Tangle.

Matches: 4-1  Games: 9-2

I go into the Top 8 as the 4th seed.

QUARTER FINALS: Dan (Pernicious Dude) – U/r Fish

I saw Dan playing CT Crew member BigChuck earlier and noted that he had only 4 Force of Will and 2 Misdirection.  I also saw Null Rods, a single Extract SB, and the obvious Rootwater Thieves main.  This matchup outright SUCKS for me.  If Null Rod hits, I can’t go infinite without a Time Walk.  Without Time Walk or Black Lotus I cannot go infinite at all.

Game 1.  Dan wins the roll and we both draw up.  I wait until he decides to Paris, then take six myself.  Dan looks at his new hand and decides to take a new hand.  After he takes his five, he tells me I made yet another mistake.  Playing second, I am not required to declare a Paris until my opponent has kept his hand.  Had he not known I was Parising, Dan would have kept a poor hand of 6, not wanting to be two cards down.  A 5 to 6 disadvantage makes little different to a redundant deck compared to a 6 to 7 disadvantage.  He drops a land and Manta Riders, and I Duress him seeing nothing I could take (but seeing land and my enemy Rootwater Thief).  Next turn he drops the Thief and I can’t stop it.  I Duress again to see what he’s drawn, because I have nothing of importance, but want to Intuition as soon as possible and can’t Duress/Intuition at the same time.  I catch his freshly drawn Force of Will, so the play paid off.  He Thieves, and looking through my deck, tries to figure out exactly what I’m holding.  Not knowing exactly how ReapLace works, he decides to take Demonic Tutor first, with the reasoning that he’d rather take my extra copy of what I needed rather than taking a useless card.  The next turn I Intuition for Lotus, Walk, and Reap (holding a Reap) to get the combo into my grave and away from the Thief.  The following turns he takes Cunning Wish, Cunning Wish, then Reap.  He assumes my only kill is through the Wishes, and does not take the Wishes and Ancestral.  At this point, he has 2 critters (Thief, Riders), 2 land (untapped), and 2 cards in hand.  I wait until he Thieves to Mystical (something I and tournament winner Jarad both almost didn’t do Razz ) and went for Ancestral Recall, assuming I had better get my only win condition out of my library before Dan figured it out and Thieved it.  I cast the Recall with no backup, but needing to find something soon, as I had no Black permanents yet.  He Ices one of my lands in response, and pauses after he draws his card.  I take this as he didn’t draw anything, and as I pick up the top card of my library he announces Misdirection.  The game is essentially lost there.  I immediately note that I could have gone for Balance instead.  I had artifact mana and only stood to lose a few useless cards to take out the Thief, and knowing at least 1 Force was gone, he had similar chances of having either a MisD or Force if anything.  I considered a mistake, though it was definitely a tough play even if I had thought to go for Balance.  Its one of those things that was game if he had a Force, and good for me if he had what he did, and I got Balance, horrible if I got Ancestral.  I didn’t see Null Rods this game, but later found out 2 were maindeck.

I considered bringing in: 3 Tangle, 1 MisD, 2 Morphling, 1 Abeyance, 2 Naturalize and going purely control on him and his lower number of counters, but decided that I didn’t have –that- much trouble assembling the combo if I could merely stop the Thieves.  I decide to only bring in 3 Tangle, 1 Naturalize, knowing that if he removed my Wishes again, it would be best to have a maindeck Naturalize to take out Null Rods if needed.  Time Walk recursion is usually good enough, but serves mostly to Walk into something to find Lotus to truly win with ease.  Walk/Ancestral recursion without infinite mana is more than annoying.  I forget what I side out.

Game 2, he gets another early Thief, but I have enough pressure through AKs followed by a Sylvan that he doesn’t Thief for a couple turns.  Instead, he Psi Blasts me after I pay for Sylvan.  I take it instead of Forcing, as I have shuffling effects and an AK for 3 to see lots of cards with Sylvan and hopefully assemble the combo and win.  Later he Psi Blasts me again, all the time dealing 1 and not Theiving, and with a Wish in hand, I decide not to Wish for a MisD to turn the Blast onto the Thief before it did get dangerous.  This was a mistake, as I Sylvan for 8, dropping to 2, thinking to go off and forgetting about his Mishra’s Factory that had been in play, but hadn’t swung because he was using the mana for Blasts.  I can recur Reap and AK for 3, but run out of mana without finding an answer.  He promptly activates the Mishra and I extend my hand.  I should have brought in at least 1 Morphling as well, probably instead of the Naturalize, and hope for a better streak of luck (as in, any luck at all) in being able to protect either the Morphling, Walk, or Lotus and at least 1 Cunning Wish.  Afterall, all I need to do is get them out of the library; getting them countered is the least of my troubles; that can be dealt with.  Afterall, I am playing 5Regrowths.DEC 

Overall, it was well played by him for not knowing the deck, and being considerate enough not to spend 15 minutes figuring out my exact combo and wasting time.  He played well considering he didn’t know exactly what to take, and made almost all the correct choices post-Intuition game 1.  Unforunetely I lost to my own mistakes, but just as I came “preboarded” against the expected mono-Black decks, he came, knowingly or not, “preboarded” for me.  Dan made it to the finals where CT combo got the best of him, but he did a fine job, especially beating Mask 2-0 in the quarters, a match I expected him to lose 2-0.  I only saw the second game, but Null Rod sure kicks the crap out of Mask having a bad 6 card hand.

Overall, I would change the sideboard, playing only 1 Morphling as Darren suggested because I saw a total of one graveyard hate card (Phyrexian Furnace) and that was in Nick’s OSE and he never even drew it game 2 or 3.  The Planar Voids and hate seemed to disappear as did at least 2 of the mono-B decks, and Dragon decks.  I guess people wanted to play something new when allowed the proxies.  Except for the one Fish deck, Reap was a wonderful call for the metagame, and I merely got unlucky enough to face him in the T8.  The maindeck worked beautifully, and I would only change the second Morphling and the MisD slot if anything.  Perhaps run a second Interdict/Bind (only difference is color and Interdict can’t stop Cycling or from-the-grave effects and such, ie, nothing you really want to use it for) instead of the Morph and keep the MisD unless I expect enough Crypts that I want to be able to Intuition for an answer.

 -Eric Spinelli
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BillTheDuck
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« Reply #1 on: January 13, 2003, 04:52:23 pm »

Nice report, thanks for not hijacking my report thread like everyone else (just kidding everyone, I dont care).

The only mistake you made game 3 that I can remember is not shuffling good . And you left out slopping chuck in your report, I think you should add that in.

Skip school and lacross or whatever and come to the next one.
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Skelbo14
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« Reply #2 on: January 17, 2003, 05:23:14 pm »

Ok at the risk of sounding like a complete ass... I'm looking for an explanation of exactly how reaplace works from someone who can explain it fairly simply.  I've tried to figure it out from websites and other posts on here but I haven't been able to find anyone really get down to the bare bones of the whole deal.  So if someone could either write up a quick explanation or post a link to one that would be GOLDEN.

It would also compliment the tourney report quite nicely... that way numbnutzes such as myself could comprehend a little better.

Thanks for the help
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ump
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« Reply #3 on: January 17, 2003, 05:57:51 pm »

Quote
Quote I'm looking for an explanation of exactly how reaplace works from someone who can explain it fairly simply.

ReapLace thread

Quote
Quote The deck wins by lacing 2 permanents an opponent controls to black, then Reaping the combo card and Reap. With Black Lotus this means infinite mana to infinitely recurse Ancestral Recall or some other draw card to win; with Time Walk, infinite turns so you can do the same.

I forgot where I saw it, but with Ancestral Recall, be sure to draw your deck, and Duress multiple times between each Ancestral on your opponent.
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