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Author Topic: Gay Fish is sent into the fray again  (Read 2159 times)
Anonymous
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« on: February 09, 2003, 02:26:29 am »

I took Gay Fish to another T1 tourney with the same build as last time, barring a couple of sb changes:

4 lord of atlantis
4 manta riders
4 rootwater theif
4 cloud of faeries

4 force of will
3 misdirection
3 null rod

4 curiosity
4 standstill
2 coastal piracy

4 faerie conclave
4 mishra's factory
4 wasteland
1 strip mine
11 island

sb:
2 maze of ith
2 magus of the unseen
1 powder keg
1 tormod's crypt
1 nevinyrral's disk
6 blue blasts
2 chill

I would have more kegs and more crypts in there if I owned them..

The tourney was just 6 rounds with no finals. This is all from memory so some of it could be wrong.
Round 1: TNT
Game 1 he busted out some fat very quickly, followed by a trike and a core to take care of the few critters I had. This was over very quickly.
Game 2 he got a turn 2 survival, spent turn 3 setting up, just in time to have me crypt his squee, anger, and a su-chi(maybe wonder too? cant remember). I dropped multiple null rods in short order, which cleared the way for me to safely drop the ever classy magus of the unseen. 2 maze of iths and the magus held his 3 fatties at bay, despite having 2 welders in play. I fow'ed some more fat while flying over with a few fish, who stole his genesis while they were over there. Eventually the fishy hordes emerged victorious, despite there being 4 or so large fatties in play over the other side of the table.
Game 3 I went through all 3 null rods as he had sided in naturalizes for this game. Mazes and a null rod once again stopped the brokeness, and he didnt get a survival until it was far too late. A hit from his own juggernaut finally sealed the deal.

matches 1-0, games 2-1.

Match 2: trix with a transformational sb to turn it into dragon. he just loves his combo decks.
Game 1: 2 wastelands, a strip mine and null rod combine to stop him from being able to cast anything. He died very quickly, unable to raise a finger to stop me.
Game 2: His first turn attempt at entomb showed me he had sb'ed into dragon. I forced the entomb, then tried a thief which got mana drained. Then began the manland beatdown. I forced a few attempts at getting a dragon into his graveyard, then he finally did and reanimated it. He had no way of breaking the loop though and was just trying to draw an obviously lost game, until I pointed out that I had a thief in my graveyard. I got my nevinyrral's disk into play and untapped though which ensured he was never going to combo. The lone thief he had in play was not enough to stop me from finishing the job.
Matches 2-0, games 4-1

Round 3: parfait
Game 1: His first turn tax was met by me refusing to play a second land. He went ahead with his second land, which allowed me to play some random manlands, and a standstill. He broke the standstill to play a moat, and plowed a few creatures, but I eventually got a single, then double, then single, then double, then single curiositied manta rider, which survived a few plows thanks to misdirection, and drew me massive quantities of cards. Shortly a coastal piracy helped my manta rider, manlands and faeries to draw so many cards that at one point I had 3 force of wills in hand.
Game 2: He once again first turn land taxed, and once again he couldnt use it because I wouldnt play land. He got a zuran orb in short order though so I started playing lands. I soon got several null rods in play, and a rootwater thief, which stole both his sacred mesa's, then his moat (I noticed he'd also sided in humility), then his life.

Matches 3-0, games 6-1.

Round 4: pox
Game 1 looked good as I came fast out of the blocks with many manlands, fish, and a standstill. This was short lived though as he cast pox 3 turns in a row. A steel golem and mishra's factory came along shortly to clean up the scraps.
Game 2 He first turn duressed me, seeing fow, misdirection and standstill. He took the force of will, then tried to second turn sinkhole my manland?!? After sinking his own land, then copping a wasted factory and a stripped swamp, he found he could not cast anything. Awwww. The fish didn't feel bad about kicking him when he was down though, as they continued to kick sand in his face, knee him in the groin and stand on his neck.
Game 3 He played 4 racks by turn 3 but had no hand kill to back it up. I thiefed 3 of his poxes, then forced the 4th, and from there it was a pretty easy win.

Matches 4-0 games 8-2

Round 5: dragon
Game 1 was horribly short as I lost my fow to his first turn duress, and never got a 3rd turn as for some reason my library wouldnt let me draw 1000 cards.
Game 2 was a lot better as I used many standstills to draw many many cards, and continually forced and misdirected his attempts at comboing. A null rod and a few wastes helped slow him down enough to beat him to death.
Game 3 was sweet as I forced twice in the first couple of turns, thiefed both his dragons and all of his sideboarded negators, which was followed shortly by a concession.

Matches 5-0 games 10-3

Round 6: pandeburst.. The tourney was effectively over for me at this point as I was 6 points ahead of anyone else and there was going to be no finals. Still, I had copped a lot of mockery from poor fools who were just jealous of my cool deck and my elite mazes and magus's in the board that I had to continue the undefeated run!
Game 1 He took a long time to set up, due to my wastes and null rods, which gave me time to thief his 3 replenishes. Unfortunately I knew he was playing 1 burning wish and a 4th replenish in his board, and he obviously had the wish in his hand. He intuitioned the combo into his yard and then forced the wished-for replenish through with a mana drain for my fow and fow for my mis-d.
Game 2 I once again slowed him down with null rods and wastes, fow'ed several intuitions and then thiefed both of his saproling bursts with my double curiositied fish. He shortly dropped an abyss which killed my thief before I could take the last victory condition in his library (morphling), but double then triple manland beatdown ended the game before he could find it.
Game 3 we had 1 minute left for. I got to about turn 5 before time was called, and I just put multiple null rods in play, and sat back on the 2 fow 1 mis-d hand I had. He tried to combo on turn 3 of extra time, but could not get through my wall of pitch counters.

Matches 5-0-1, games 11-4-1

I topped the field and proved that the fish may be gay but they are annoying as hell! I learned that I must acquire more tormod's crypts, as they would have been pure gold in this field, despite being quite bad with null rod.
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Anonymous
Guest
« Reply #1 on: February 09, 2003, 02:28:18 am »

ps: it would be cool if I could get a login so I can put these reports in the right forums.  
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riffraffxl
Guest
« Reply #2 on: February 09, 2003, 05:05:13 am »

The success of this deck continues to amaze me. Congrats.
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Anonymous
Guest
« Reply #3 on: February 09, 2003, 02:02:26 pm »

Good report even though I hate the fish...

have you tried the U/r versions?
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Anonymous
Guest
« Reply #4 on: February 09, 2003, 05:42:37 pm »

This may seem like a noob question - but why not play Energy Flux over Null Rod ?

Is the 1 extra mana in the CC really that important ?

- Energy Flux would make them sacrifice their Moxen/keg/disk/Scroll Rack/whatever. Null Rod let's them wait until they draw some sort of artifact removal...

Great report - and cool deck!
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j_orlove
Guest
« Reply #5 on: February 09, 2003, 06:50:35 pm »

Null Rod shuts down problem artifacts like Powder Keg and Masticore. Energy Flux just doesn't work as well for this purpose.
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Anonymous
Guest
« Reply #6 on: February 10, 2003, 01:40:29 am »

The one cc difference is huge when you are trying to stop decks like academy that spew volumes of undercosted artifacts onto the board in the first couple of turns.

But yes, the primary reason for null rod is that it stops masticore, triskelion and powder keg. Against TNT on several occasions there were trikes and cores sitting there helplessly as my fish flew or islandwalked across for the kill.

The parfait deck also had a keg with 2 counters sitting there very frustrated while my rootwater theif wrecked his deck. He was unlucky not to draw much artifact removal although I did counter at least one seal that I recall.

Finally, as you can see, I am unpowered. Barring the pox deck, every one of my opponants was fully powered (except I believe the second dragon deck was missing lotus), and the piles of dead moxen in every game was very frustrating for them.

Null Rod and Force of Will were a fairly close tie for MVP, with rootwater thief coming in third, as you would expect in the sea of combo that is my metagame.

It should be noted with interest that despite all the combo decks, the TNT deck I faced in the first round came in 2nd.

I guess all his boarded naturalizes came in handy.
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Anonymous
Guest
« Reply #7 on: February 10, 2003, 03:16:08 am »

Congrats on the tourny, you really mopped up.  Gay Fish is gay, but in a good way I guess.  Alot of people don't expect it but it can be really tough sometimes.

Z
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Anonymous
Guest
« Reply #8 on: February 10, 2003, 02:26:49 pm »

Thx for clarifying Null Rod vs. Energy Flux for me!

Now I can start making a copy of this amazing deck
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Anonymous
Guest
« Reply #9 on: February 11, 2003, 08:00:18 pm »

I've been halfway interested in ever since the primer came out. But the primer is fully powered and has no non-powered alternative that is within my price range(i'm dirt poor    )
Yours is the best non-powered deck I've seen and I think I'll use it with a little creative license. Nice report!
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Anonymous
Guest
« Reply #10 on: February 11, 2003, 08:21:12 pm »

My next step with this deck will be the acquisition of some psi-blasts to replace the coastal piracys. The piracys have rarely been effective and there have been numerous occasions in which I have had one in hand and wished it was a blast.
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Anonymous
Guest
« Reply #11 on: February 27, 2003, 03:17:20 pm »

Have you tested Flying Men in this deck ?

I think another "built-in-evasion-for-free" creature would fit the theme nicely... I don't exactly see what could be cut from the deck, but the Men with wings seem like they could do the deck some good - as it needs its mana for other things, like:
- activating evasion for Rootwater Thief and Manta Riders
- activating Rootwater Thief's wicked "remove a card from opponents library" ability.
- activating man-lands
- playing spells    

I haven't played (or even played against) this deck yet, as I'm just returning to t1, but I'm still considering if it could be improved any further...

Thx!
Blo
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j_orlove
Guest
« Reply #12 on: February 27, 2003, 04:54:14 pm »

flying men don't get pumped by the Lord. Cloud of Faeries may look worse, but if you actually play the deck, you'll see just how much better they are.  
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Freddie
Guest
« Reply #13 on: February 27, 2003, 05:10:58 pm »

Seriously Sweet report, and good job!

I though that Gay Fish had a hard time vs TnT, but maybe not with your SB?

What do you feel that could have been different about your SB, 6 BlueBlasts and 2 Chills?? Sheez-hush!

-Freddie
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Anonymous
Guest
« Reply #14 on: February 28, 2003, 09:28:15 am »

Quote from: j_orlove+Feb. 27 2003,13:54
Quote (j_orlove @ Feb. 27 2003,13:54)flying men don't get pumped by the Lord. Cloud of Faeries may look worse, but if you actually play the deck, you'll see just how much better they are.  
I know, that the Flying men won't get pumped by the Lord... And I would never lose the faeries - they are so good in this deck..

This may sound silly, but I was thinking about fitting in the Flying Men in Lord Of Atlantis's slot...

The lord only boosts 8 creatures in the deck (out of 24) - I don't think his ability is worth it, and he doesn't have evasion himself - but I may be wrong about all of this.

 - Blo
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Anonymous
Guest
« Reply #15 on: February 28, 2003, 12:40:03 pm »

What most people seem to forget is that the lord doesn't just pump some critters, he gives them islandwalk. Free evasion is a good thing.  The other thing to remember is that he's a 2/2 for 2, about as efficient as blue critters get. Just my 2 cents.
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PucktheCat
Guest
« Reply #16 on: February 28, 2003, 01:07:31 pm »

Quote
Quote This may sound silly, but I was thinking about fitting in the Flying Men in Lord Of Atlantis's slot...

The lord only boosts 8 creatures in the deck (out of 24) - I don't think his ability is worth it, and he doesn't have evasion himself - but I may be wrong about all of this.

BMJ is right.  Islandwalk is big.

The other thing to remember about this deck is that, with the exception of occasional Psi-Blasts your creatures are your creature removal.  The Lord lets you try to make profitable trades with your merfolk even against bigger creatures.

One of the things I love about this deck is the combination of Lord of Atlantis, a huge creature base, and Misdirection to punish cheap removal let you actually leave creatures to block in many situations.  The look on your opponent's face when he realizes your two Divers can block and kill his Su-Chi and he can only kill one of them is priceless   .

Leo
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Anonymous
Guest
« Reply #17 on: February 28, 2003, 05:59:24 pm »

Quote from: Freddie+Feb. 27 2003,14:10
Quote (Freddie @ Feb. 27 2003,14:10)Seriously Sweet report, and good job!

I though that Gay Fish had a hard time vs TnT, but maybe not with your SB?

What do you feel that could have been different about your SB, 6 BlueBlasts and 2 Chills?? Sheez-hush!

-Freddie
Yes all the anti red was excessive, but that was more due to my not owning the cards I really want for my sb than anything else.

I need to get myself more tormod's crypts, and another nev's disk. Dragon is very popular around here, and the nevs disks help against parfait which is also popular. Nev's disk seems bad against a deck with so much artifact hate, and maindeck null rods but they are forever using them to destroy curoisities and null rods so the chance of getting a nev's disk through is decent.

I've lost to parfait a few times purely because they went turbo mesa and started chump blocking and about 10-15 turns later had enough land to start attacking me back. I don't want that to happen again.

Also I think I will replace the magus's with more mazes, because although the magus' score 100 on the style chart, maze is just plain better. Mazes are also very good vs random dumb aggro that shows up such as U/G madness since they typically dont have wastes and maze deals very nicely with wurms.

If I can get the cards, my sb will look something like:
4 maze of ith
3 tormod's crypt
2 nevinyrral's disk
4 blue blast
2 joe random. maybe extracts

I might even go up to 4 extract if I find them useful. My metagame is basically a sea of combo. There are a few control decks and the occasionaly red aggro deck, but in general it's dragon, turboland, trix and pandeburst as far as the eye can see.

I would love to be playing phid right now, but since I don't own power, loa, drains or morphlings it's pretty much out of the question.

And yes TNT is a horrible matchup. I won purely on the basis of the extreme TNT hatred in my sb, and a slower than average draw on the part of the TNT player in game 3. Game 2 he had several turns to just topdeck another piece of fat and I would have been in chump blocking mode.
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Anonymous
Guest
« Reply #18 on: February 28, 2003, 06:02:40 pm »

Oh yeah: Don't even joke about removing the lords. Not only are they blue grizzly bears, but islandwalk is the absolute bomb. Morphling what?
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