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Author Topic: Withered Wretch, etc. in Sui Black?  (Read 2847 times)
trotch
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« on: February 11, 2004, 06:44:11 pm »

I'm just getting into T1, and am a budget player, and have constructed what I think is a decent Sui build:  (Note:  My Metagame is rather aggro heavy)

4x Dark Ritual
4x Hymn to Tourach
4x Duress
4x Sinkhole
4x Nantuko Shade
4x Hypnotic Specter
4x Masticore
4x Phyrexian War Beast
2x Powder Keg
1x Demonic Tutor
1x Yawgmoth's Will
1x Demonic Consultation

4x Wasteland
1x Strip Mine
18x Swamp

SB
3x Chalice of the Void
4x Phyrexian Negator
2x Powder Keg
3x Contagion
3x Flesh Reaver

My question is, do I need to find a place for Withered Wretch to combat Dragon/Madness/Rector?  Cabal Therapy is decent in the deck, but is it good enough to include?  And should I get Null Rod in there somewhere?

Thanks for the help.
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JohnnyToxic
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« Reply #1 on: February 11, 2004, 10:34:08 pm »

Build doesn't look too bad there. I used to run a B/G Sui build for a while, and it did fairly well in an aggro metagame. Tech idea: go B/G, run Bayous, fetches, Deeds, Spiritmongers, and Forgotten Ancient.  :lol: Seems like a bad idea, but I have seen Ancients get big and they help out huge against aggro. Sui, though normally intended to give control fits, can be a huge bother to an aggro strategy. Good luck with the deck man.

John
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Danzig
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« Reply #2 on: February 11, 2004, 10:50:31 pm »

I'd say, against aggro, to drop the mainboard sinkholes for at least 3
Withered Wretch. Then 2 of the the mainboard or sideboard Kegs should
be Null Rods, of course they'll never be in at the same time. Since you
are seeing madness, and those creatures are usually green, then drop the
3 sideboard Flesh Reavers and add Perish.  Twisted Evil
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Necrologia
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« Reply #3 on: February 15, 2004, 01:55:19 pm »

Sinkholes are great in just about any metagame. Unless every other deck runs 4x MisD definitely keep them maindeck. They're never dead, and anytime an opponent keeps a land light hand they can be game winners.

The wretch is only really useful against combo decks, so if you aren't seeing any of those you don't need em. If you want to fit some in I'd probably drop the Warbeasts first.

As for the Null Rod, it's a metagame decsion. If there are a decent number of people running around with Moxen, Isochron Scepters, and Mindslavers add a few. Otherwise you decklist looks fine as is.
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blankpagez
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« Reply #4 on: February 16, 2004, 12:45:36 pm »

I think having 4 maindeck Masticore is too much. You might want to cut down to 3 and have either Necropotence or Skeletal Scrying for cad draw.
In my opinion, card drawing is always a good thing.

If your metagame is aggro heavy, you might even want to maindeck a few other creature kills like Diabolic Edict or Chainer's Edict. Choosing which one is up to you.
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Daniel_112
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« Reply #5 on: February 16, 2004, 01:45:46 pm »

You could run the wretch in a meta with lots of combo. but your meta is more aggro, maybe you could use more SB slots against combo.

The wretch is really good against decks that play crying, tog, AK, will, worldgorger dragon and against welders  :lol:

Maybe you could change 4 swamps into fetchland, it filters ur deck out, so you will draw more threats in the late game.

The war beast is a little problem. If it dies you could get mana screwed by it and that reallly sucks. You really need 2/3 swamps.  You should replace it but I don't knew for what.
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« Reply #6 on: February 16, 2004, 04:21:55 pm »

Four Core is absolutely too many. Assuming you don't want to/cannot afford to splash the green for Deeds, Engineered Plague could easily be a lot better (not to mention cheaper) than Masticore. It's also at least partially useful against most non-aggro decks. Also, if you're using Plagues instead of Masticores, you can bring in some Null Rods (in the Keg slot).
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boink0r
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« Reply #7 on: February 16, 2004, 06:13:05 pm »

might also want to think about fitting some cursed scrolls in there, you can empty your hand fairly quick and the scrolls will clean up random creatures.  they also anger the hell out of control players  Very Happy
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thejinhong
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« Reply #8 on: February 17, 2004, 03:35:58 pm »

B/G for the Deeds alone seem worth it to splash green.
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« Reply #9 on: February 17, 2004, 08:03:09 pm »

Splashing green gives you call of the herd and river boas. Both are excellent.
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MadManiac21
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« Reply #10 on: February 17, 2004, 10:16:42 pm »

You know what is better than CotH that is three casting cost and green? Troll Ascetic. River boas definately belong in a B/g version. Deed is also a huge plus, and you can add 1-2 Spiritmongers as finishers. A very nice addition to compliment black in my opinion.

I would drop the cores, the war beasts, and even the powder kegs. Flesh reaver does not belong in todays black or B/g deck IMO. You could look into wretches, as they definately solve graveyard problems. Planar void is also another budgetary option to throw in the board vs. most combo, tog, and any welder.dec. Also; Necro needs to be thrown in ASAP. It's definately the #1 card in your deck that says "I win".If you look into the B/g splash (as the consencious seems to be) I would consider a list like this:

6 Swamps
2 Forests
4 Bayous
4 Fetchies
4 wastes
1 strip

4 Duress
4 Dark Rit
4 deeds
3-4 Hymns
3-4 Sinks
1 Necro
1 Dem Tutor
1 Dem Consult
1 yawg will

3-4 Wretches
4 Shades
3-4 Boas
2 S.Mongers

And then whatever else you see fit. You can try tempting wurms, more disruption, ascetics, w/e you see fit. Hope this helps.
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kirdape3
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« Reply #11 on: February 18, 2004, 05:08:55 pm »

You do realize that that deck literally came off the Legend Black primer.

That being said, it's a fine deck for a very casual metagame.  Seeing as how you really will have a hard time beating anything that uses the attack phase without a Masticore on the board, 4 seems to be the right number.

Splashing for green is in fact a fine choice as well, but the deck becomes very controlling and might as well morph into full-blown Nether Void.
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Danzig
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« Reply #12 on: February 18, 2004, 06:22:56 pm »

Spiritmonger is too slow for any deck in T1. Even with acceleration it's
bound to end up on the short end of a Force of Will or worse yet give
keeper 5 for Decree via Mana Drain.

A splash of green is just that, a splash. If you do run green don't play
anything with GG in the casting cost. Your deck can't support that with
Suicide's mana base. You want all sources to give black, especially for
Nantuko Shade and that means running Bayous. 4 green sources is not
enough, against Wasteland and Stifle, to get Troll into play.

And yes Necropotence needs in. Against newer players, or players who
just dont want to fight against it, Necropotence on trun 1-3 = scoop.
Though you want to be careful since you are running against agrro.
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