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Author Topic: Legend/FeverDog's Trix  (Read 723 times)
Anonymous
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« on: February 01, 2003, 02:13:53 am »

I am a relatively new player to T1 and have been building a mono-blue permission deck (without power).  Recently I've acquired several morphlings, an LoA, intuitions, FoW, and have the ability to cheaply acquire a Time Walk.  For this reason, Legend's Trix deck has interested me.
Below is a tentative decklist I scrapped together and gold-fished on apprentice with, adjusting to my ability to acquire cards and my generally weak metagame (very little control, a lot of T2 decks and random aggro, with combo almost non-existent):

21 Island
1 Library of Alexandria
1 Sol Ring
4 Sapphire Medallion
4 Counterspell
4 Force of Will
4 Mana Leak
1 Time Walk
4 Accumulated Knowledge
4 Intuition
1 Stroke of Genius
1 Fact or Fiction
1 Morphling
1 Capsize
4 Donate
4 Illusions of Grandeur

Several Questions/Suggestions:
Deck needs more drawing/search: Maybe impulse and meditate will help?  Although merchant scroll is superior to impulse given Ancestral Recall, I'm leaning towards impulse because I am unable to get Ancestral.
Meditate allows amazing draw power considering the lack of Ancestral.  I believe its errata makes the skip-a-turn part of the effect, rather than the cost, thus minimizing its weakness against control.  Its instant speed also makes the tempo loss less severe against control.  How does it stack up against aggro?  And how much will it contribute to the deck as a whole?
Counterspells instead of Mana Drain simply because I have none; Counterspell is the most direct (though diluted) substitute.
Mana Leak is easily cast off Sapphire Medallions.  I was considering Memory Lapse over the Leaks because the slight delay allows the combo to go off.  No Misdirections because of lack of anything worthwhile to misdirect; or is it necessary simply as a water-downed FoW to force through the combo?
Capsize allows an instant lose-twenty-life condition as well as stalling an aggro attack should the deck stall out.  The single Cunning Wish in Legend's build has been cut because Merchant Scroll has been cut as well (because of Ancestral).
Clearly, I understand that Legend, FeverDog, Dave, and whoever else may have been discussing the deck have playtested it extensively--thus my suggestions probably won't contribute much.  Instead, I ask for help--will the suggestions above improve an UNPOWERED trix version for us newbies (given that the LoA and Time Walk that I can use is expendable in this deck)?
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Nova
Guest
« Reply #1 on: February 01, 2003, 02:27:04 am »

I'll just say that if you need more draw, I'd go with Concentrate (2UU, sorcery, draw 3 cards) over Meditate.  It's reasonably cheap with sapphire medallions, and that extra untap and draw (makes meditate only +2 card advantage) that you give your opponent are more dangerous than you think.
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Anonymous
Guest
« Reply #2 on: February 01, 2003, 01:51:12 pm »

would you suggest a more controlled, permission based style of play (and changes in the decklist to reflect that)?
or a more aggressive style of searching for the combo pieces, thus adding impulse over both concentrate and meditate?
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box
Guest
« Reply #3 on: February 01, 2003, 07:19:02 pm »

I would suggest the more aggressive strategy based on the fact that blue based controls seems lacking in your metagame.

Against aggro, the ability to get your combo off quicker will win you many games.

Against control, the extra permission is invaluable. But, you did say you saw little control...
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