Crater Hellion
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« on: December 14, 2003, 04:13:53 pm » |
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I've been thinking about mono blue control right now for a number of reasons. The first of them is sort of a paradox- Blood Moon. This deck is (obviously) inherently better vs. this hate card than Keeper is, but it might also be weaker than U/R control because it can't actually run the 'Moon itself, not to mention maindeck Fire and Ices. Can Back to Basics make up for this effectively? Scepter seems to make the deck much stronger than it ever has been, but that unfortunately isn't saying a whole lot as mono U hasn't really been a top-notch deck, well, ever.
Here's a rough sketch of a list:
4 Counterspell 4 Mana Drain 4 Force of Will 3 Mana Leak 2 Stifle 3 Isochron Scepter 3 Brainstorm 4 Accumulated Knowledge 2 Powder Keg 1 Ancestral Recall 1 Time Walk 1 Mystical Tutor 1 Fact or Fiction 2 Cunning Wish 1 Fire/Ice 1 Morphling 1 Sol Ring 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 4 Wasteland 1 Strip Mine 1 Library of Alexandria 7 Island 4 Blue Fetchlands SB: 1 Swords to Plowshares SB: 1 Fire/Ice SB: 1 Shattering Pulse SB: 1 Stifle SB: 3 Tormod's Crypt SB: 3 Back to Basics
As it is, I have a few qualms with my list. I would like to run at least one more mana source, possibly 2. I've never run a 61-card deck before, but I'm not sure if I would mind it in this case. Wishes are obviously nuts, but with the inability to effectively use a lot of staple wish targets outside of imprinted on a scepter, I'm not sure if they are even worth running. Also, the kill is Morphling and it's.. Morphling. Stifle is huge and I'm really liking it so far, and the same goes for the Mana Leaks. Standstill is something I considered, but from there I started taking it in the direction of a certain Hadley-winning deck I entirely do not enjoy in any way.
So let me know what you think- card suggestions would be OK although I've probably already considered most of the viable alternatives.
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Gilberry
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« Reply #1 on: December 14, 2003, 04:34:20 pm » |
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If you don't want to play a U/R version than you might need to find a new kill. As a mana source you could try a grim monolith (with a power artifact and a stroke of genius + braingeyser you could use it as another kill but I don't recomend it). Another morphling could be enough. Tinker might also be nice in the deck and could allow you to bring out a scepter or powder keg if needed. Mono U is a nice concept but for me its a little too fragile.
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Crater Hellion
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« Reply #2 on: December 14, 2003, 04:41:30 pm » |
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But the entire reasoning behind the deck is that it's more solid than multicolor U-based control. Power Monolith is kind of a janky kill I haven't touched in a long time, but I'll try it out I guess.
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Gilberry
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« Reply #3 on: December 14, 2003, 05:00:41 pm » |
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Mono U is mana solid but it is often over powered. Even with 11 draw spells and 17 counters a clever opponent will be able to get something past you, and even two 2/2 creatures can defeat a mono blue build before the morphling comes out. Scepter is a great addition to the decks and you might even want to add a 4th one. If you can scpeter a fire/ice you add the needed removal to take care of fish decks and other weak creatures.
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Jakedasnake
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« Reply #4 on: December 14, 2003, 06:10:37 pm » |
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This is the build that I've been running to moderate success. However, the deck just can't compete. It loses almost nothing and gains almost everything through adding red.
Anyway, this is what I've been playing:
3 Counterspell 4 Mana Drain 4 Force of Will 4 Mana Leak 3 Stifle 4 Brainstorm 4 Impulse 1 Intuition 4 Accumulated Knowledge 3 Oblivion Stone 1 Ancestral Recall 1 Time Walk 1 Morphling 2 Mishra's Factory 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 3 Wasteland 1 Strip Mine 1 Library of Alexandria 6 Island 5 Blue Fetchlands
The sideboard is pretty standard. Anyway, the concept is pretty simple. Counter everything they got until you win. Stifle is a beast, and Oblivion Stone is the chosen mass removal. It's easy to drain into, and when you need to you can blow it right away, where Disk can do no such thing. Lots more search was added, because you NEED a counter every turn. Mishra's Factory are excellent, but not when BtB is in play. However, it shores up the aggro matchup.
However, U/R is just soo much better, it's not even funny.
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Godot
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« Reply #5 on: December 14, 2003, 06:44:28 pm » |
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I thought people reported having success with the islandcyclers (in that monstrous thread a few months back). have these fallen out of favor after more testing?
also, jakedasnake: cant you find room for the 4th wasteland or are you more comfortable with 3? I would think the fourth would be most useful? And is the 1 Intuition all that great? Seems to me, with 4 Brainstorms and 4 Impules that the Intuiition isnt all that useful and could be better served as the 4th waste.
cratheellion: have you tested impulse vs. brainstorm? in mono-u i think impulse is definitely the way to go.
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