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Author Topic: Ęther Shift  (Read 1967 times)
GerryMander
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« on: February 19, 2004, 10:54:06 am »

Ęther Shift
{2} {W} {U}
Sorcery
Each player removes all creatures he or she controls from the game.  The player who removed the most creatures in this way draws 2 cards.
"Did anyone else feel that?" - Brek, Goblin Warrior, last words


mass removal with incentive for the one who suffers the most!


CURRENT WORDING:

Ęther Shift
{2} {W} {U}
Sorcery
Each player removes all creatures he or she controls from the game.  Each player who removed the most creatures in this way draws 2 cards.
"Did anyone else feel that?" - Brek, Goblin Warrior, last words


CHANGES:
-clause that compensates for ties *A Couple People*
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« Reply #1 on: February 19, 2004, 02:17:17 pm »

Like wrath, but two colors, and with a bonus for the most creatures. It seems fair, certainly.
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Ocifer
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« Reply #2 on: February 19, 2004, 06:25:13 pm »

Actually, it feels a little strong to me. It's at the same cost as wrath, but it removes creatures instead of buries and it also double cantrips, in any deck that is designed to use it. I think this could be too abusive in limited and standard.
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brendan
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« Reply #3 on: February 19, 2004, 08:00:11 pm »

What control deck is going to get to draw the cards?

It seems quite fair to me.

Maybe a w/u weenie deck might use it to gain back board control vs a r/g fat deck thats starting to overpower it, but then, it might cop some burn in response and end up not drawing the cards after all.
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neppy
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« Reply #4 on: February 19, 2004, 10:24:53 pm »

With the current wording what happens if 2 or more players are tied for the most creatures?
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Matt
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« Reply #5 on: February 19, 2004, 10:48:27 pm »

That's a good point. It should say "Each player who removed... ".
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« Reply #6 on: February 21, 2004, 07:07:01 pm »

A very powerful card indeed. The question asked should probably be: What deck would play this instead of What deck can evolve around such a card? It might be an release valve of some sort...
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GerryMander
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« Reply #7 on: February 23, 2004, 11:09:47 am »

I think that this card is pretty fair because it is W/U, and if you are building a deck to "abuse it", it is either going to cost you card advantage or make you run crappy token cards and such.  I do not forsee this card as any danger...
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« Reply #8 on: February 23, 2004, 02:30:41 pm »

This is pretty much strictly worse than wrath, except in a blue deck that's splashing white for creature control. Even there, they still give up most of their card advantage, so it's really a defensive tempo card. A good one, to be sure, but not one that should be too abusive.

However, since it will see more play in blue-based decks than in white-based ones, maybe the drawback should go up to 3 cards, since blue really shouldn't have easy access to wrath?
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GerryMander
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« Reply #9 on: February 23, 2004, 10:45:25 pm »

if it was straight blue, i would agree w/ you, but i think the white is also a drawback.  if more people think it should be 3 cards, i guess i could do that.

what aboot if i costed it at {1} {W} {U} and made it 3 or 4?
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« Reply #10 on: February 23, 2004, 10:48:30 pm »

Holy crap, no way in hell. At that point it'd be worth playing extra creatures just to trade them in for an Ancestral.
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SpenceForHire2k7: Its unessisary
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SpenceForHire2k7: <= world english teach evar
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noitcelfeRmaeT
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GerryMander
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« Reply #11 on: February 24, 2004, 10:51:36 am »

k den, it stays {2}{W}{U} and 2 cards.

24 hour clock den...
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« Reply #12 on: February 25, 2004, 04:50:09 pm »

Closed and added.[/color]
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http://www.goodgamery.com/pmo/c025.GIF
----------------------
SpenceForHire2k7: Its unessisary
SpenceForHire2k7: only spelled right
SpenceForHire2k7: <= world english teach evar
----------------------
noitcelfeRmaeT
{Team Hindsight}
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