Forgive me, I'm still working on a name.

This deck is based around an idea I had at the last Power tournament in the area. Here it is...
Voidstill (for lack of a better title)
Disruption:3 Sphere of Resistance
2 Nether Void
3 Null Rod
4 Wasteland
1 Strip Mine
Counter:4 Duress
4 Force of Will
3 Stifle
Draw / Search:4 Standstill
3 Brainstorm
1 Ancestral Recall
1 Demonic Tutor
Win:4 Faerie Conclave
4 Mishra's Factory
Couldn't think of a category name for 'em:2 Waterfront Bouncer
1 Time Walk
Mana:4 Island
1 Swamp
4 Polluted Delta
4 Underground Sea
1 Mox Sapphire
1 Mox Jet
1 Black Lotus
Sideboard:4 Blue Elemental Blast
11 Unknown
The thought came about when I was thinking of "manlands", or lands that become creatures. I took note that they were used with Nether Void some time ago, and more recently under Standstill. The deck utilizes both advantages of those lands with Standstills, Spheres, and Voids.
Card choices:Nether Void:In this deck, dropping this on turn 3/4 usually seals the deal. Strips, Spheres, counter and Null Rod make for some excellent backup of the card.
Stifle:So far, it has not been a dead card; it has always found a use in one form or another. An overall excellent card.
Null Rod:Due to my somewhat high permanent count, I am not running Nevinyrral's Disk, and that allows me to run this as more mana denial in addition to the five strip effects; it can really wreak havoc on an opponents mana-base while still stopping some key artifacts such as Memory Jar and the like.
Brainstorm:I felt that the deck would require alot of card draw in addition to the Standstills, so I felt that Brainstorm was a good choice and have the obvious cool synergy with Deltas.
Waterfront Bouncer:This is actually a somewhat late addition. The original list bore absolutely zero removal cards; if a spell resolved, there was no getting rid of it. As odd as this card may seem, it has really proven itself in pretty crucial times. The worst matchup I've come across so far is TNT and similar decks such as Oshawa and GPR. The way it works against this deck is: they basically have one chance to drop a big fat creature before I can implement a good lock, but if they do, I lose. This guy prevents that from happening; if they have a Juggernaut in play, they attack, I send it back to their hand, drop a Sphere / Nether Void next turn, it's usually game over.
Sideboard:BEBs for the devastation that is Blood Moon and Goblin Welder. Other than that, I'm open to suggestion.
Well, that's it for right now. If you wish to voice any ideas / opinions / utter and total disgust, feel free to do so.
Thank you very much.