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Anonymous
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« on: February 18, 2003, 04:01:25 pm » |
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Well after yet another day of paying 10 dollars to play test I have refined my original Goblins Go BOOM!. The deck looks silly at first, as all goblin decks should. But there is a lot of tech there and newer tech to come.
There version here that I took when 3-2 and I was only a 1.5% below the guy who made it into the top 8 over me due to tie breakers. I also had a buy first round which kills your tie breakers.
Goblins Go Boom!
4 Goblin Piledriver 4 Mogg Fanatic 4 Goblin Taskmaster 4 Goblin Vandal 4 Goblin Lackey
4 Lightning BOlt 4 Chain Lightning 4 Reckless Charge 4 Goblin Grenade 4 Fireblast
15 Mountains 5 Snow-covered Mountains (just to mess with people)
SB 4 Rack and Ruin 4 Price of Progress 4 Scald 3 Breath of Darizgaz (will explain later...)
Round 1
Well first round I get paired with the guy who called up and said he was on his way. He never showed. I used the time to scout around and see what was coming later. Mask, 3 TNT, Keeper, Turbo Lich, Fish, 3-4 phid decks, 2 Trix, Void, and other stuff I can't remember.
1-0
Pest shows up and he is done with his match so we play for fun. I was smashing him pretty well. Lackey just shoots them out for me. And Piledriver ate up fire/ice while the vandal snapped his kegs and moxen. So I am now not as worried about the phid match up.
Round 2
I get paired with some kid running opposition U/G. The only real thing he ever got going was the aether busts on me. He kept returning my critters. I kept dropping them back. I didn't even hit the board. He's a real good type 2 player apparently he just doesn't have the cards for type 1.
2-0
Round 3
On the drive up I mentioned that I had 3 goblin tinkerers in my board vs mask. Rack and ruin they will just duress away (I board it against them I just understand it is not garenteed). The tinkerer just sits there eating up noughts all day long. My driving buddies convinced me to run something else. The tinks would have been nice for this one.
Paired with Josh Kinner running mask. Josh is good, very good. First round he drops out mask nought, says, you're dead. I look at him surprised? I would have 3 mana on the board next turn. I had vandal and charge in my hand. I was only planning on taking 12 from the nought and eating it next turn. He swings with the nought, then casts time walk. I give him the finger and we hit the board.
I bring in the pops and the rack and ruins.
He gets out cursed totem to stops my vandals, then drops the mask and nought. I have a vandal on the board and rack and ruin in my hand. I take 12 from the naught. Next turn I rack and ruin the totem and the nought, then swing with vandal to eat the mask. I just smash, smash.
Game 3 was just sad. He got out mask, nought, nought, swing for 24.
owww, my butt stings....
2-1
Round 4 paired with the soft spoken Faye. She is really great to play against and I am smiling because she is really a sweetie and she is playing void (which I own). She knows I am running quicker than hell red burn. She smiles and says oh well.
Game one Over before it started. She got a shade out that didn't last a turn. Gobbos for the win.
Game two I have no board against her really. She grabs edict I think. She comes out of the gate hard. We have a faily long drawn out match. It comes down to the wire. She is at 3 life and she swings with shade and mishra casting ritual to pump the shade. I'm now at 4 life. I trust the deck to top deck, I have a charge in the grave yard and like 5 mana on the board. All most any card I draw will kill her. Ok not a mountain...
Game three Again no board. I draw an iffy hand with only one land. Sinkholing my only land would be bad. So I mull to 6. One piledriver and 5 mountains. Land vs void is never bad and it makes her duresses useless. I decide to try it. My mistake. I draw into the land clump from hell. The entire game I saw like 9 mountains and only 3 business spells. She smashed me.
2-2
I now have to win my next game or I am out.
Round 5
I get paired with Dave Allen running Trix. I am dead, there is no way I can beat trix. No burn, not even the speedy terror of goblins go boom can take trix...
Game one
I have an illusions, thank you but really I don't want it. I don't draw into an island and a donate so I can't give it back to him, I die.
I board the Pops and that's it. The scalds won't hurt him intime.
Game 2
He goes transformational and brings in all the morphs. That was his mistake. I go to the dome fast and hard.
Game 3
He seems to be putting the combo back in by the was he is boarding. I get totally lucky. Fast, damage, vandals eating his medallions and moxen. a pair of piledrivers that he cannot raging river swing for the win...
I died to Void put I beat trix? what is going on.
Well my buy killed my tie breakers.
I went on to playtest against Hill Redwine. Hill is probably the best keeper player I have ever faced. He was smashing me maindeck. We board to see what would have happened if we had played... scald and Pop own him. We played like 6 or 7 games and he never got me. Scald plus COP is very funny.
I played jesse for fun later also and main deck was hurting him bad. Post board it would have been worse.
So after "play testing" I have made the following changes. I dropped a mountain for a fork. I didn't have one coming into the tourney. I know 19 mountains seems high at first but the charges are 3 to flash back and being able to fireblast when ever you want is great. I do not run waste/strip as this is a red stompy type build and the wastes hurt me more then they do my opponents. This deck wants red mana.
I am also playtesting the Mogg Sentry over the Goblin Taskmaster. Taskmaster was good. Pumping through for extra damge but I think the sentry has interesting tech. Against control cast all your spells before you attack, all their counters mean 2 more damage when it attacks. I would love to have him on the board vs gro. All their spells are pumping the dryad +1/+1 all the spells are pumping the sentry +2/+2 til EOT. He is immune to fire/ice. I'll see how he works out. Here is the new version.
Goblins Go Boom!
4 Goblin Piledriver 4 Mogg Fanatic 4 Mogg Sentry 4 Goblin Vandal 4 Goblin Lackey
4 Lightning Bolt 4 Chain Lightning 4 Reckless Charge 4 Goblin Grenade 4 Fireblast 1 Fork
14 Mountains 5 Snow-covered Mountains
SB 4 Rack and Ruin 4 Price of Progress 4 Scald 3 Pyroknesis
My MVP for the deck was Goblin Vandal. He is my mox monkey. Lackey is the bomb vs control along with his pal Piledriver.
Props to all the Chucktown players and to all the players in generel.
Slops to me for not keeping in the tinkerers and to Billy (Jebus) for staying home to watch nascar....
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Anonymous
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« Reply #1 on: February 18, 2003, 04:28:28 pm » |
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Nice deck, just wondering if maybe Goblin Goon would make the cut when Legions becomes legal? He's what you'd call a fairly big dude when coming out second turn via the Lackey. And his drawback is hardly a drawback in T1.
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MoreFling
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« Reply #2 on: February 18, 2003, 04:36:24 pm » |
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Although you are somewhat right about the goon, I'd rather bring out the Piledriver. He can get bigger
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Jebus
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Posts: 1216
Corn is no place for a mighty warrior!
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« Reply #3 on: February 18, 2003, 04:51:06 pm » |
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WhiteTrash and I have discussed the Goon. I think some playtesting may be in order, but I'm starting to think he is just a win more card at this point.
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GnomesofZurich
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« Reply #4 on: February 18, 2003, 04:54:12 pm » |
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I don't think Goon has a place in this deck any more than Goblin Mutant does. The big difference between them and Piledriver is that you don't have to rely on Lackey to get Piledriver out. You can't reliably hard cast Goons or Mutants.
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Anonymous
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« Reply #5 on: February 18, 2003, 04:57:44 pm » |
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Well, I was thinking more of putting the Goon in the Sentry slot. But that's probably a matter of testing.
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MoreFling
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« Reply #6 on: February 18, 2003, 04:58:10 pm » |
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I was about to edit my post, but gnomes already said what I definately overlooked at first sight !
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j_orlove
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« Reply #7 on: February 18, 2003, 07:57:44 pm » |
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Quote I also had a buy first round which kills your tie breakers.
I thought they ignored byes for the pruposes of tiebreakers. How would a bye "kill" your 'brakes anyway?
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Jesse Driggers
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« Reply #8 on: February 18, 2003, 08:19:12 pm » |
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Technically it wasn't a buy. He was paired vs the guy who never showed, got an actual win, but an opponent with a 0 for his win %. that hurts your tie breaks.
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j_orlove
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« Reply #9 on: February 18, 2003, 08:36:04 pm » |
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Ooh, yeah. Sorry, I guess I missed that.
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Anonymous
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« Reply #10 on: February 18, 2003, 10:30:56 pm » |
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Well basically the slot that I am uncertain of is the Sentry slot, originally the task master slot. This is a 4 of creature slot and of course the critters must be goblins.
Here are some of the options and my feelings on them...
Goblin Cadets R Summon - Goblins (2/1) Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)
In a combo/control heavy environment, hell yeah. In the real world I don't like them. There is alot of aggro, TNT, RG beats, Suicide, and others in my meta. Cadets don't make my cut.
Goblin Grappler R Creature - Goblin (1/1) Provoke (When this attacks, you may have target creature defending player controls untap and block it if able.)
I want to test this guy a little. He can act as a lure so the rest of my guys get through or he can act as critter removal with a reckless charge. (though he cannot kill tap critters that are active.
Goblin Taskmaster R Creature - Goblin (1/1) 1R: Target Goblin gets +1/+0 until end of turn. Morph R (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
This guy was great at the tourney and I really like him. Morph him down as colorless damage. Or use him as a goblin pump knight. Also he can pump any goblin, so you can use him to pump through other guys if he is blocked or pump other critters to kill things that block them. He was fun and is one of the main contenders for the slot.
Mogg Sentry R Creature - Goblin (1/1) Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.
This guy I have play test more. I think he has potential. He is immune to fire/ice. Can do some fun blocking stuff and he is great vs control. Just try to cast all your stuff you can before you attack and see how much they "gro" him.
Raging Goblin R Creature - Goblin (1/1) Haste (This creature may attack and T the turn it comes under your control.)
Originally I liked this guy, but then I started really looking at it and there are so many better goblin one drops that rager doesn't have a shot anymore. Vandal originally bumped him out, now I removed the cadets and need another 4. Mogg Flunkies R1 Summon - Goblins (3/3) 1 Mogg Flunkies cannot attack or block during a turn in which no other creature you control attacks or blocks. This guy was great back when he was type 2, I don't think he translates well. Sure he is fat, but smart fire/ice and STPs can leave him sitting with his thumb up his ass. I like the taskmaster better than him.
I just want an pro black goblin and I wish that Viashino Heretic was a goblin.
So here are the contenders in current order of preference
1 Taskmaster-he's proven himself good, Gobbo Pump Knight, and he can be played as a 2/2 colorless.
2 Mogg Sentry-need to test him more, but he seems to be pretty powerful if you play around him right.
3 Goblin Grappler-critter removal and lets the others swing through.
Thoughts??
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Anonymous
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« Reply #11 on: February 18, 2003, 11:02:11 pm » |
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I would think that Pyrokenisis would be better creature removal than Goblin Grappler tricks. but the Sentry is looking good, but from your comments about the Cadets, there may not be enough control decks to make him worthwhile.
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Zelif
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« Reply #12 on: February 19, 2003, 08:42:25 am » |
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Quote (Guest @ Feb. 18 2003,16:01)15 Mountains 5 Snow-covered Mountains (just to mess with people) Aren't you leaving yourself open to the Moat-Arcum's Whistle combo? Anyway, Bill, why didn't we play? What happened after we scrubbed? I was certain I was sitting down across from someone. Did I win? Lose? Next time, bubba. You might check out my match vs. RW Carl, to view how yer games woulda gone. Darren A. Dew THE UNION
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Anonymous
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« Reply #13 on: February 19, 2003, 11:19:29 pm » |
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Well you just never got rolling on me, its all good, even Trix somehow succumbed to the gobbos.
Hey by the way please have yourself, Hill, and the Twins look out for some cards for me.
I want some Beatdown lightning bolts.
Also I am looking for any of the following in forgien languages, the trick is I want them to be in Asian Languages, Hebrew, Arabic, or Russian. This makes them look totally scurbby! I am going to do the opposite of bling blinging my deck
Goblin Lackey Goblin Piledriver Goblin Taskmaster Reckless Charge Goblin Vandal Fireblast
or basically anything from my deck list. Hebrew Piledriver would just be sweet for some strange reason. And an arabic reckless charge just seems somehow appropriate.
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Zelif
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« Reply #14 on: February 20, 2003, 12:17:43 am » |
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Quote (Guest @ Feb. 19 2003,23:19)Also I am looking for any of the following in forgien languages, the trick is I want them to be in Asian Languages, Hebrew, Arabic, or Russian. This makes them look totally scurbby! I am going to do the opposite of bling blinging my deck [snip] or basically anything from my deck list. Hebrew Piledriver would just be sweet for some strange reason. And an arabic reckless charge just seems somehow appropriate. Eh, Hebrew? Arabic? You seeing cards I ain't? I thought the only cards done in those languages were prerelease cards? Russian? Bill, you been smoking Spellfire cards again? Darren A. Dew THE UNION
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Zherbus
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« Reply #15 on: February 20, 2003, 06:33:34 am » |
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Quote void (which I own). Honestly, Void has ALWAYS owned Sligh. What major rehaul of the format did I miss that says otherwise?
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Team Meandeck: Because Noble Panther Decks Keeper
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Anonymous
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« Reply #16 on: February 20, 2003, 11:46:33 am » |
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I have never had a problem with void yet. Of course I am not running sligh. I have much cheaper casting cost critters and more critters to cast. Also my most expensive card in the deck cost 2 mana. And the only 2 mana thing that is usually hard cast is the fork. I really have never had any problems with mono black or void. The tourney match being an obvious exception.
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Zherbus
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« Reply #17 on: February 20, 2003, 12:56:20 pm » |
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Mono-Black is typically Suicide Black, which is a near dead archtype anyways. Of course Sligh should cream it. Void severly stunts Sligh early, and has bombs PRE-board in the form of Void itself and maindeck Powder Kegs.
Post board it brings in Masticores and Spinning Darkness (or contagion)...I don't see where Sligh gives Void fits. Ankh Sligh is always a tough fight no matter what, but Goblin Sligh?
...and what does "Of course I am not running sligh." mean? Judging from the decklist within your post and the thread title, I believed otherwise.
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Team Meandeck: Because Noble Panther Decks Keeper
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Anonymous
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« Reply #18 on: February 20, 2003, 07:37:25 pm » |
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Goblin "sligh" and traditional sligh are very different. Mono Goblin is much faster. I guess its years of playing monoblack decks I just know how to play against them. Jebus and I where playtesting against his deck and even after he brought in the cores and the board I was still doing fine. I am by no means saying that Void cannot handle sligh. I am just saying tha in my playing experience with the deck black decks have not been a problem. I wish I could go back to playing suicide black but TNT has pretty much cut that option out.
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