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Author Topic: [Deck] A new deck in competetive combo . . .  (Read 2624 times)
b_1e1_n
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« on: February 09, 2004, 10:23:43 pm »

"War" V1.0

Mass Murder
3 Replenish
2 Saproling Burst
2 Pandemonium

2 For intuition and not drawing them early.  3 Replenish instead of 4 because, well I originally had 4 and figured I could remove it either for a.) a draw 7, which helps my opponent too much, or b.) impulse.  I decided to remove it for an impulse since I may be searching for more mana or a counter where as I will almost always tutor for replenish or intuition.

Search and Destroy
4 Brainstorm
4 Intuition
2 Impulse
1 Frantic Search
1 Time Walk
1 Ancestral Recall
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor

I wanted more impulses but can only find room for 2.

Reinforcements
4 Force of Will
3 Mana Drain
2 Duress
2 Abeyance

I first wanted to either go 3 duress or 1 abeyance or 4 abeyance but couldn't make up my mind, after playtesting I think 2/2 is probably the best since it works good against combo or counter either way, and abeyance can go against aggro to save me for a turn.

Base
4 Underground Sea
4 Polluted Delta
4 City of Brass
3 Tundra
3 City of Brass
2 Volcanic Island
1 Gemstone Mine
1 Mana Vault
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl
1 Mox Emerald
1 Mox Ruby
1 Sol Ring

The only noticable things here: 0 bazaars, originally I had 4 bazaars, but running 4 sap and 4 pand clutters the deck too much, running under 3 bazaars makes it inconsistant, and running 4 with 2 sap 2 pand makes it not worthwhile in my opinion.  No wasteland or strip, that just isn't the goal of this deck.  No LoA, too slow.  Gemstone mine, the 5th city.

Backup (sideboard)
3 Pyroblast
3 Hydroblast
3 Rack and Ruin
3 Tormod's Crypt
2 Red Elemental Blast
1 Blue Elemental Blast
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Smmenen
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« Reply #1 on: February 09, 2004, 10:25:56 pm »

How in the hell can you justify not running Mana Crypt?  It IS Mana Crypt.

Steve
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The Atog Lord
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« Reply #2 on: February 09, 2004, 10:32:02 pm »

One card that I'm a big fan of is Thirst for Knowledge. I know that you might not have enough artifacts to make it work presently, but they can be worked in. It's great card advantage when you pitch an artifact, and lets you pitch your key enchantments otherwise.
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b_1e1_n
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« Reply #3 on: February 09, 2004, 10:52:19 pm »

-3 Impulse
-1 Gemstone Mine

+3 Thirst for Knowledge
+1 Mana Crypt
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The Atog Lord
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« Reply #4 on: February 10, 2004, 12:34:51 am »

It looks like you're only running 2 Impulses maindeck already. Still, try making those changes, and seeing how things go. The advantage of your deck to, say, Illusions-Donate, is that you only need to resolve a single spell to win the game. The more challenging part is that you need to place two different cards into the graveyard. Thirst is far more helpful than Impulse for that purpose.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
Smash
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« Reply #5 on: February 10, 2004, 12:39:36 am »

Wasn't there a decent "21" deck floating around gencon that used the zar-suqee engine to

a) Outdraw people
and
b) Get the stuff in the yard


Still, you lack a real backup plan (dragon can turn into reanimator if need be), but you have some strong control elements.
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TheFram
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« Reply #6 on: February 10, 2004, 12:46:23 am »

I always have the same feeling when I see a list like this:

Hasn't Bazaar-Squee proven itself to be the draw engine of choice for these types of decks?

And then I look at the deck w/ Bazaar Squee, and wonder, why pay 4 mana for Replenish when you could pay 2 for an Animate? I mean, forgoing style, and just going for the insta-kill, isn't 2/3 >>>>>> 4?

So inevitably, I turn all graveyard oriented or 3 part combo decks into modern Dragon, because it seems to me that dragon is the ultimate evolution of both the 3 piece combo and the Bazaar-Squee engine.

So ultimately, I would have to ask, how do you justify not playing Bazaar-Squee in this deck? And then, if you cannot, why aren't you playing Dragon?

-The Fram
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The Atog Lord
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« Reply #7 on: February 10, 2004, 01:08:55 am »

@TheFram:

You raise some excellent points, comparing this deck to Dragon. While Dragon has many definite arguments in its favor, I suppose that there are a few advantages which this deck enjoys over Dragon. I'm not saying that this deck is stronger than Dragon; rather, I'm pointing out a few advantages which this deck has. This deck won't RFG its permanents when the opponent Stifles its combo, as Dragon does. This deck runs Mana Drain, which most Dragon builds do not. And while Dragon pretty much loses to a well-timed STP, this deck is less hindered by that card.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
b_1e1_n
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« Reply #8 on: February 10, 2004, 12:34:08 pm »

This deck also CAN play without having cards in the graveyard, and doesn't take too much mana to do so.  You can do sap+pand on the board if you don't use the replenish or if your graveyard gets removed.  I also think this deck is more organized, it has more counters, more control, can't be sideboarded against as bad (if Ambassador is force played and StP, dragon is over, if graveyard removal occurs, dragon is over, if the otherdeck outcounters dragon after sideboard, which it usually will, dragon is over, if FoWs are removed for xantid swarms and they are killed, dragon loses to counter, where this deck has as many duresses as most dragon builds and abeyance and more than 1 copy of the kill card).  If replenish is used, then there's only 1 card used to win.

Anyways, here is a Bazaar+Squee version.

"Bazaar Blackjack"

Aces and Jacks:
3 Replenish
2 Saproling Burst
2 Pandemonium

Chips:
4 Intuition
3 Brainstorm
3 Thirst for Knowledge
1 Mystical Tutor
1 Vampiric Tutor
1 Demonic Tutor
1 Frantic Search
1 Time Walk
1 Ancestral Recall

House Cards:
4 Force of Will
3 Mana Drain
2 Abeyance
1 Duress

Full House with a Joker:
4 Bazaar of Baghdad
1 Squee, Goblin Nabob

Cashing In:
4 Polluted Delta
3 Underground Sea
3 Tundra
3 City of Brass
1 Volcanic Island
1 Mana Vault
1 Black Lotus
1 Sol Ring
1 Mox Ruby
1 Mox Emerald
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl

Gambling Insurance:
3 Pyroblast
3 Hydroblast
3 Rack and Ruin
3 Tormod's Crypt
2 Red elemental Blast
1 Blue Elemental Blast
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DEA
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« Reply #9 on: February 10, 2004, 01:57:17 pm »

http://www.starcitygames.com/php/news/expandevent.php?Article=5442

anyone know the pandeburst decklist philip trump was using?
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i need red mana
Carlos El Salvador
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« Reply #10 on: February 10, 2004, 10:06:32 pm »

Add 3 more squees, the deck looks solid, as Replenish is a GREAT way to sink mana.  -3 Thirst +3 Squee maybe?  Or do you like the thirst a lot?  If you do, we can always figure out other cards to drop...  playtest some and tell us how it does.
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Rapterrant
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« Reply #11 on: February 10, 2004, 11:41:03 pm »

+3 Squee looks good. Also how bout using Impulse + Accumulated Knowledge for a draw engine... Just a thought.

Good Luck,
Rapterrant
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