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Author Topic: Well, I entered another Magic-League Type 1 Tournament to...  (Read 873 times)
Thissa
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« on: December 05, 2003, 10:27:34 pm »

Well, I entered another Magic-League Type 1 Tournament today (I am Jenneke there), with around 52 people. I loaded up the gayness:

MD:
9x Island
4x Faerie Conclave
4x Mishra's Factory
4x Wasteland
1x Strip Mine
1x Mox Sapphire

4x Flying Men
4x Cloud of Faeries
4x Rootwater Thief
3x Waterfront Bouncer
3x Gilded Drake

4x Force of Will
4x Standstill
4x Curiosity
3x Null Rod
2x Misdirection
1x Time Walk
1x Ancestral Recall

SB:
3x Energy Flux
3x Maze of Ith
2x Suq-Ata Firewalker
2x Blue Elemental Blast
2x Chill
1x Null Rod
1x Waterfront Bouncer
1x Stifle

Round 1: Isochron Scepterish deck played by necian

Game 1: He plays a bunch of artifact lands, but I play a Null Rod. He concedes.

Game 2: I begin to set up my board position, setting up a Waterfront Bouncer defense with a Gilded Drake in my hand because from the first game it seemed like he was playing some sort of Affinity. He drops an Isochron Scepter with an Orim's Chant on it though, and I boarded out my Misdirections so I have no chance of breaking the lock, and I scoop this time.

Game 3: I deny him mana in the early game via Wastelands, and then I drop Energy Flux and a Null Rod shortly afterwards. That's pretty much game...

Round 2: Miracle-Gro played by Wiewor

Game 1: He mulligans down to 4, but manages to get past all my defenses with 3 Dazes protecting the two Werebears he drops with Threshold. I never see a Waterfront Bouncer, and he manages to kill me.

Game 2: He allows me to get ahead of him tempowise by using two Dazes in sucessive turns to stop me from playing a Standstill and then a Rootwater Thief. By this time I have two Wastelands which prevent him from playing anything as he never gets a third land. I beat him down with Manlands.

Game 3: This time I draw 3 Wastelands, but he finds two Moxen. Sometime in the middle of the game I get the Waterfront Bouncer-Gilded Drake combo on him, and I proceed to win.

Round 3: Rectal Agony played by z0|dRuL3z

Game 1: I put up a very strong fight and force him to use his first Tendrils before he can kill me because he is too low on life to use his Bargain. But next turn he is able to go off...

Game 2: I Wasteland away his black sources and he is left with a lot of colorless artifact sources. I am able to beat down for the win here.

Game 3: Well, in his time zone it was much later than it is now. He makes a bunch of play errors here because of that... after Tutoring for a Yawgmoth's bargain, instead of tapping his Tolarian Academy for 2, then sacrificing his Black Lotus, then tapping his Mox, he sacrifices the Lotus first and cannot play his Bargain. He is forced to play a Necropotence, and then forgets that I have a Faerie Conclave out and can deal 3 damage. So he Necro's down to 2 and I win. He realized his mistake afterwards though, but he was a very good sport

Round 4: IsoKeeper played by (blanking out)

Game 1: He gets down a 3rd turn Isochron Scepter with a Counterspell, but he doesn't have enough untapped to counter either of the two Rootwater Thieves I drop next turn. I remove all of his win conditions the following turn.

Game 2: He drops a very early Isochron Scepter with... Mystical Tutor. I drop a Null Rod, and then a Rootwater Thief. I again remove all of his win conditions which he had failed to draw, and end the game shortly after.

Round 5: Bye.

This is the Top 3, and I'm lucky enough to get a bye.

Round 6: Italian Tendrils played by Negator88

Before I describe the games, I want to talk about this deck. It's cool. Really cool. This tournament was post bannings, but this deck still managed to be incredibly broken. It was, of course, a lot slower, but it was still crazy cool.

Game 1: He spends a few turns building up his power and Duressing away my Force of Will until he gets a Bargain into play and Storm's up a win.

Game 2: I make one crucial play error here, instead of going Ancestral Recall - Time Walk I just drop my Energy Flux (this is after he has a lot of artifacts on the board). I realized what I should've done just after I dropped the Energy Flux, but it was too late. Fortunatley I won anyway though, as after he Bargained himself to 1 and Memory Jared, I Force of Willed his Wheel of Fortune and had a creature on the board for the win.

Game 3: After Duressing away my Force he plays with himself for a bit, getting a turn 2 or 3 kill (I'm a bit too traumatized to recall exactly when).

So for 2nd place I get 1500 Sharkshares.... which is about enough for 1 booster pack on Cardshark.com. Wow. 1 whole booster pack. That's 15 shiny, new, cards....
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