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Author Topic: Mono-Black Hatred  (Read 3501 times)
kuwv
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« on: January 31, 2004, 11:55:03 am »

Hello This is the current monoblack deck that I have. It uses Haterd for a second or fifth turn kill and I am posting it up for crituque because I'm thinking about playing it at a local shop, where I go to draft, just to humilliate this newb that is acting like an ass. I was thinking that it would be a good experience for him to face mono-black-sui.

Creatures:
4x Phyrexian Negator
4x Duathi Slayer
3x Festering Goblin

Control:
4x Hymn to Tourach
4x Duress
3x Diabolic Edict
2x Contagion

Huh?
2x Hatred
2x Cursed Scroll
1x Vampiric Tutor
1x Demonic Tutor
1x Demonic Consultation
1x Necropotence
1x Yawgmoth's Will

Mana:
20x Swamps
4x Dark Ritual
2x Lake of the Dead

Aggro is the only deck newbs play, and I only have 1x nantuko + it wouldn't be very consistant. So...any help would be appreciated
Thanks
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TylerEss
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« Reply #1 on: February 01, 2004, 01:00:42 am »

If you planning on playing strictly against "aggro", shall I assume you mean "Wait until I topdeck my Verdant Force" aggro? If that's the guy you're gunning for I'd say the discard won't be doing too much to win you games. Swamp-Ritual-Duress-Hymn is a great opening and all, but now your hand is empty, too, and unless you play 4xContract from Below like my wife, it's going to stay that way. Also, you're only running 5 effective copies of Hatred, and two of them give you a "I'll kill you with Hatred... next turn" kind of feeling (Demonic Tutor + Hatred==lots of mana).

Hatred lost a lot of power with the restriction of Demonic Consultation, because you could hold it back until you saw the opportunity to Hate them for the kill, and if it never showed you could Consult up something else more useful. To try to keep with that theme, maybe you'd want a deck with more mana acceleration (Hatred is expensive, you know), tutoring power, and some creature removal. Try building around 4 Hatred and six tutors (DT, Consult, 4xTainted Pact), with Lotus Petal and maybe even crap like Cabal Ritual.

Once when I was bored I built up a Hatred deck that _always_ goldfished Turn 2 with good mulliganing (it was rainbow colored and unpowered and dropped a 1cc creature first turn and hatred for 19 second), but of course all it beat were little wet pets--anybody who played basically any cards at all on their turn made it impossible to win. Hatred is fragile--lean on it too much and it'll break underneath you. It's so much fun to win by throwing that spell at them, but maybe something else would be more appropriate for putting some lamer in their place....like playing against people who act cool, instead. I'd go with that latter route.  Very Happy
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kuwv
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« Reply #2 on: February 01, 2004, 01:52:36 pm »

Wink Your alright, but I think you missed the lakes of the dead. I do like your advice about the atrifact mana, but I have it in a serious deck right now and I'm trying to keep this janky but serious(Hope that isn't confussing Rolling Eyes I would love to add chrome + diamond). What I'm really worried about though is the negators. They can help me plow over but I'm affraid it might lose me more games.  :lol:
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TylerEss
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« Reply #3 on: February 02, 2004, 12:20:44 am »

Not having played negator and hatred in the same deck before....

I'm pretty sure the negators will in fact win you games, because you just go for broke with them. The problem with hatred is that you've got to be able to go unblocked. The problem with negator is that they end up dead before they've dealt 20 damage. Negator and Hatred solve each other's problems.

Turn 1:

Swamp, ritual, negator

Turn 2:
Swamp, take 5, sinkhole

Turn 3:
Lake, attack, (suppose they block with a serendib efreet) Hatred for 14. GG. *shakes hands with opponent*

Sure you don't have any cards in play, but you win, too.

Seriously, though, I'd just play with cooler people instead of teaching someone a lesson. Also, don't worry about whether they'll lose you games... get out and try them.
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psyburat
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« Reply #4 on: February 03, 2004, 03:30:20 pm »

I would personally run 2 more hatreds over one slayer and one swamp.  the faster you can get one out, the faster you can go off.  i understand that you have tutors, but they won't always be there either, and it's best to go 4 of with your kill card
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Dj Nohayritmo
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« Reply #5 on: February 04, 2004, 12:25:19 pm »

I would Drop the festering goblins, and use instead Sarcomancy, also I would drop 2 cursed scrolls and use 2 more hatred instead to improve your chances of a 2 turn kill, and then I would drop the 2 contagion to put 2 Dauthi Horror (you need more creatures if you pretend to win with hatred)
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kuwv
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« Reply #6 on: February 06, 2004, 07:42:47 pm »

Awesome thanks for all the imput. I have been thinking about what everyone has posted and I have decided to shift the deck toward more sickness styed removal. I added to the count of [card]contagion[/card] simply for its ability to be played without mana which is important considering that those creatures can seriously mame me. Also I decided to add 2x [card]drain life[/card] which I can use effectively as a tempo swing. Whether I need to get an opponent into [card]hatred[/card] range or just finish the opponent or a creature off they just do thier job. After alot of consideration I also added gloomdrifter mainly because of random WW pro creatures which this creature has great effect with [card]lake of the dead[/card].

Creatures:
4x [card]Phyrexian Negator[/card]
4x [card]Duathi Slayer[/card]
3x [card]Festering Goblin[/card]
1x [card]Gloomdrifter[/card] Razz  

Control:
4x [card]Hymn to Tourach[/card]
4x [card]Duress[/card]
4x [card]Contagion[/card]
2x [card]Drain Life[/card]

Huh?
2x [card]Hatred[/card]
2x [card]Cursed Scroll[/card]
1x [card]Vampiric Tutor[/card]
1x [card]Demonic Tutor[/card]
1x [card]Demonic Consultation[/card]
1x [card]Necropotence[/card]
1x [card]Yawgmoths Will[/card]

Mana:
18x [card]Swamp[/card]
4x [card]Dark Ritual[/card]
2x [card]Lake of the Dead[/card]

All current card choices are made based on the pool of cards I own and not what I want. Gloomdrifter would probably be exchanged for bane of the living or infest but with untill then I will just deal. I don't have the other 2x [card]hatred[/card] and honestly I don't really want them with [card]necropotence[/card]. I believe that the deck has more consistency with just x2. [card]festering goblin[/card] is proven enough to be both a good source of control and disruption and deserves a spot next to [card]contagion[/card] + [card]phyrexian negator[/card]. [card]sacromancy[/card] is nice but negligiable and the goblin is easy contagion fodder.
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Stijn
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« Reply #7 on: February 07, 2004, 04:09:10 am »

I agree with Dj Nohayritmo , you should drop the Festering Goblins in favor of Dauthi Horrors. That would let you `Hatred-Kill` a lot more.

Is Drain Life a good option for this deck? I doubt it. It seems a bit slow to me, i would either add the festering goblins again, or Strip mine/ Wasteland. They could buy you some time before you swing in for the kill.

And the lonely gloom drifter....

I dont know if it has been good to you, it seems like a total personal choice.
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