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Author Topic: I recently played in an extended tournament, piloting Dee...  (Read 872 times)
xzero
Guest
« on: November 30, 2003, 05:34:43 am »

I recently played in an extended tournament, piloting Deep Dog to a 5-1 second place finish, losing to the good ol' cookie monster. It was only then that I realized the true power of the Isochron. Resolved scepter can just randomly win games. As such, I think unpowered control (or in my case, semi-powered) can make a showing. In a nonpowered meta, Scepter Tog would just make a schooling.

Mana (20)
4 Polluted Delta
1 Flooded Strand
4 Underground Sea
4 Volcanic Island
6 Island
1 Sol Ring

Card Drawing (8)
4 Brainstorm
4 Accumulated Knowledge

Tutoring (6)
2 Intuition
1 Demonic Tutor
3 Cunning Wish

Removal (5)
3 Fire/Ice
2 Diabolic Edict

Uber-Broken (4)
4 Isochron Scepter

Win (4)
3 Psychatog
1 Yawgmoth's Will

Counters (13)
4 Force of Will
2 Misdirection
4 Counterspell/Mana Drain
3 Mana Leak

Sideboard (15)
2 REB
2 BEB
1 Fire/Ice
1 Diabolic Edict
1 Counterspell/Mana Drain
1 Fact or Fiction
1 Rack and Ruin
1 Shattering Pulse
1 Stifle
4 Metagame Slot

20 Mana might seem a bit short, but it seems to work for me. 20 cards can be imprinted on the Scepter. Power and drains can be added as needed (I have Sapphire, Walk and 2 Drains).
Suggestions wanted! I love Psychatog and the brokenness of the Scepter.
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blue_negator
Guest
« Reply #1 on: November 30, 2003, 05:54:46 am »

I've actually recently put together a GAT w/ scepter after being inspired by Stephen Houdlette's strong finish at waterbury.

I think if you are just playing tog you might want to put in a bit more land since tog/hulk is slower then GAT.  Also 4 scepters might be a bit much.  I personally play three and so far it's been working pretty well.  I don't think you need to play edicts mainboard.  If you were to play spot removal i think terminate might be better. Also, I don't think intuition is that great unless you run both ak and deep anal.
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