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Author Topic: Is LD Disruption Enuff?  (Read 2382 times)
serracollector
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« on: February 12, 2004, 02:18:09 pm »

First off, the decklist:

Stompy ON Crack v1.0

Critters: 16
4 Juggernaut
4 Su-Chi
4 Myr Enforcer
4 Blastoderm

Disruption: 16
4 Ice Storm
4 Winter's Grasp
4 Thermokarst
4 Trinisphere

Mana: 28
4 Elvish Spirit Guide
7 SoloMoxen
1 M. Crypt
1 M. Vault
1 G. Monolith
1 Lotus Petal
1 Mox Diamond
4 Mishra's Workshop
4 Tale of Trees
6 Forest

I saw the mono green LD deck posted earlier and someone made the Joke of adding workshops and Juggernauts.  Well, I honeslty didn't think that such a bad idea.  Now, before completly killing the idea, I will have to admit I have done 0 testing thus far, just made the list, and Will have to get back to you on stats.  Opionions/additions on what there now though much appreciated.  Tanglewire will probably be the first thing people say, but this is all about speed, I personally thing TW is a hindrance more than a help.

Serracollector
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Bram
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« Reply #1 on: February 12, 2004, 02:41:00 pm »

Moved. By your own admission, this deck is completely untested. 'Off the top of my head' ideas do not belong in the Open Type 1 Forum.

Thank you for your attention. Back to our scheduled programming.

- Bram
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
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DEA
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« Reply #2 on: February 12, 2004, 03:24:18 pm »

the magic eight ball says..
"many mulligans i forsee in your future"
3/4 of your disruption can't be cast with workshop
monogreen achieved consistency by having *lots* of elves
also, after null rod you have... 6 permanent sources of mana Very Happy
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i need red mana
Arvid
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« Reply #3 on: February 12, 2004, 05:33:29 pm »

First of all, 4 Wasteland + 1 Strip mine are the best LD effect available, not playing them would be very unwise.

Secondly, if you want to play LD why play green? Subbing your ESG's for Dark Rituals and your Ice Storms for Sinkholes seems to be a very good way to go. The green LD spells doesn't really seem good anyway, I think. Blastoderms could easily be substituted for Phyrexian Negators among others.
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Raven Fire
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« Reply #4 on: February 13, 2004, 10:51:34 am »

Quote from: DEA
after null rod you have... 6 permanent sources of mana
Null Rod doesn't stop the Workshops from producing mana.  They are lands, not artifacts (and not artifact-lands).
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Gilberry
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« Reply #5 on: February 13, 2004, 05:50:12 pm »

This deck looks similar to a mono-green LD (with tangle wires, kegs and chalices) that I'm currently playing. The problem with your deck is that it lacks consistancy. Thermokarst and Wintersgrasp will be difficult for you to play since they require two green mana. If you like artifacts just play a standard artifact prison deck.

Quote
First of all, 4 Wasteland + 1 Strip mine are the best LD effect available, not playing them would be very unwise.

Secondly, if you want to play LD why play green? Subbing your ESG's for Dark Rituals and your Ice Storms for Sinkholes seems to be a very good way to go. The green LD spells doesn't really seem good anyway, I think. Blastoderms could easily be substituted for Phyrexian Negators among others.


This seems like a good solution. You could add duress, also. A black artifact deck might be fairly good.
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defector
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« Reply #6 on: February 14, 2004, 05:00:55 pm »

I would cut the mox diamond, you don't hev enough to throw away there.  Throwing away a Workshop is not cool.  Green is not enough, and you play like TNT without Welder, add red maybe.  5 strips are neccessary, but LD alone is not enough.  If you want to run mana disruption, I'd go null rod + basi lands and sinkhole+duress and the strips.  Quite a different deck.  Personally I've found LD to be innefective in type 1 due to speed.  Waiting three turns to kill a land means that you have already lsot to any combo deck, any aggro deck has developed at least three-6 pts a turn i threat, maybe more, and then they drop another land an dkeep going.  Control has two blue by turn three, so Mana Drain a 3cc cpell and either begin drawing or tpg/morphling hits the table.  If you want to win by mana disruption alone, good luck.  On the other hand, mana screwing someone by LD is fun, maybe fun enough to cover the gap between winning and losing.
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Daniel_112
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« Reply #7 on: February 16, 2004, 02:40:39 pm »

What do you think of adding red? I think it will work, you've got artifact diruption in the form of goblin welder and mox monkey. To screw your opp mana even more
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DEA
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« Reply #8 on: February 16, 2004, 09:27:03 pm »

Quote from: Raven Fire
Quote from: DEA
after null rod you have... 6 permanent sources of mana
Null Rod doesn't stop the Workshops from producing mana.  They are lands, not artifacts (and not artifact-lands).


you show me how you cast Ice Storm, Winter's Grasp, or Thermokarst with workshop? Wink
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Bram
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« Reply #9 on: February 17, 2004, 03:48:00 am »

Quote
you show me how you cast Ice Storm, Winter's Grasp, or Thermokarst with workshop?


Play Blood Moon Razz

Serracollector hasn't chimed in since he started this thread. Replying to it with construction tips may be futile.
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<j_orlove> I am semi-religious
<BR4M> I like that. which half of god do you believe in?
<j_orlove> the half that tells me how to live my life
<j_orlove> but not the half that tells me how others should live theirs

R.I.P. Rudy van Soest a.k.a. MoreFling
DEA
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« Reply #10 on: February 17, 2004, 10:33:51 am »

Quote from: Bram
Play Blood Moon Razz


you are the fcuking guru  :shock:
i bow down to your superior wisdom  :lol:  :lol:
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i need red mana
serracollector
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« Reply #11 on: February 24, 2004, 09:02:02 pm »

Sorry for that not posting thing.  I got activated, and shipped to a far away land, GOd bless the Marine Corps.  Anyways, the reason green over black, Trinisphere = 3 mana Dark ritual.  The point of this deck was to get Trinisphere ASAP.  With 0 cc mana makers and ESG the LD comes a flying an usually by the time ur opponent even gets 3 mana he has 2-3 fatty fats breathing down his neck.  Is it the best, obv not, is it still in testing yes, but I want ot try and make a green LD deck, that can work with Trinisphere.  Not black, not red, green.  So pls keep the suggestions up, but keep them with that in mind.  Thankx.

Serracollector
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Lord of Water
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« Reply #12 on: February 25, 2004, 11:44:10 am »

5 strips are absolutely necessary. Much of your land D is sub-par with the high mana cost and the double-green - here are some suggestions.

Splash Blue. You get another on-color mox, blue's inherit brokenness in the P9, hard-counters like Mana Drain, Brainstorm as a mana fixer, and most importantly Stifle. Stifle is excellent land destruction and kills the land before they can even tap it for mana, as well as serving a multitude of uses in the late game (anybody ever lost to Landstill's activation of the Disk or to a card with the word "Storm" printed on it? I thought so!)

Test Oxidize. It can wipe out a "fast" mana source early or it can dupe an artifact creature or lock piece later on. It's undercosted green artifact removal with no drawback at instant speed, definitely worthy of a look.

Try Powder Keg. I used to play it in monoblack LD and when it's not wiping out weenies by the handfull it seves as a very effective Wrath of Moxen, wiping out Mr. Control player's speedy mana sources.

I think a blue-green mana denial could work, but I really don't see the point! Red-blue seems optimal to begin with! Stone Rain is better than most green LD, and it only gets better from there. Fire / Ice is a house maindeck or sideboard and you get the advantage of Mox Monkies to destroy jewelery and other low-costed nonsense. Goblin Welder has obvious synergy with your fats and can put pressure on your opponent's artifacts, especially the Scepters which are so popular today.

If I'm missing something, fill me in right away. I think land destruction can work, but it definitely needs blue's card draw and Stifle. Red, green, or black would all make decent base colors for the deck.

My two cents.
 -LoW
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DEA
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« Reply #13 on: February 25, 2004, 01:43:57 pm »

i tested mono-G land D (elves, tangles, chalices, null rods, argothians, rancors) for fun just the other day
i realised that against type 2ish decks that pack like 24 basic lands, you'll be running out of steam quickly
you need more phat creatures to beat down while applying the destruction
the problem with your current decklist is that your phat mana source is not compatible with your mana denial
if you can think of nice efficient green fatties to use in conjunction with the land D, that should do nicely
think terravore/argothian wurms
pls surprise me with awesome new tech for creatures to use Very Happy i'm stuck
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i need red mana
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