Quote (Matt The Great @ Feb. 16 2003,21:11)The lone Brainstorm seems incredibly random. Is it just a placeholder for a better idea, or is there something spectacular that I'm missing (yes, I see the interaction with the number of shuffle effects, in which case you'd want to run 3-4 Brainstorms)?
No, the lone brainstorm is not incredibly random. In fact, I used to run 4 brainstorm.
Brainstorm's optimal useage comes under these conditions:
1. When you play a land and have an active sac land waiting to shuffle, or a shuffling spell.
2. If condition 1 is met, then you have to also meet the requirement that nothing better is spent on that mana being used to brainstorm. With roughly 15 meaningful 1-2 cc spells(meaningful meaning not berserk or flings etc), you will be hard pressed to not find better uses of your mana immediately.
3. If condition 2 is met, then you also have to assume that anything good you could dig off the brainstorm would have the mana to back it up immediately.
4. What this boils down to is that having 1 virtually guarantees that when you do in fact draw into brainstorm, you will have satisfied conditions 1-3 first. Having anymore and you threaten satisfying those conditions. Having 2 increases your chance of not having met all these conditions while encountering your brainstorm. Having 3 really places you in danger of soaking up alot of early game mana when you digging won't help since you don't have enough mana to enforce the quality of anything you drew, hence you might as well have something playable in those brainstorm slots.
Running 4 brainstorms for the sake that its great considering how many sac lands I run ignores conditions 2 and 3, and that is just as relevant when deciding on your number to run.
the rest is an answer to an earlier question about someone who was questioning if living wish should be in the deck.
The only card that is a placeholder for a better idea is FtK and after examination I have changed that to Monk Realist. I am of the opinion that Living Wish is really bad with survival for the following reasons.
If your opponent duresses you, and you don't have Survival in play but in your hand, then he will take the survival. This means you are in the early game since you would have cast survival if you could have but were mana limited. Hence you will either wish or not wish on the next turn. If you don't wish then the wish is dead in your hand at the moment, if you do wish, then you will again be mana limited and have wasted that turn to wish for the sake of creature selection, and be forced to try to convert the quality of your selection into the maximum leverage possible on the turn after that, which is not reasonable since you can't expect your opponent to not do something fairly broken the next turn, reducing the leverage possible on that creature selection. If you do have the survival on the table, then the wish can be duressed (or countered). If it doesn't, then you have to spend two mana to get the creature into your hand.
If you have a creature instead of the wish, the advantage of not soaking up 2 mana to get the creature you need in your hand will be such a greater play since on average, the survival will be able to be in play since you will not be mana limited hence we should only consider the scenario in which you are not mana limited. In the first scenario in which you are mana limited and dont have the surivval on the table, he wish is better, but since on average this scenario won't happen more than 70-80% of the time, you are better to go with the odds and assume you will be able to cast any top deck survivals, and save yourself the 2 mana + any threat of counters on the wish.