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Author Topic: TurboFridge  (Read 860 times)
Juggernaught
Guest
« on: March 01, 2003, 12:22:34 pm »

T1 is interesting. With so many cards avaliable, it just HAS to be another broken deck out there. I don't believe this is it, but when i tested this thing, it worked by far better than i expected. Here it is, the TurboFridge:

Manasources:
17 Forest
1 Mox emerald
1 Sol ring

Landhate:
4 Ice storm
4 Rishadan port
4 Wasteland
1 Strip mine
3 Winter orb

Engine:
4 Horn of greed
4 Exploration
1 Fastbond

The kill:
3 Ravenous baloth
1 Gigapede
2 Living wish

Broken/utility:
1 Regrowth
2 Sylvan library
2 Maze of ith
1 Zuran orb
2 Powder keg
2 Naturalize

Sideboard:
1 Genesis
1 Scragnoth (not sure if i should replace it with vexing beetle)
1 Ravenous baloth
1 Elvish lyrist
1 Uktabi orangutang
1 Masticore
3 Choke
3 Compost
2 Tormod's crypt
1 Maze of ith


I am low on time, will write more later.
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theorigamist
Guest
« Reply #1 on: March 01, 2003, 12:52:28 pm »

A Genesis might not be too bad, if you can get it in the graveyard.  Then you've got tons of life with recurring Baloths, and you can get back your win condition if the opponent kills it.  Also, Drop of Honey would be good in this deck.
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Razor
Guest
« Reply #2 on: March 01, 2003, 04:01:39 pm »

Thanks for posting your decklist.

Isn't it too slow NOT to be utterly smashed in the face by any number of Aggro decks?

Does it just lose if Control decks counter/remove these 6 cards [or whatever the Wishes get]?
Quote
Quote The kill:
3 Ravenous baloth
1 Gigapede
2 Living wish
Gigapede is probably MVP here.

Perhaps Treetop Villages or Oath of Druids might be interesting additions.

BTW, any of the green fetchlands would help your Sylvan Learning Centres (seeing fresh cards is tech).

Besides playing with 26 land maindeck I'm not sure why any of these are in here either:
Quote
Quote 4 Horn of greed
4 Exploration
1 Fastbond
Perhaps if you changed some of these slots to Elves you could better survive your own Winter Orb, too.  Speaking of WOrbs, don't opposing Moxen minimize its impact?  Your 2 Kegs seem to be your only way of getting rid of them.

I love green decks in general.  I have yet to see a mono-G land destruction deck that can handle a fast Aggro deck.
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PsychoCid
Guest
« Reply #3 on: March 01, 2003, 05:38:30 pm »

Land Destruction is in prime function when used as disruption, because it simply is just not strong enough to be a form a true board control.  Anybody with decent experience with the LD concept will be able to tell you this.

As far as that goes, Void does everything you can do and has more brokeness and discard to do it with and protect itself with.

When building a new deck, you have to consider what is already out there--not only how it will do against them, but what things are similar to it that perhaps you should put some thought into.  What can this do that Void can't?  Very little.

When this is the case, you either have to come up with something that makes the deck worthwhile, or it's screwed Wink

The Oath engine and other neat green tricky things often end up in this type of deck.  Raph (K-Run) was working on something like this for a while--you may want to get in contact with him.

Moved.
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Juggernaught
Guest
« Reply #4 on: March 01, 2003, 06:41:20 pm »

Ok, some more about my experiences with this deck. I've playtested it against a couple of decks.

vs Academy:
Game 1 is probably autoloss. That can be stopped by some luck with powder keg though, as it's really good at killing moxen and such crap  
Game 2 and 3 is by far closer. They will more often than not have serious lack of sideboard against you, and tormod's crypt is good against any twisters and such.
Overally, academy is pretty much a luck issue. If they get their explosive draws, there is no way you can win this matchup. Otherwise, you have a decent chance.

vs Gro:
This is the deck which dominates every god damn t1 tournament in sweden, and the deck TurboFridge is designed to beat. 2 Maze of ith maindeck and 1 in the sideboard should do the trick. Choke is also good here. This is probably your best matchup.

vs Monoblue:
Not a very hard matchup, as there are lots of tricks to use against them. If you resolve a living wish game one, you have likely won.
Game 2 will probably include sideboarding from both sides, with opponent getting submerge and such. Go for your chokes, and all scragnoths/vexing beetles you have.

vs Keeper:
*Not tested yet*

vs Parfait:
Ok, this is tough. Your landkill sucks, your enchantment and artifactkillers kind of sucks, and so does your creatures if they resolve the right things. I respect people who can pilot TurboFridge to a victory here.

vs Sligh:
This matchup depends on your start, or actually how fast you can resolve a ravenous baloth. A resolved baloth almost always means game. If you are too slow you will lose the game. Maze of ith might help you out a bit here.

vs Zoo:
Start blasting their lands and you should be fine. Maze of ith takes care of anything that gets through. They might be too fast, but you still have a decent chance here.

vs Workshop:
Not tested, alough i think this might be an average matchup. They do have a speed advantage, but if you can get a maze or two into play you should be fine. Try living wish for uktabi orangutang.
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j_orlove
Guest
« Reply #5 on: March 01, 2003, 06:54:45 pm »

Where is the Drop of Honey? It's green's "best" creature removal.  
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