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Author Topic: GBS green/black sligh  (Read 929 times)
Anonymous
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« on: December 14, 2002, 01:43:47 am »

a word before I post, this deck looks kind of weak at first with all the little 1/1s but look at the tech and the sideboard options.  the only deck this really has alot of trouble with is sligh, but the sideboard can be addapted to almost any metagame

GBS (green/black sligh)
a.k.a. Gorilla Butt Smash

Green

4 Quiron Rangers
4 Elvish Spirit Guide
4 Nimble Mongoose
4 Elvish Scrapper
4 Druid Lyrist
4 Hidden Gibbons
4 Land Grant
4 Rancor

Red

4 Gorilla Shaman
4 Grim Lavamancer

Black

4 Flesh Reavers
4 Duress

Lands

4 Bloodstained Mire
4 Bayou
4 Taiga

SB

4 Naturalize
4 Viashino Heretic
4 Red Elemental Blast
3 Planar Void

EXPLANATIONS
and guide to playing

This is really a fun deck to play, it plays like stompy with uber tech from other colors.  And it is highly customizable to any metagame.  The version above is my random metagame one since it has a chance vs. everything and almost no dead cards.

BLACK
this gives you duress, nuh said.

flesh reaver is a pet card of mine vs control and it also gives you some beef against TNT.  Loose 4 life to block and kill almost any of their fatties.

it also give you sideboard options depending on your metagame

planar void vs. reanimator/TNT/Dragon/etc.
edict vs. keeper

RED

gives you mox monkey

lavamancer is great with the QR, tap grim, tim a critter, untap with QR to tim again.  or you can simply do this to plink your opponent for 4

sideboard options

viashino heretics wreck TNT

dwarven miners can be brought in against keeper

infact if you face alot of blue/combo/control you can hate them out with 4 reb and 4 pyroblasts

GREEN
this of course is the core of the deck

lyrists and scrappers, 1/1 versions of crumble and emerald charm that can actually hurt your oponent.

nimble mongoose is awesome.  good synergy with the duresses/fetchlands/land grants, bad synergy with lavamancer(oh well..)

Hidden gibbons is a way underrated card.  in this deck it wrecks.  drop him out first and watch the fits, do I counter his duress? it'll just make a 4/4.  Great against suicide, ritual makes him grow!  and don't get me started about control.  Gibbons suck very much butt against TNT though since they don't really run any instants.

Spirit guide for faster mana and it is also a later game critter

QR is a star in this deck, lets you reuse lands, double duty out of critters and protects lands from wastelands

the rancors are there ideally to turn all of the dinky 1/1s into beaters (exect the nimble boy...)

the land grants are questioned by some but I swear by them.  4 LG plus 4 Fetch let me thin twice in one turn.  and they have good synergy with the mongoose and they feed the lavamancer

side board options are great too.

naturalize, the white disenchant, run, rock it,love it
deals with TNT, abyss, moat, parfait
choke if you see alot of mono blue and with the new keepers running less non island lands (less COB) it hurts them more.
you could run blurred mongoose too

ARTIFACT OPTIONS

the original build had null rods main, but I took them out.  This is made to be a super teched flexible deck.  Null rods are great in some matches and utter ass in others.  But in full power environments null rods are god.  

LANDS

The forrest fetcher could be used over the LG but again I like the ability to thin twice.  I may change to 8 fetch or even some basic lands.  For now 4 fetch (bloodstained mire) seems right

the taigas and bayous are all forrests so the QR can yoink them up to protect against wastelands

Tech against the decks that you will have to play against

TNT
lavamancer their welders
void wrecks them
viashino heretic wrecks
naturalize wrecks
scrappers wreck
lyrist kills their survival

Keeper
Mongoose is a headache
reaver + duress are always good vs. control
lyrist for their abyss
mox monkey for their moxen and zorb
REB, nuff said
Gibbons are just mean...

Dragon
lyrist can stop the combo
naturalize stops it
mulligan into a 1st turn void

Parfait
Lyrist sucks against humility
scrapper/shaman thier scroll racks, zorb, and their artifact mana
lyrist their land tax
rancor works on a humiliated creature
QR can keep your lands to a minimum to wreck their tax engine

Mone blue
REB and kill their kegs, run them out of counters

I purposefully have no restricted cards in the deck, because I wanted it to be dead on consistent during playtesting.  granted a DT, VT, and a Consultation would be great and as the deck is played more maybe some room could be made, but for now they are out.  and no wheel, I hate to give my opponet 7 cards

please try it out first before you trash it, it is a fun deck, fairly cheap to build and a hell of a lot of fun to play.

thanks
NSTSHN
"I'm not crazy, you're the one who's crazy"
 
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Anonymous
Guest
« Reply #1 on: December 15, 2002, 07:47:32 pm »

Comments? Flames? Tear it appart...
I am posting to get any useful critiques
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Puschkin
Guest
« Reply #2 on: December 16, 2002, 05:46:11 am »

Iīll give it a try. But please stay away from further "Up"-posts.

This is basically a n-land green framework with two splashed colours. While I can understand trying to add another colour I think that two additional colours are too much and you are not gaining much from red here. You donīt even have the room for Kirds! Lavamancers are okay but not great and four of them are definately too much. Why run this over Lightning Bolt anyway? 4 Mox Monkeys for an unknown/random/any metagame?

With the current setup of three colours you run only nonbasiclands. Very few of them Land Grant and Bloodstained Mire do thin your deck and rip it off land even further. That means a single Wasteland can ruin your day. You have the Rangers but you canīt always count on them.

You add black but donīt add DT/DC!? You said you want redundancy to better playtest, but a Tutor always helps to make draws more consistent, especially with all your utility creatures.

Ever thought of running one Pendelhaven?

Does ESG really make the cut in this? YOu donīt have Bounty of the Hunt to pitch them to and canīt swarm the opponnent like regular n-land green can. To my mind itīs worse than Lous Petal in this deck unless you happen to play it as a 2/2 very often. And if you did that, you could as well run Cursed Scroll instead, a non-creature damage source wouldnīt be a bad idea anyway.
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dandan
Guest
« Reply #3 on: December 17, 2002, 05:18:57 am »

I'd suggest searching for Redman's Gr build as it is pretty solid and does most of what you are trying here but with faster fat.

I can't imagine a Grx aggro build without Kird Apes  

As you have 4 Scrapper, 4 Shamen maindeck plus 4 Naturalize sideboard you either:

1. Have too much artifact hate
or
2. You should think about Null Rod and/or Hull Breach

The basic problem with the deck is that beating down with 1/1s is too slow. If you give control, combo or other aggro that much time they will crush you. Your maindeck answers usually have summoning sickness and you will often find that you have the wrong 'answer' for the question your opponent asks of your deck.
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Anonymous
Guest
« Reply #4 on: December 17, 2002, 02:27:57 pm »

thanks for the comments/suggestions.  
the lack of kird apes was a personal choice in trying to find critters that did things so that as few possible cards in the deck would be potentially dead.  
the rancors allow everything in the deck to get a little beefier.
I have been play testing it recently and it has been preforming much better than expected.

thanx
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