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Anonymous
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« on: February 17, 2003, 11:57:30 pm » |
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Now I know it doesn't seem right to take a deck that does really well in a restricted format and try and make it good in a format that is almost completly open to everything. I know the deck has its weaknesses and that would make it easily dissrupted in t1. But is there a way to make it work. Maybe adding a color to it would make it run more smooth in t1. I am running a g/u version in 1.5 and thinking about running it this week in the usual wed t1 tourney. I am just not sure how good it would be. So I guess what I am asking of you is have you ever tried this and if so what was it like and how well did it go for you?
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GnomesofZurich
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« Reply #1 on: February 18, 2003, 12:54:45 am » |
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I'd suggest looking in the Vintage and Extreme Vintage forums. There have been a number of posts on this, some people have run it quite successfully. Take a look at the lists given in those forums.
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Anonymous
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« Reply #2 on: February 18, 2003, 01:15:05 am » |
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Thanks I will look. But I figure it might help if I put up my deck list that I plan on running at the next 1.5 wich will be march 1st wich means legions will be legal.
19 blue 2 impulse 2 brainstorm 4 force of will 4 mana leak 2 misdirection 4 volrath shapeshifter 1 morphling
13 green 4 survival of the fittest 1 sylvan library 4 brids of paradise 1 genesis 1 druid lyrist 1 quirion ranger 1 uktabi orangutan
7 other 2 phyrexian dreadnought 1 reya, dawnbringer 1 phage the untouchable (not legal yet) 1 squee, goblin nabob 1 flowstone hellion 1 hypnox
22 land 4 tropical island 2 polluted delta 2 flooded strand 2 windswept heath 2 wooded foothills 4 island 3 forest 3 wasteland
side board 4 chill 2 misdirection 3 naturalze 1 blue elemental blast 3 compost 1 spore frog
any advise is welcome. keep in mind I don't play 1.5 very often so I might not have the best deck list ever. I am still interested in what changes would be made to this if ran in t1.
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GnomesofZurich
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« Reply #3 on: February 18, 2003, 09:39:51 am » |
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Well, a bit of advice for the decklist you posted would be to change the manabase a bit. I really don't think you need to run 8 fetchlands, especially non-forest based ones.
I'm working on a 1.5 FEB deck right now, and am planning a much simpler mana base: Lands: (22) 10 Forest 4 Island 4 Tropical Island 4 Wooded Foothills
This is designed to minimize the effects of non-basic land hate, while still providing sufficient amounts of green and blue.
Actually, for comparative purposes I'll list the rest of my 1.5 decklist here:
Creatures: (24) 4 Birds of Paradise 4 Wall of Roots (this is one card you're lacking; it's really useful as an early blocker and to facilitate Survival-use, since you can generate a mana from it on both yours and your opponent's turns) 4 Volrath's Shapeshifter
1 Genesis 1 Reya, Dawnbringer 1 Squee, Goblin Nabob
1 Flowstone Hellion 1 Morphling 1 Phage, the Untouchable 2 Phyrexian Dreadnought
1 Hypnox 1 Palinchron 1 Quirion Ranger 1 other (Mystic Snake/Psychatog/?)
Spells: (14) 2 Brainstorm 4 Force of Will 4 Mana Leak 4 Survival of the Fittest
The Type 1 FEB lists I've seen tend to run on-colour moxen, Ancestral Recall, Demonic Tutor, Time Walk and Vampiric Tutor (which means they've gone G/u/b), though a G/u version could also work, though you lose the tutors.
Well, I got to go. Hope this helped some!
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Anonymous
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« Reply #4 on: February 19, 2003, 12:12:06 am » |
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GnomesofZurich why 1 Palinchron I understand the psychatog/mysticsnake. I do agree I need something to hold off aggro in the early game but is wall of roots the only way does anyone else run anything else that might be a little better?
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GnomesofZurich
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« Reply #5 on: February 19, 2003, 01:51:14 am » |
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Palinchron is an accelerant. When you cast Shapeshifter, if Palinchron is the top card of your graveyard you will get to use the Palinchron's untap lands ability. This is because a Shapeshifter when cast activates come into play abilities (but not as <card name> comes into play abilities).
I feel Wall of Roots is your best choice for early defense, but the main purpose of the Walls are their synergy with Survival of the Fittest. They give you the mana for an extra use of Survival every turn (one on your turn, one on opponents turn), which can be a huge advantage.
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Anonymous
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« Reply #6 on: February 19, 2003, 06:04:32 am » |
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Here is the changes I think I am going to make. -2 Impulse -1 Misdirection
+1 Brainstorm +2 Wall of Roots
I like the high # of fetchlands due to it thining my deck out. The metagame I expect to see will not likely have something as good as anhk sligh. Monoblack/sui, red stompy sligh, zoo, and 10 land green is what I expect to see. Most of the people don't go online and find out what is good and what is bad they just go with what they have learned thus far and most of them haven't learned a whole lot so far. The only other good player's that are expected to be at this tourney are the one's in my crew, so I will allready know what I will be looking at for competion.
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GnomesofZurich
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« Reply #7 on: February 19, 2003, 11:10:11 am » |
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I think you have to be really careful with the number of fetchlands and wastelands in your build. If you get a hand with multiple fetchlands you could end up at the point where you have to sac a fetchland to get an extra mana, and end up covering up whatever creature you're copying with the Shapeshifter.
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