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Author Topic: mana        1 Mox Diamond   &nbs...  (Read 1583 times)
.Ix
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« on: December 06, 2003, 02:08:28 am »

mana
        1 Mox Diamond
        1 Tolarian Academy
        1 Sol Ring
        1 Mana Vault
        1 Grim Monolith
        3 Mountain
        4 City of Traitors
        4 Ancient Tomb
        4 City of Brass
        1 Lotus Petal
        4 Great Furnace

creatures

        3 Masticore
        4 Metalworker
        3 Myr Enforcer
        4 Juggernaut
        4 Goblin Welder


control

        4 Tangle Wire
        2 Winter Orb

other

        4 Lightning Greaves
        1 Tinker
        3 Chromatic Sphere
        1 Voltaic Key
        1 Memory Jar
        1 Wheel of Fortune

the main battle plan is to drop the big guys ASAP, but this deck can play Aggrocontrol with Tangle Wires and Winter Orbs... it's pretty friggin fast. the luckiest plays i've had look like this:

Turn 1: Ancient Tomb, Greaves, Go.
Turn 2: Metalworker, show hand, Drop big guys, attack, go.

the usual turn 2s are Big guy + something else, but if that doesn't happen, you'll usually get a Tangle Wire control game down.

my metagame is unpowered, so i'm usually MUCH faster than they are.  
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rogueplayer11
Guest
« Reply #1 on: December 06, 2003, 10:33:28 pm »

Some sort of card draw/search in addition to memory jar would be useful.  Some possibilities include mind's eye, grafted skullcap, and gamble.
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Comrade Seraph
Guest
« Reply #2 on: December 06, 2003, 11:48:43 pm »

Yeah, but what happens if they go "T1, waste your tomb" or "T2, swords/fire your metal worker in response to greaves equipping"? I'm not saying the deck isn't good but in a meta with any degree of serious control this deck is going to have problems - the unpowered keeper I have would smack it down, yet keeper is a good match-up for many other builds of artifact aggro (and unpowered, all the more so). If your meta is pretty scrubby and you're mostly wasting sligh and fires, this list is cool - but even then, chalice x4 at very least could be highly useful.

You might want to look at some of the budget slaver discussion in the Workshop list, the work is still rough but it can hold against aggro and has a much better game plan against control.
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BreathWeapon
Guest
« Reply #3 on: December 07, 2003, 05:03:20 pm »

For budget Workshop decks, Lightning Greaves is a god send. The deck looks pretty strong, have you decided to ignore Ankh/Pillar MD or SB? Where's Su-Chi?
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Toad
Crazy Frenchman
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« Reply #4 on: December 08, 2003, 05:02:35 am »

The four Cities of Brass should really be Volcanic Islands instead. I'm not sure the blue splash for Tinker only is really worth it. Fire/Ice is a nice call in an unpowered scrubbish metagame, but as scrubs often plays with fatties, Lightning Bolt is probably better.

Have you considered Neurok Hoversail ? It can be cool in an unpowered aggro oriented metagame. Flying Juggernauts are real beatsticks  
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