Anonymous
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« on: December 03, 2002, 06:45:42 pm » |
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I have been offered stompy and I want to know which decks are good to use in casual playing?
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Rebel428
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« Reply #1 on: December 03, 2002, 06:50:15 pm » |
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Single-color creature-based decks tend to have an easier learning curve and aren't overly difficult to play; one only needs to remember simple things like not overextending and bluffing Giant Growths or Lightning Bolts, as well as only playing permanents AFTER attacking (unless, of course, the situation says otherwise).
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kiky
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« Reply #2 on: December 03, 2002, 08:08:26 pm » |
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Mono color should be easier to play, and I would consider Green and Red is the easier to begin with. Creature based deck would also be easier to play.
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Matt The Great
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« Reply #3 on: December 03, 2002, 09:15:51 pm » |
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Actually, I've found that for someone just picking up the game, the color consistency is less a factor than the simplicity of the cards involved. I reccommend using a two-color deck with simple cards - no 'tricks' like Land Grant or ESG, just creatures and burn. The additional color can help teach about mana costs, and about which colors have which strengths.
On the other hand, if you know how to play the game but are simply new to Type One, Sligh should be a decent starting point.
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Jet
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« Reply #4 on: December 03, 2002, 10:28:30 pm » |
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Would really depend on what you mean by beginer.
New to magic? Sligh is the best bet for a deck that can do well just by turning creatures sideways and pointing bolts at your opponent. Stompy can also fill this role, though pitch cards might be confusing.
New to the format? Any deck that matches your playstyle well, though i'd stay away from (blue based) control untill you know the format better, as it's much easier to make costly mistakes with them.
For casual starter decks, any basic aggro should work. Sligh, Stompy, suicide, r/g, even WW should all make a good run.
If you want to play control, look into mono-blue, u/g oath, and u/r phid. they're all good decks that can be built with current and ex-t2/1.x cards that are easy to find.
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Anonymous
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« Reply #5 on: December 04, 2002, 05:05:37 pm » |
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I was thinking of saving my monry up to by sligh, but now I think that i will by it When I get better. Around When I get good I hopefully will have enough.
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Puschkin
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« Reply #6 on: December 05, 2002, 08:27:26 am » |
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Personally I would always teach somebody (who starts playing Magic, not the format) with a deck less optimized, less standard and slower than established benchmark decks like the mentioned Stompy/Sligh/Sui. That would be like forcing them into the game with a preset metagame. Also, what advanced players canīt see anymore, these tuned decks use so much underlying strategies and principles that are impossible to grasp for newbies. You need to learn the basic stuff first, a "normal" deck with third creatures/third land/third support stuff, mid-range spells and creatures of all casting costs, not specializing on either early or late game, no reduction to simply burn and no particular focus. Then, advance from that and learn why all this is suboptimal. If he complains why he first learns things that he shouldnīt do in the future - well, tell him that it makes him a better player.
Of course, if he is only new to Type I and not to the game in general, go on and play mono-colored beatdown.
Personlly I always had the best success in teaching with R/G builds that featured lots of utility and creatures up to cc of 6. And Fireballs. Come on, you simply canīt deny them to play with classics such as Fireball, even if they are sub-par in serious play. And again, they have to see itself that itīs too slow and what sorcery speed means. Otherwise theyīll ask you anyway why they donīt have that cute burn spell in their deck that can deal as many damage as they want.
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ZoneSeek
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« Reply #7 on: December 05, 2002, 01:00:42 pm » |
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If someone is indeed experienced in play but not in type 1 - stompy is a perfect deck. It has a very nice learning curve - it's fairly easy to pick up once you learn its quirks, but once you master the deck it becomes simply amazing. I took an often looked down on deck and had many wins around my region in extended. It's a little more overshadowed in type 1 due to the abundance of Kegs but it does give Keeper a run for it's money.
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Anonymous
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« Reply #8 on: December 05, 2002, 01:08:27 pm » |
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Join an online Magic league With apprentice, you don't have to worry about cost, and you can find all kinds of opponents (instead of one or two). You'll still want to get some real play in, but it's always nice to see how a deck would do if you just throw in power.
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Zalath
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« Reply #9 on: December 05, 2002, 03:08:34 pm » |
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G'day, being a newbie myself (only owning 1/3 of the p10) I thought I might have some imput. The first deck I played was "the heat", an Exodus preconstructed deck. Even though it takes time to understand some cards, it shouldn't be much of a trouble for your mates to help you. After all it's only about sixty cards, of which at least a third will be basic lands which are fairly easy to grasp. A deck with creatures and burn will imho be the best choice. White/Red or Green/Red I'd say. Remembering it's about understanding the game and general usuage of cards, not just specific cards which are gairly easy to gain knowledge of.
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