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Author Topic: StarCityGames article  (Read 2211 times)
Razvan
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« on: February 05, 2004, 06:23:51 pm »

Hi guys,
Well, after drudging for weeks on it, getting hit by many speed-bumps, finally got it done. And it's huge.
So let the critique hit me hard! God knows I got demolished last time Very Happy .
-Razvan

http://www.starcitygames.com/php/news/expandnews.php?Article=6633
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Toad
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« Reply #1 on: February 05, 2004, 06:45:32 pm »

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even in a deck like MUD which contains less than half a dozen colored spells

0  Wink
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Smmenen
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« Reply #2 on: February 05, 2004, 07:10:45 pm »

It was a very good, and needed, article,

Well done.

Steve
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snotball007
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« Reply #3 on: February 05, 2004, 09:00:52 pm »

I liked it, very good source for beginner/intermediates to vintage right now. And unlike some articles it covered many decks and also with newer ideas that have come out in the last few weeks/months (trinisphere being the obvious example).

Only annoying thing was all the parenthesis.

Good job, info-packed-action.
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Razvan
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« Reply #4 on: February 06, 2004, 11:09:44 am »

Whoa, thanks Steve.

snotball: I know, the paranthesis is an addiction that's hard to shake. It's kind of funny that you used some in the comment yourself  Very Happy .

I was afraid that the thing was just too humongous, but what can you do... I know, maybe cut it down.

Toad: 0 Wink ? Smile How about the welders?
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« Reply #5 on: February 06, 2004, 12:15:26 pm »

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How about the welders?

There's MUD and there's wMUD.

Good read. My only critique is that you didn't include Tombs/Citys in your Trinisphere simulation thingy.
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Razvan
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« Reply #6 on: February 06, 2004, 12:53:30 pm »

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There's MUD and there's wMUD.


Aaha!

Quote
Good read. My only critique is that you didn't include Tombs/Citys in your Trinisphere simulation thingy.


I can easily. How many of each would you like?
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« Reply #7 on: February 06, 2004, 04:57:45 pm »

I don't think it really matters that much, because it doesn't have a strong bearing on the validity of your point. The major problem is not having the mana to cast Trinisphere turn 1, but rather having the card in your hand.

If I had to give you a number, and I'm not even sure what the norm is, I'd say 4.
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Razvan
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« Reply #8 on: February 06, 2004, 05:50:01 pm »

Old values:

Quote
With 3 Trinispheres, being able to cast it is = 19%
With 3 Trinispheres, not being able to cast it is = 12%

With 4 Trinispheres, being able to cast it is = 24%
With 4 Trinispheres, not being able to cast it is = 15%


New values:

Quote
With 3 Trinispheres, being able to cast it is = 21% (21998/100000)
With 3 Trinispheres, not being able to cast it is = 9% (9394/100000)

With 4 Trinispheres, being able to cast it is = 28% (28212/100000)
With 4 Trinispheres, not being able to cast it is = 11% (11763/100000)


So if you have 3 Trinispheres, you get +2% more, if you have 4, you get +4% more chance (adding 4 of either City of Traitors or Ancient Tomb).

It really becomes strange now, because adding 4 of the 2-mana lands can be difficult in all but MUD. You already have 4 Workshops and 5 Stripmines, so adding 4 more would result in 13 colorless lands. This can't leave too much space for the color mana though.

Quote
I don't think it really matters that much, because it doesn't have a strong bearing on the validity of your point. The major problem is not having the mana to cast Trinisphere turn 1, but rather having the card in your hand.


Well, the odds of having the Trinisphere in your hand can easily be calculated (add both). Something does puzzle me (the chance of getting a Trinisphere opening hand is 39%, as opposed to the 42% i would expect by calculating it using stats. How odd...

I wonder if anyone (other than njx from SCG.com) has tested the Trinisphere out?
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« Reply #9 on: February 06, 2004, 07:58:55 pm »

I'm quite impressed, Razvan. Keep 'em coming, eh? I hope to see you at Untouchables tomorrow!  Twisted Evil
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Different name, same Frenchie!

<3 Toad
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