Freddie
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« Reply #7 on: December 16, 2002, 05:07:53 pm » |
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If you are really REALLY wanting to play up the Underworlds dream idea, let me suggest:
I made 2 different versions, the first one is 4 color, and the 2nd, just boiled down to U/B
I think that you should seriously consider playing a regular or slightly customized version of it, or a full blown combo, or combo keeper.
I think that Underworld dreams is past its prime, but is a way awesome fun card!
Mana: 30 3 Dark Ritual R Black Lotus R Mox Jet R Mox Sapphire R Mox Pearl R Mox Ruby R Mox Diamond R Sol Ring R Stripmine R Library of Alexandria 4 Polluted Delta 4 Underground Sea 2 City of Brass 3 Badlands 3 Volcanic Island 2 Tundra
Blue 16 R Timetwister R Windfall R Tinker R Ancestral Recall R Time Walk R Fact or Fiction R Stroke of Genius R Brain Geyser
4 Force of Will 4 Mana Drain / Mana Leak
Black 7 1 The Abyss 1 Chainer's Edict 3 Underworld Dreams R Demonic Tutor R Yawgmoth's Will
Artifacts 5 1 Memory Jar 3 Howling Mine 1 Zuran Orb
White 2 R Balance 1 Dismanteling Blow/ seal of cleansing
Red 1 R Wheel of Fortune
Sideboard: 3 REB 3 Duress 3 Phyrexian Negator 2 Misdirection 2 Fire/ Ice/ plow 1 Aura Fracture 1 Replenish
I was able to widdle the deck down from 72 cards to 61.
I felt that the VERY weakest part of your decks previously was the mana base, other then the 72 card thing...
Your mana base was so weak, that just a few wastelands will most likely cripple you for the entire game, and with all of those extra cards, and high cc of spells, may lock you up entirely.
Although 30 mana seems high, it looks more solid, once you look closer at it.
3 Ritual, allowing you to cast the underworld dreams allot easier, and will allow you to cast those expensive spells way faster (especially artifacts).
Mox Diamond, since you are wheeling and twisting, you will most likely be able to make up for the card disadvantage.
PLEASE NOTE: Mox Diamond is not very good in most other T1 decks (the exception off hand is Parfait, and Combo)
Also, with all of that mana, it will be allot easier to drop a bunch of mana, then twist, wheel, windfall, or tinker/ jar, gaining a huge advantage.
I cannot stress enough how important it is for you to have a solid mana base.
Just a slight stall in color or consistancy can spell disaster for a control or combo deck!
I am unsure of your metagame, so the SB may be off, but it is mainly geared against controll, since I assume that you have an easy time VS aggro.
Also in the SB is a Replenish, which may seem odd, but it will help allot against discard and control, allowing you to get back discarded/ disenchanted/ countered underworld dreams, and abyss
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Here is a little more focussed U/B version of the deck.
Mana: 30 3 Dark Ritual R Black Lotus R Mox Jet R Mox Sapphire R Mox Pearl R Mox Ruby R Mox Diamond R Mox Emerald R Sol Ring R Stripmine R Library of Alexandria 4 Polluted Delta 4 Underground Sea 4 Underground River 3 Island 2 Swamp
Blue 16 R Timetwister R Windfall R Tinker R Ancestral Recall R Time Walk R Fact or Fiction R Stroke of Genius R Brain Geyser
4 Force of Will 4 Mana Drain / Mana Leak
Black 9 1 The Abyss 2 Chainer's Edict 3 Underworld Dreams R Demonic Tutor R Vamp Tutor R Yawgmoth's Will
Artifacts 5 1 Memory Jar 3 Howling Mine 1 Zuran Orb
Sideboard 4 Duress 4 Phyrexian Negator 1 The Abyss 3 Chill/ BEB 3 misdirection
In this last version I focused mainly on getting the combo out and a more solid mana base.
Even if you do not follow our advise, please at lease widdle the deck down to or near 60 cards, this will greatly increase your consistancy and speed.
Either way, I wish you luck.
-Freddie\n\n
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