The following is a quote from a post that a brand new basic/newbie Forum member made yesterday. He was torn apart by members of the community and his thread was closed.
I don't know him, but i was ashamed to see the responses that he got from more experienced players. IMO, players with some time in the trenches should be sharing the "why" and "why not" of certain strategies, rather than crushing the life out of an excited new member.
With that said, I'm going to repost his deck list (without the caps lock...), and go over some why/why not for the deck that is GAT.
ShorinRyu12 said:
Quote
OK we all know how good Fastbond works with Future Sight. So here is a decklist that completely abuses those two effects and makes Mr. Teeth and Quirion Dryad (edited) some pretty huge "Hulks".
CREATURES:
3X Psychatog
3X Quirion Dryad
COMBO:
4X Horn of Greed
4X Exploration
1X Fastbond
3X Future Sight
SUPPORT SPELLS:
4X Duress
4X Brainstorm
4X Slight of Hand
1X Berserk
1X Tinker
1X Crop Rotation
1X Ancestral Recall
1X Time Walk
1X Regrowth
1X Demonic Tutor
1X Mystical Tutor
MANA:
1X Black Lotus
1X Mox Sapphire
1X Mox Emerald
1X Mox Jet
1X Sol Ring
4X Underground Sea
4X Tropical Island
4X Undiscovered Paradise
3X Bayou
1X Tolarian Academy
Definately NOT a top 4 Tourney deck, but a lot of fun to play with. Goes off like 4th turn on average. Also good for playing "Overkill Ante".
Note to ShorinRyu12: Your deck only has 59 cards. You need to add one (it looks like you forgot to add Library of
Alexandria).
First off, anyone just learning to play GAT needs to study the deck as it is played in high level tournaments. This is
because there are cards that belong in the deck, and other that don't. Some of these inclusions/exclusions are obvious
and some are subtle, and some are choices you have to make based on what you see at your local tournaments.
Read the following threads in their entirety. Don't just skim them--
study them. I would have posted a link to a
GAT Primer, but there isn't one. These links are essentially the GAT Primer that exists.
http://www.themanadrain.com/cgi-bin....tog+gathttp://www.themanadrain.com/cgi-bin....gat;st=0
http://www.themanadrain.com/cgi-bin....tog+gathttp://www.themanadrain.com/cgi-bin....5;st=20http://www.themanadrain.com/cgi-bin....83;st=0http://www.themanadrain.com/cgi-bin/ikonboard.cgi?act=ST;f=1;t=12026http://www.themanadrain.com/cgi-bin....;hl=gathttp://www.themanadrain.com/cgi-bin....8;st=20ok, that's enough. When you're done studying those, you should have a solid understanding of what's going on.
The following thread lists the builds that are winning in recent tournaments:
http://www.themanadrain.com/cgi-bin....05;st=0...and here is the deck that took 2nd place out of 110 people. I have arranged the cards so you can see the
functionality of the cards listed, rather than their color:
Waterbury, TMD Open, 110 people 11/16/03
played by Ben Taraskevich, 2nd Place
GAT
//Kill Mechanism
2 Psychatog
4 Quirion Dryad
//Counter Ability
4 Counterspell
4 Force of Will
2 Misdirection
3 Duress
//Draw Engine
4 Brainstorm
4 Accumulated Knowledge
1 Gush
1 Time Walk
1 Ancestral Recall
//Search Engine
1 Vampric Tutor
1 Mystical Tutor
1 Merchant Scroll
2 Cunning WIsh
1 Demonic TUtor
//Recursion
1 Yawgmoth's Will
1 Regrowth
//Reset-Emergency Button
1 Pernicious Deed
//Acceleration
1 Black Lotus
1 Mox EMerald
1 Mox Saphire
1 Mox Jet
//Defense Against Various Power Lands
1 Strip Mine
//Extra Draw Engine
1 Library of Alexandria
//Basic Lands vs. Blood Moon and Back to Basics and Wastelands
2 Island
//Supporting Color
4 Tropical Island
4 Underground Sea
//Get What You Need, Defend Against Wastelands, and Reshuffle Your Deck
1 Flooded Strand
4 Polluted Delta
//Built so that many of the cards can be fetched with Cunning Wish from the Main Deck. This is called a "Toolbox
Sideboard"
Sideboard:
2 Naturalize
1 Annul
1 Zuran Orb
2 Coffin Purge
2 Null Rod
1 BEB ("Blue Elemental Blast")
1 Stifle
1 Berserk
1 Pernicious Deed
1 Hurkyl's Recall
2 Smother
It's not my intention to write a primer! I want to explain why some of the cards in ShorinRyu12's list are not used in a
typical GAT build, and why others are. If you read through the threads I listed earlier, you may already have figured
some of this out, and you can go read something else.
Here is Shorin's kill mechanism:3x Psychatog
3x Quirion Dryad
Many of the current GAT decks are running 3 Tog's, but the tendency is leaning towards running only 2. As for Quirion
Dryad's, you really want to be running 4. Since the restriction of Gush, Tog's are weaker in this deck. If you want to run more Tog's, then you need to run a Hulk deck.
Lets look at Shorin's "Combo":COMBO:
4X Horn of Greed
4X Exploration
1X Fastbond
3X Future Sight
In essence, this is a Turbo-Nevyn engine (see
http://www.themanadrain.com/cgi-bin....turbo+l for a
recent build), but adds Future Sight.
Future Sight allows you to see the card on top of your library, and play it as if it were in your hand. This makes cards
like Vampiric Tutor, Mystical Tutor, and Fastbond "broken". If Fastbond is on the board with Future Sight, you can put lands into play if they are revealed by Future Sight.
Shorin is trying to use Exploration ("you may play an additional land this turn...") as if they are the same as Fastbond, looking for the acceleration that the Future Sight/Fastbond combo gives. Then he is using Horn of Greed as a draw-engine that attempts to abuse the extra lands that are played. This isn't really a "Combo"--it's a draw engine.
Unfortunately, in a GAT build, Future Sight is slow to get on the board (especially with GAT running 21 mana sources or fewer), and if you have more than one in the deck you will find that the are sitting in your hand. You will wish that you had something else to play, especially when you're getting rolled over by a Mishra's Workshop based deck, a Dragon Deck, a Long's Burning Tendril's deck, etc. In the meantime, you will lose the game. This means that Shorin's draw-engine is not optimized.
This is also one of the reasons that GAT players who run a Future Sight will also run 4 Mana Drains. Additionally, the
amount of search capability (by way of Tutors) helps the current decks get what they need when they need it, so multiples of some cards are not required.
The bottom line is: Future Sight and Fastbond can work in GAT if you run one of each (Fastbond is restricted anyway) and support them with Mana Drains. The other cards in Shorin's draw-engine should be removed in favor of something else, most notably Accumulated Knowledge.
Now look at Shorin's Support Spells:4X Duress
4X Brainstorm
4X Slight of Hand
1X Berserk
1X Tinker
1X Crop Rotation
1X Ancestral Recall
1X Time Walk
1X Regrowth
1X Demonic Tutor
1X Mystical Tutor
Duress, Brainstorm, and Sleight of Hand are all excellent. They are disruption, draw, and growth for the Dryad. Some GAT decks used Opt instead of Sleight of Hand, which you would have read about in the threads given earlier.
Gush is missing from the deck. This is a mistake. In almost ALL of the current winning decks, Gush is still run in the
main deck. Some decks put it in the Sideboard, and use Cunning Wish to go get it.
Berserk belongs in the Sideboard in favor of Cunning Wish. Do not underestimate the flexibility and power of Cunning
Wish! There should be no less than TWO in the main deck, and many players advocate 3 as the minimum number. This is a tutor-style card that can get you a win condition (like Berserk) or something that will save your game (like getting a
Coffin Purge vs. Rector-Trix or Rector-Tendrils).
Tinker does not belong in this deck. It's a tutor, but is normally used for fetching Memory Jar. GAT never runs the
type (or number) of artifacts that would merit running Tinker.
Crop Rotation is part of Shorin's draw-engine, probably looking to fetch Tolarian Academy for mana generation while
drawing cards from Horn of Greed. It does not belong in this deck. Also, Tolarian Academy is very weak because of the
small number of artifacts in the deck. It should be dropped.
Ancestral Recall, Time Walk, Demonic Tutor, and Mystical Tutor are pretty standard in any GAT build. They should stay.
Regrowth is still a coin-flip for many GAT players. There are some people who think it belongs in the deck, and others
who think it is weaker with the loss of Gush. It can stay if you like it.
Shorin's mana base:1X Black Lotus
1X Mox Sapphire
1X Mox Emerald
1X Mox Jet
1X Sol Ring
4X Underground Sea
4X Tropical Island
4X Undiscovered Paradise
3X Bayou
1X Tolarian Academy
The Lotus and Moxes belong in the deck, as do the Underground Seas and Tropical Islands. As mentioned before, the Tolarian Academy needs to be dropped.
Sol Ring is questionable. Many GAT players are using it for acceleration. I personally think it can be dropped in favor
of a Strip Mine.
Shorin is running 3 Bayous in order to support the amount of green that his build runs. The biggest problem here is that
GAT shouldn't be running the green cards that he has chosen, for reasons described earlier (and as seen in the links
provided). The Bayous and Tolarian Academy should be replaced by Fetch Lands, typically 4 Polluted Delta's. The GAT builds that win usually have no less than 5 Fetch lands, with the 5th one being a Flooded Strand. These let you get any color that you need.
The Undiscovered Paradise's are interesting. Since these bounce back to your hand, the thought here would be that they can be used to pitch into the Graveyard to pump a Tog, and with Fastbond/Exploration could be played again if needed (along with another land). This is a Turbonevyn strategy, and should be avoided here. If you are planning on using a Turbonevyn engine, you will need to run 1 or 2 Zuran Orb's, and you end up playing Turbonevyn (which is tuned and proven). The Undiscovered's should be removed in favor of 1 Fetchlands, 1 Library of Alexandria, and 2 Islands (remember we added 4 Fetchlands a second ago, when we pulled the Bayou's and Tolarian Academy). This would give five fetchlands. Basic Islands are very strong. They are insurance against Wastelands, Blood Moons, and Back To Basics. There should always be at least one basic Island in GAT.
Cards that are MISSING from the build:Whenever you run black in a deck, Yawgmoth's Will needs to be in it. This card is simply one of the best cards ever printed in the game.
Gush needs to be in the deck. If not in the main, then in the sideboard.
Some GAT builds use Fact or Fiction in the Sideboard, and use Cunning Wish to get it. I don't run it, but it is a viable option.
Merchant Scroll and Vampiric Tutor can be used, and should also be considered, though there is debate amoung players as to their strength.
Many GAT builds are now running 1 Pernicious Deed in the main deck. This is used as a "reset" button when things go wrong, or to gain advantage when the opponent has taken the lead. Clearing the board, and then dropping cards that you have been holding back, can often turn the game when played correctly. Not everyone uses Pernicious Deed, but I have seen it win games that should have been lost.
Library of Alexandria absolutely belongs in GAT. This card is standard. It is what we call a "Broken" card, because it's benefits far outweighs it's "casting cost" AND it's a permanent source of card advantage (in the way of an extra draw).
The SideboardThe sideboard is an important consideration, even more so if you are running Cunning Wish in your main deck. You want to be able to go get cards that can gain advantage for you, or save you from certain death, or both. The "Toolbox" sideboard gives you this, but you must run no less than 2 Cunning Wishes.
I hope this helps.
--Dave.\n\n