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Author Topic: [deck] Keepatog w. scepter and no P9  (Read 3080 times)
Tank
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151591906 peter_nellemann@hotmail.com fo_tank
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« on: February 11, 2004, 09:49:49 am »

Well, this is my T1 deck, it's a sort of mash between different decks, but it works pretty well- P9 would help thoug (if anyone has a moxen or two for trade, TELL ME! I have extra library, moat, abyss, etc... anyways, onwards!). It's a keper-deck with Psychatog as the kill-condition and the scepter for large amounts of controle. The deck looks like this:

Keepatog

Land:


1 Stripmine
3 Wasteland
1 Library of Alexandria
4 Polluted Delta
2 Flooded Strand
4 Underground Sea
2 Volcanic Island
1 Tropical Island

Mana Acceleration

1 Sol Ring
1 Lotus Petal
1 Chrome Mox
1 Mox Diamond

Controle

4 Mana Drain
4 Force of Will
3 Counterspell
2 Metamorphose

Card Advantage

4 Brainstorm
1 Braingeyser
1 Stroke of Genius
1 Wheel of Fortune
1 Fact or Fiction
2 Cunning Wish (for scepter-targets)
1 Fire/Ice (also potential vermin-killer)
1 Future Sight

Tutors
1 Vampiric Tutor
1 Demonic Tutor
1 Merchant Scroll

Kill

3 Psychatog

Random

2 Misdirection
4 Isochron Scepter (this should explain itself...)
1 Mind Twist
1 Time Spiral


SIDEBOARD

2 Gorilla Shaman
3 Chalice of the Void (depending on the amount of power in the meta-game, these might be sideboarded in, the ame goes for decks with tons of cards with the same mana-cost)
1 Krosan Reclamation
1 Stifle
1 Skeletal Scrying (card-draw if I'm in trouble)
1 Coffin Purge
1 Diabolic Edict
1 Counterspell
1 Naturalize
1 Fire/Ice
1 Orim's Chant
1 Metamorphose


I think the point of the deck is pretty obvious. For those of you who wonder about [card]Metamorphose[/card], well... Well, I guess it looks strange, but on the secpeter we call it "poor mans time walk" around these parts Smile Trust me, that card can cause havoc like nothing else I've seen in a loong time!

I guess the reason I'm posting this, is that this area hardly ahs any serious players around, actually, there's only one with power, so haven't had any chance to test it against powered decks and the likes... If you know anything about this kind of deck, please feel free to post any changes you might want to see in it to speed it up (don't mention P9 unless you can help me get it!). Also, if you post cards you think should go in/out, please remember to post what cards to replace. Thanks for your help (if I get any) Smile

~Tank
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Manpriest
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« Reply #1 on: February 11, 2004, 10:03:25 am »

Ok, to start things off, two things:

1) If this sounds incoherent, bear with me, I've been up far too long.
2) At first glance, not a bad build for a 'buget'ish keeper' build.

Ok, possible options:

Starting at the top:

Mana Base:
Only 7 actual on mana lands?  Looks like it would work, but how does it do when you need the stick mana and control mana (If it's not on the stick)?

Control (not controle):
13 counters seems like quite a few (counting the misD's), not sure you want that many 2 blue intensive cards if you're trying to run 4-5 colors.

Card Advantage:
Looks decent for a buget build, though having only a single fire/ice for spot removal seems kinda light, even with it on a stick.

Tutors:
No mystical?  You'd think running that many instants and scepter's you'd want mystical as your secondary tutor behind vampiric.  Both can go on the stick.

Kill:
Nifty.

Random:
Pretty sure you can cut down to three scepters easily since it's not going to be nearly as effective without a fully powered build.  You're pretty much relying on sol ring/lotus petal for it.

Metamorphose:  Interesting, but can be quite the slap in the face later as he puts an uncounterable threat into play thanks to your spell...around these parts we call orim's chant the poor mans time walk.

SB:
Can't think of much off the top of my head, pretty straight forward wishboard, though I still think some spot removal in there would be decent.

Biggest issue with spot removal is that barring fow, I don't see how you can handle a first turn dreadnaught.

Just what I could come up with at the moment, will look at it again once I've had some sleep.
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« Reply #2 on: February 11, 2004, 12:04:18 pm »

I'd probably go with only 4 fetches and add two extra duals, maybe tundra to get access to swords to for spot removal, and another trop possibly.  I'd put beserk in the board as a wish target if you have one probably in place of the metamorphose because both it and the chant basically fill the same role as an imprint target.  togs get mean when they get pissed off.  I really like AK with tog and scepter, so if you can find room for 4 AK, 2 Intuition I would recomend it.  time spiral seems like a wierd choice given your kill method, it seems to me that tog doesn't like any thing that takes your grave yard away for any reason, also without acceleration 6cc seems a little high.  if you add mystical tutor you can probably get by on less counters so I would say -1 spiral, -3 counterspell (you can still wish for one to imprint if you need it), -1 gyser, -1 stroke, -1 futuresight, +4 accumulated knowledge, +2 intuition, +1 mystical tutor.  I think the Knowledges can make up for the loss of card advantage from gyser/stroke/futuresight, plus they are imprintable.  I know in the current meta they can get really scary sometimes but if you're playing someone using the same engine you can imprint yours and feed off his.  since yours get RFG by the imprint you don't end up fueling him by building up your own AK count.
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Just moved - Looking for players/groups in North Jersey to sling some cardboard.
Tank
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« Reply #3 on: February 12, 2004, 01:41:45 am »

Hey, thanks for the replies so far! Here's what I think:

I've tried AK and it doesn't work too well, and with four mana drain, I have plenty of mana- sometimes too much, whih is why Braingeyser and Stroke are in there, they prevent  the possible SERIOUS mana-burn.

Time Spiral is in there, because with the massive amount of card-draw I can get (just imprint barinstorm Razz), I sometimes draw myself out. Trust me, I've done it! I've also lost to an opponent who hrew a steroke at me for four cards. with only three in my library--- well, you get the point Sad

As far as berserk goes, nice idea- Ive thought about it myself, and belive you're right, I should put it in there. Mystical Tutor might also be an idea...

As far as the duals go, they actually work fine, sine the fetches get them out and prevent me from drawing too much land when I'd rather have another counterspell or atog... I will give it some more onsideration though... As far as throwing in white as well, I've considered it too, but I fear that a 5-color keeper-deck without moxen might just end up killing itself when I need the "wrong" color mana...

As far as the controle goes, I'm also thinking of dropping the two misdirections, which would make room for a Mystical Tutor and another Fire/Ice.

finally, If I do add the odd Tundra or two, I'l definitely add a STOP to the sideboard, but again, 5 colors???
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« Reply #4 on: February 12, 2004, 04:09:58 pm »

you make fine points.  5 colors would definately be a stretch, some how I thought you were only playing 3. Confused

I'd be worried with the amount of non-basic hate, decks running 4-5 strips are fairly common in new england at least as is blood moon, with only 7 duals there's actually a fair chance that in longer games you'll be reduced down to 5 or fewer mana sources which can make using scepters and playing togs or card draw while keeping UU up very difficult.  that was my thinking on raising the dual count.

I'm surprised that you got that low on cards with tog without winning, the beserk would certainly help there.  I also noticed that you don't have a yawgmouth's will listed.  that could help your late game when you could go for a jucy will if you're running out of threats in your deck and have a tog or some draw in your yard.  

beyond that it looks about right.
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Just moved - Looking for players/groups in North Jersey to sling some cardboard.
Tank
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« Reply #5 on: February 13, 2004, 11:16:42 am »

Well, I cut the two misdirection and the time spiral, then added three duress (they oughtta help Smile ). I also cut the metamorphose from the sideboard, replacing it with an STOP, now I'm just trying to think of what I should cut for my berserk (I have two I traded for, just fro this deck, just can't seem to figure where they should go...)

Finally, about the will: I can't find one! I mean, I can get duals and drainas, even two libraries, but a simple Yawgmoth's will? Nope, never had one Sad If anyone has one they wanna trade, plese let me know!
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Cpkrug
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« Reply #6 on: February 15, 2004, 12:05:07 am »

i like using the intuition/Ak engine with tog and with scepter, but that is a personal choice.  However I would recoment running yawg win.  Just a thought. good luck!
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« Reply #7 on: February 15, 2004, 02:20:09 am »

hey, I'll trade you a will for a library :lol:
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Just moved - Looking for players/groups in North Jersey to sling some cardboard.
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« Reply #8 on: February 15, 2004, 12:15:28 pm »

I would recommend cutting one of the spot removal cards from the board for berserk.  Either fire/ice, StP, or Diabolic Edict.

Between board and main you have more spot removal than you should ever need.
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It's so extremely frustrating spending days and weeks preparing, and all the time just know that some jolly Japanese will bash your head in with cards you've barely heard of.
- Nicolai Herzog
Tank
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151591906 peter_nellemann@hotmail.com fo_tank
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« Reply #9 on: February 15, 2004, 04:05:16 pm »

so cut the fire/ice for a berserk? Makes sense, STP will remove any threat permanatly, and I want to keep the edict in case of any random Morphlings that sometimes decide to show up when you really don't need them anywhere close to you... Very Happy Aight then, thanks guys!

And no, I will NOT give you my library for the will, you need to throw in at least a bargain as well...  Mr. Green
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