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Author Topic: Colossus.dec  (Read 3650 times)
Flurp™
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« on: February 01, 2004, 04:52:58 pm »

First, the list: (unpowered)

Card draw: 10
4 thirst for knowlage
1 fact or fiction
1 memory jar
1 wheel of fortune
1 windfall
2 mind's eye

Tinker: 2
1 tinker
1 mystical tutor (tinker number 2)

Disruption: 7
4 trinisphere
3 mindslaver

Utility: 11
4 goblin welder
4 metalworker
3 lightning greaves

Kill: 5
1 Darksteel colossus
1 platinum angel
2 triskelion
1 Bosh, Iron Golem

Mana: 25
1 sol ring
1 mana crypt
1 mana vault
1 grim monolith
1 lotus petal
4 volcanic island
4 polluted delta
4 city of traitors
3 acient tomb
3 seat of synod
2 great furnace

SB:
3 rack and ruin
3 tormonds crypt
2 jester's cap
4 REB
?

This deck Just tries to win with colossus or one of the other creatures as fast as possible while disrupting the opponent.  It was based on the Extended bosh decks.

Many of the card dont require any explaining, but for the ones that do:

Mystical tutor:  This is just in here so I get tinker more often, with all the card draw and mystical tutor I can get tinker very consistantly.

Tinker: Tinker is not just used to fetch Memory jar in this deck, more often it will get colossus or mindslaver.

Trinisphere:  This card is amazing, It can stop entire decks in their tracks and barly hurts you.  At first I used sphere of restince, but It slowed me down too much, where as trinisphere only slows welders and artifact mana.

Mindslaver: This card can either wreak the opponents entire game or just win it. Mindslaver is an alternate way to win with this deck, by getting a welder/slaver lock.

Darksteel Colossus:  If you can get lightning greaves on this thing its almost a game over right there.  This card is huge, It trample over all sorts of creatures and is increadibly hard to remove.  Swords can kill it but this deck does pach 3 lightning greaves to protect it.

Platinum Angel:  Sometimes I had tinker and couldnt win before they could kill me, Much of the time platinum angel Is just a beatstick, but there have been many games where a lightning greaved angel won me the game.

Artifact lands:  This deck dosent run enough artifacts to fully abuse welder/metalworker, so these help a lot.

Sideboard:  Most of it has worked out well, but it still needs help, any suggestions?


Discuss:
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I can picture in my mind a world without war, a world without hate.  And I can picture us attacking that world, because they'd never expect it.

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Danzig
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« Reply #1 on: February 01, 2004, 06:50:47 pm »

I think if the win condition is Collosus then drop the 2 Trikes and and 2 more Collosus so you can find him.  Twisted Evil
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Team Broken - Waiting for Smmenen to return Dark Rituals since 2004.
Pern
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« Reply #2 on: February 01, 2004, 07:16:00 pm »

Colossus is awesome, but this deck has a few holes.
Null Rod exists, and Trinisphere hardly slows it down.
Shouldn't you have a main deck answer?

How often are you going to have the Colossus Swordsed
in response to equipping him?
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meh.
rozetta
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« Reply #3 on: February 02, 2004, 10:41:00 am »

Quote
How often are you going to have the Colossus Swordsed
in response to equipping him?


Probably a whole lot less than the amount of times you'll have a Metalworker or Goblin Welder swordsed Wink
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Flurp™
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« Reply #4 on: February 02, 2004, 02:34:31 pm »

@danzig: the biggest problem with colossus is that he costs 11 mana so I almost never what to hardcast it, therefore I dont want to draw it too often

@pern:  rozetta answered it pirfectly, welders and workers draw swords, not to mention that I can waist them with slaver or sometimes they dont have enough mana to cast it under sphere.  I frogot to post a side board but it would have 3 rack and ruins in it, I would still like to run a maindeck answer, do you have a suggestion of waht?


This deck tends to get mana flooded, it has 32 mana sources including the metalworkers, I would like to cut 2 or 3 lands but I dont know what to use instead.  I would like either some maindeck answers, more threats, or more disruption.  I have been considering Clockwork Dragon, Karn, Pentavus, or Bosh for more threats.  And Cunning wish or Fire/Ice for answers.

EDIT: I have been testing -1 seat, furnace, and tomb and +1 clockwork dragon, mind's eye, and gamble.
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I can picture in my mind a world without war, a world without hate.  And I can picture us attacking that world, because they'd never expect it.

-Jack Handy
Danzig
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« Reply #5 on: February 02, 2004, 07:17:23 pm »

Quote from: Flurp™
@danzig: the biggest problem with colossus is that he costs 11 mana so I almost never what to hardcast it, therefore I dont want to draw it too often


1 tinker
4 metalworker
1 sol ring
1 mana crypt
1 mana vault
1 grim monolith
1 lotus petal
4 volcanic island
4 polluted delta
4 city of traitors
4 acient tomb
4 seat of synod
3 great furnace

This isn't enoughto hardcast?
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Team Broken - Waiting for Smmenen to return Dark Rituals since 2004.
?ISuck@MTG?
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« Reply #6 on: February 02, 2004, 08:18:06 pm »

Quote
I have been testing -1 seat, furnace, and tomb and +1 clockwork dragon, mind's eye, and gamble.


I play a budgety deck with Clockwork Dragon, and Mind's Eye (this is just a deck I made out of left over card I had) and they are tech as hell, probably better options for the Dragon, but Mind's Eye is really nice Turn 2. You will build so many cards up on it, it's great.
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soujiro the tenken
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« Reply #7 on: February 02, 2004, 08:54:24 pm »

also if they try to swords the collossus while you atempt to equip the greaves, you can weld it into your graveyard and have it shuffled back into your deck. having it shuffled back into your deck is better than having it removed from the game
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Flurp™
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« Reply #8 on: February 02, 2004, 09:28:14 pm »

@Danzig:  Yes, I do have enough mana to hardcast it, but I cant always do it early enough.  It is very possible for me to cast colossus if I get a metalworker into play but its not always possible.  If I could consistantly get 11 mana by turn 4 and still do other things I would run 4 colossuses but I just cant.  Colossus is the main finisher of the deck, I would rather run the triskelions over the colossuses because I can cast them consistantly.

@?ISuckatMTG?:  I compleatly agree about mind's eye, its huge.  It ruins the control players day, and makes windfall and wheel of fortune huge.  I might make room for another one.

@soujiro:  This is true, but most players swords the welders as soon as they come out if they can.


I am wondering about the creature base of this deck, I will go over the creatures and their uses:

Colossus:  This is just my huge finisher, it runs over aggro and with welders and workers to draw swords, and lighning greaves it can be too fast for the control player to handle.  Only need one because you dont want them cloging up your hand in early game.

Triskelion:  Its only a 4/4 for 6 but it is also my creature removal.  It is very useful to get rid of opposing welders and other mana/utility creatures, and its a 5 turn clock.  These are good to have two of because they are utility that I want to consistantly draw.

Platinum angel:  4/4 flyer for 7 is not a great deal, and it can be killed by artifact and creature hate before (or after) its effect kicks in, It would seem to just stall the game.  But this deck runs lightning greaves and welders making this card huge.  after I get greaves on it many decks cant handle it within 5 turns.  Its not always useful, but a 4/4 is good beating, good to have one in the deck.

Clockwork Dragon:  This is the second fastest beats in the deck (second to colossus of corse).  With the amount of mana this deck can produce it can easily stay at a 6/6 or higher throuout the game.  This card is mana intensive but a very good finisher.  This card could be run as a one or two of in the deck, but there might be more efficent creatures for this spot.

Bosh: 6/7 for 8 is not horrible, but with its flinging ability its a good deal.  If nothing else it can just throw itself at the opponent for 8 damage.  I will test this card as a one of instead of the clockwork in the deck.

Karn:  4/4 for with the ability to animate artifacts is a very good deal.  The only problem is that many times I dont have many big aftifacts in play to make this guy a one turn clock.  If I run this it will be a one of instead of clockwork or Bosh.

Pentavus:  5/5 for 7 is not very good.  But being able to split off into a bunch of one ones to be welded away sounds tempting.  If I ran this it would be a one of.

Dragon, Bosh, and Karn all will be compeating for the secondary beatdown slot in this deck.  Pentavus is intresting utility but I am not sure if I have room.
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I can picture in my mind a world without war, a world without hate.  And I can picture us attacking that world, because they'd never expect it.

-Jack Handy
soujiro the tenken
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« Reply #9 on: February 03, 2004, 01:36:54 am »

ok, if they swords welders/metal workers, it makes them use swords, but without worker it will be harder to cast collossus. hey also i would run bosh. flinging a darksteel collossus would be a cool finish aswell.
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Flurp™
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« Reply #10 on: February 03, 2004, 02:30:16 pm »

@soujiro:  Them swordsing welders/workers is a problem, but not too much of a problem for getting colossus out since I rarely hardcast it.  And I have started to run Bosh which is not only a great finisher, but it also saves my creatures from swords.
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I can picture in my mind a world without war, a world without hate.  And I can picture us attacking that world, because they'd never expect it.

-Jack Handy
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