xrizzo
Guest
|
 |
« on: December 13, 2003, 06:30:09 pm » |
|
Many recent decks have been running Stifle maindeck. There are so many good reasons to do this, but quickly, lets looks at a short list of uses for Stifle:
- strong against Long.dec and other storm based decks – mainly tendrills and mind’s desire - stops pernicious deed, memory jar, powder keg, academy rector, smokestack, and illusions of grandeur - stops Dragon.dec - saves your land from wastes - messes with their mana base when they use fetches (who doesn’t?)
There is nothing new there, but importantly, Stifle significantly helps your winning percentage against many top decks right now.
Combo: Dragon and Long (both much improved with stifle) Control: GAT, Hulk, UR Scepter… All use fetchlands, and many other rogue decks are adding 1x Pernicious Deed for a reset button… Prison: MUD, stax… helps against Memory jar, and smokestack. Is somewhat weaker here, but stopping Memory Jar’s recursion is very important. Even just 1 stifle of a jar activation could mean the difference between winning and losing. Aggro: This is the weakest archtype for stifle, yet luckily these are the weakest decks at the moment.
Look, I realize this doesn’t necessarily cover your favorite deck, but stifle is a great option after the standard 4x Mana Drain, and 4x Force of Will.
The main point of this post is to converse about finally replacing your X Wasteland slots with X Stifle slots for added versatility.
This is only an option for blue based decks, but remember Stifle is one blue mana, pitchable, and completely replaces the functionality of Wasteland and more.
Wasteland cannot get your opponents fetchies, and cannot always protect your duals from their wastes. (unless they tap the waste for mana) Instead of diluting your mana development with colorless lands, you can use the heavier reliance on blue spells to run more basic islands and the increased versatility to protect against other troublesome matchups.
Early game, a control deck wants to establish its mana base as the first step in gaining control… stifle will help protect each of your important early blue duals. It will also help in the control mirror in messing with their mana development. The uncounterable nature of Wasteland is good, but at the cost of a land drop early on. You need to get drain mana up as quickly as possible, and screwing with your opponents mana before you can drain is a waste of resources. Your opponent will not blow a counter on this spell is often not an option because it can be played after your first turn. (you would actually rather the use of a pitch counter, but few players will actually do this)
A smart player might only activate his fetchland end of turn when you use brainstorm instead of the stifle, but hey, you just timewalked in many ways.
In the mid game, the stifle can still shape the games mana development in your favor, but it now can be used for so much more. It can prevent a turn 2/3 combo win quite easily, it prevents a comeback ‘reset’ from pernicious deed, gains you permanents from not paying a smokestack ability, and generally is a useful 2nd tier answer to activated abilities. (for one blue mana)
Late game, the stifle is practically strictly better than wasteland. Think about how many times you needed your 4th waste effect? How much better does added protection against jar activations, which would otherwise be uncounterable, sound?
Lastly, if you are playing against a deck with no fetchies, wastes, or activated abilities, then you can shuffle it back in with brainstorm and your protected fetchies.
I have some experience running decks with the stifle for wasteland switch and have been happy with it. I would love to know what others think.
|