Quote (Fishhead @ April 09 2003,15:27)
My chief discoveries were the Goblin Lackey is very good against DuckTape, especially if you only draw Spheres of Resistance instead of Smokestacks or Tangle Wires.

My other loss was to MonoB, though it looked like its a generally pretty favorable matchup for DuckTape. I also discovered that people get frustrated when you smash all their permenants, so its not a "friendly" deck to play.
-b
Hey.
Overall, I was pretty happy with the deck, as I've been running mainly TnT (various builds, but mostly G/r/u) for the past couple of months. So running a combo deck that happens to abuse welders and workshop seemed like a nice change. After seeing the Dulmen decklists, I knew it was possible.
I'd been messing around with the idea of a Tangle Wire / Smokestack deck for a while, recently a U/r version that abused Welders and tried to combo as soon as possible, and earlier a Mono Blue/brown version, with lots of draw (no counter) and search (Tinker, Transmute Artifact), along with the standard Trikes, Jugs and Su-chi's, but it died a horrible death to Null Rod, so I let it lie for a while. I had seen the Spheres of Resistance before, but I had never added them to the main before this past weekend.
Two weeks ago, I placed 2nd in one of our bi-monthly tourneys, loosing to Gro/Tog despite having some of the Toronto tech main (Bouncer main, Gilded Drake -> SB), so I knew I'd be facing it again up in Charleston. I didn't actually change my deck until about 3 mins before the tourney started though - I was trading into a signed beta lotus, and a signed beta Pearl. (Which took up a bit of my concentration.

Here's what I ended up with:
2 Meditate (these used to be Time Vaults)
1 Stroke/Genius (remnants of my older deck)
1 Tinker
1 Ancestral
1 Time Walk
1 Time Twister
1 Wheel/Fortune
1 YawgWill
1 Memory Jar
2 Juggernaut (quick kill under a soft lock, and another threat...)
1 Triskeleion
1 Karn
4 Goblin Welder
4 Sphere/Resistance
4 Smokestack
4 Tangle Wire
7 SoLoMoxen
1 Mana Crypt
1 Grim Monolith
1 Metalworker (these guys are good for one (really broken) turn, unless you play a draw-7...)
1 Tolarian Academy
2 Ancient Tomb (leftovers, but they worked surprisingly well)
4 Mishra's Workshop
4 Volcanic Island
2 Shivan Reef
1 Badlands
1 Underground Sea
2 Polluted Delta
1 Strip Mine
2 Wastelands
----------------
3 Fire/Ice
3 Su-chi
1 Masticore
4 Red Blast
2 Shattering Pulse (I couldn't scrounge Rack+Ruin, and besides, mana isn't usually a problem)
2 Forcefield (Just for Gro/Tog... I'm actually looking for one more

-----------------
-1 Stroke of Genius
+1 Windfall (this would've been generally more useful all day)
-----------------
It treated me very nicely, I went 5-2-1 (ID'ing the last swiss round). I had just added the 4x Spheres to the deck, and I didn't know just how powerful dropping one on the first turn really is, in a fully powered environment. (I chalk that up to inexperience with this particular form of the deck.)
I beat up on two Keepers, Trix, one NetherVoid (sorry Faye), unpowered GAT, loosing in the swiss to a very broken Gro/tog (he didn't stay that lucky) and to a Void deck in the finals. In testing though, you're right - A first-turn Goblin Lackey owns this deck, barring a Smokestack. A Goblin Vandal wasn't very nice either. (I played some very quick games vs. GobboSligh between rounds - The Sideboard would've helped... 3x Su-Chi 1x 'Core, 3x Fire/Ice)
The Juggernauts main were there for a quick kill in our control/aggro-control dominated environment. They were also left over from my older deck. In retrospect, the YawgWill should've been a Balance, with the duallands and fetchies changing respectively. I only abused Will once, and it was a game that I'd already won.
Vs. GAT: +3 Red Blasts, +2 Forcefield, -Stroke, -Wheel/Fortune, -Memory Jar, -1 Meditate, -Metalworker. I'm not sure if this was the best, but it seemed to work out ok... :-/
Vs. Keeper: +4 Red Blasts, -Tinker, -Memory Jar, -Stroke, -Meditate. (I think that's how I did it. I know I brought in 4x Blasts...)
I pulled in 3x Fire/Ice and 3x Su-Chi for my Void matchup, taking out one of each: Stroke, Tinker, Jar, Meditate, Wasteland, and Metalworker. I'm not sure that's the best SB plan, but I hadn't tested it at all, and it's the best that I came up with (to go aggro-combo, instead of pure combo). In both of my matches vs. Void, they went to 3 games, with the player who went first winning in each game (kinda spooky...) I again agree that the disruption that MonoB offers can pose a real problem, barring an opening Sphere.
In my last game (game 3 of the finals) I made too many mistakes. First, I kept my opening hand, which didn't have either a Smokestack or a Sphere. What I had was: Sapphire, Sol Ring, Grim Monolith, Volcanic Island, Welder, Fire/Ice and Meditate. I thought it would be a neat trick to drop my hand and Meditate on my first turn. I did, and drew into another Mox, Mana Crypt, Su-Chi, and Strip Mine. I dropped the Su-Chi and passed the turn. His first turn (he's got two coming...) is: Swamp, Ritual, Duress (fire/ice), Powder Keg, Lotus -> Hypnotic Specter. 2nd Turn: Counter on the Keg -> blow it up (Sol Ring + Welder), Edict (su-chi), swing with Hippie. Ugh. I should've sent the hand back, as impressive as it was.
Oh well, other than not really knowing how the deck ran with Spheres, I was pretty happy. I like the combo a lot, but I'm going to experiment with the deck. I'd like to fit in too many cards: 2 Time Vaults, Mystical Tutor, Balance, another Karn (he's really good), the second Metalworker (I'm still undecided on them...), possibly a Lotus Petal (both for the first turn plays, and to have another art. to weld back in, for the early 'Wires, or a Smokestack that gets out of hand), maybe a Masticore (both to help problem matchups, and to enable Welders earlier), and I'd like to up the Fetchland count. The idea of having white as a splashed color is appealing (balance, StoP, PeaceKeeper, hell even Allay if Parfait ever shows it's face around here again). The uber-drawing of Psyduck's latest version is appealing, but I'm not sure if it fits my playstyle. More testing is needed.
Sorry, I've written a damn book. I been thinking about how to push this deck over the top for the better part of a week now, and I guess it just spilled out.

-Hill