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Author Topic: Need help with counter/burn  (Read 924 times)
Anonymous
Guest
« on: March 09, 2003, 11:08:53 am »

Creature:
2x morphling
1x masticore

Counterspells:
4x counterspell
4x force of will
4x manaleak

Search:
1x merchant scroll
1x mystical tutor
3x brainstrom
3x impulse
1x fact or fiction

Destroy and Burn
3x nevinyrral's disk
4x lightning bolt
4x incinerate

other
1x misdirection
1x time spiral

lands
4x volcanic island
4x mishra's factory
1x stripmine
4x wasteland
2x mountain
7x island

I need some serious tips for this deck.

can anybody help me??

Greetz Kees van Schijndel, Z-M@nn
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Anonymous
Guest
« Reply #1 on: March 09, 2003, 02:42:32 pm »

The obvious card that springs to mind with a deck like this is Fire/Ice.

Nevinyrral's disk, if enchantment destruction is absolutley compulsary i can understand but your deck is packing 12 counters to handle any gobal enchanments that would screw you sideways. Powder keg is more effecient and faster in a deck like this for creature and artifact removal
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Puschkin
Guest
« Reply #2 on: March 09, 2003, 03:25:54 pm »

You would get more and better help if you provided us with more info, for example what other decks are popular in your area, etc. If possible avoid throwing around with nothing but a decklist.
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Anonymous
Guest
« Reply #3 on: March 09, 2003, 04:51:14 pm »

favourite deck in my area:

gro-atog
nethervoid/suiblack
keeper
Zoo

My problem is that i keep losing of decks that are fast, such as Zoo and suiblack

Keeper and nethervoid isn't a problem. Sometime gro-atog is a problem.

so...
i need a good sideboard, and some tips to make my deck a bite faster againt zoo and suiblack
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Anonymous
Guest
« Reply #4 on: March 09, 2003, 10:21:27 pm »

i just played a counter burn deck in a type I tournament.

they deck ran:
4 force of will
4 mana drain
4 disks is a must
4 mishras factory
4 fairie conclaves
1 rainbow efreet
i also think he ran 4 powder kegs

it killed me and i was playing control U/w
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Puschkin
Guest
« Reply #5 on: March 31, 2003, 04:28:14 pm »

That looks more ike an Landstill deck than counter-burn. As in "Where is the burn"?

The biggest problem of counter-burn is to get card advantage as counterspells and burn spells are usually 1-for-1 solutions. Extended versions of counter-burn included Hammer of Bogardan, Shard Phoenix and Forbid with either the Phoenix or Squee to get card advantage.
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Anonymous
Guest
« Reply #6 on: March 31, 2003, 04:44:41 pm »

Powder keg is definitely better than disk, especially against the faster aggro that you are having trouble with.  What type of Zoo decks do you face?  If they are the ones packed full of untargetables your burn will do little good against them.  I'd like to help more, but i have to go.  I'll try to post again later.
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Anonymous
Guest
« Reply #7 on: March 31, 2003, 05:38:17 pm »

Z-M@nn,

If you are having problems with controlling sui black, you might consider adding a burn or two to counteract that. In case it slipped your mind, good Sui tends to run Phyrexian Negator, which can be used as a board clearer if you target it with lots of fast burn. Additional burn also tends to help against stompy, as no stompy player likes wasting a forest on a Rogue Elephant, only to see you slap a bolt on his 3/3 behind (responding to growth spells is the key). Maybe you should consider adding Chain lightnings to help you deal with the fast tempo of Sui decks (even though they are sorceries, they cost one red). Eight one cc bolts should help you deal with their beaters and hyppies that pass through your counters, and you can save your counters for better targets if you've got a fistful of bolts vs. a Negator or even a Nantuko.

When the Zoo match comes up, you might be facing a different story...
Their untargetable creatures can cause you a world of frustration if you are stuck with incinerates and bolts with NO worthwhile targets (excluding your opponent, of course  ).  Mass/quick removal is obviously the better option here. I'd go with Kegs immediately over anything else, as an early keg is better than Nev's Disk in the long run. Both the Keg and Disk are Naturalizable, so it's not like that matters at all, and without a Sol Ring (where is he, by the way?) you are less likely to be able to respond quickly to a mad Zoo rush with a Disk anyhow. As long as you can play an early Keg against Zoo and back it up with counters and a tid bit of burn for their slip-throughs, you shouldn't have too much of a problem with controlling the tempo of the game from there (especially if you have multiple Kegs at hand).

I like the idea of trying a Fire/Ice in the deck somewhere...
If nothing else, maybe it deserves a sideboard slot at best, but it can buy you a crucial turn (or several turns) against Gro-A-Tog if they try to combo you out with a Berserked Tog or Dryad.

About your mana base, you might want to include, in some small form or other, mana acceleration. It doesn't matter too much how you do it, so long as it works with your deck and helps you win more games. Perhaps adding a Sol Ring and maybe even a Mox Diamond are good choices here, as they can make the difference when you are playing against a Zoo rush or even an unlikely Sui beatdown. First turn Kegs are usually a good thing, so why not make it all the more likely?
Heck, maybe even a Lotus Petal would pull it's weight here, what do I know? It IS your deck.

Lastly, there's the sideboard. While I don't consider myself the best SBer ever, I think that there are probably a few shoo-ins for your board.

1. Red Elemental Blast/Pyroblast: They help you against blue counters, and lend a helping hand in the Gro-A-Tog match-ups as well.

2. Powder Keg: add another or two here, depending upon how many you maindeck.

3. Blue Elemental Blast: Just in case.....

4. Fire/Ice: If you decide not to maindeck it, it can be brought in against GAT and even Sui.
 
5. ?Anything Else? (Masticore might be here)

That's it for me,  I gotta use the waste disposal unit.
I'll try to check back later...      
                           Peace out!
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