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Author Topic: Compiling Broken-Draft Card Pool  (Read 3657 times)
Fuzzedball
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« on: February 24, 2004, 11:11:32 am »

Im looking to put together a 240 card 4-man broken draft box. For those who don't know, broken draft is a draft in which only cards that are/were generally only picked high compose the card pool. Im looking for suggestions. I do have a partial list already but I won't post it unless somebody wants to see it.

I need some suggestions. The cards can be from any set but please no cards above $15 or so. Keep in mind they don't necessarily have to be rare, just bombs in limited formats.
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« Reply #1 on: February 24, 2004, 12:00:55 pm »

Commons:

Fireball
Kaervek's Torch
Disintegrate
Rolling Thunder
Capsize
Pestilence
Kor Chant
Agonizing Demise
Magma Burst
Probe
Waterfront Bouncer
Hallowed Healer
Jilt
Empyrial Armor
Ray of Command
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« Reply #2 on: February 24, 2004, 02:58:30 pm »

Cephalid Looter was a first-pick card, but that might not work outside of OD block. I know Spikeshot Goblin and Sparksmith won't work outside of their respective blocks.

Uncommons:

Loxodon Warhammer
Crystal Shard
Flametongue Kavu
Thornscape Battlemage
Overrun
Beast Attack
Squirrel Nest
Shower of Coals
Chamber of Manipulation
Wonder
Elephant Guide
Exoskeletal Armor (much better if you've got lots of flyers)
Grizzly Fate
Phantom Centaur

If you're looking for cheap rares, Invasion had a lot of fun, cool rares that have since fallen down to $5 or less.

JP, you missed Blastoderm! Other first-pick commons:
Simian Grunts
Zombie Cutthroat
Wild Mongrel
Firebolt
Crippling Fatigue

You could include 4-5 Kindles/Flame Bursts or Accumulated Knowledges just for kicks.
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jpmeyer
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« Reply #3 on: February 24, 2004, 03:31:05 pm »

Geez, how could I miss BLASTODERM??!?!?

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« Reply #4 on: February 24, 2004, 04:04:37 pm »

Pacifism
Lightning Bolt
Swords to Plowshares (uncommon)

[most of the red noncreature spells with X in them]

Call of the Herd is down to like $5 or so now, and that's always been a favorite of mine. Serra Angels are cheap and good.
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Jacob Orlove
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« Reply #5 on: February 24, 2004, 04:06:48 pm »

I'll have to go through my box for ideas, but Lashknife Barrier is one of my favorites.
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Fuzzedball
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« Reply #6 on: February 24, 2004, 04:42:36 pm »

Thanks for all the suggestions, though I wont include too much removal or damage that goes to the face easily. Not a good Idea I think.
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Jacob Orlove
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« Reply #7 on: February 24, 2004, 04:54:58 pm »

Yeah, it's easy to make red or black too strong (especially black, because to many BB cost cards means that one person ends up with a ridiculous deck). The next big danger is green, though, because of tempo.
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« Reply #8 on: February 24, 2004, 07:28:36 pm »

The solution: give white lots of broken removal! :-D

Blue was meant to be a crappy color, of course.
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« Reply #9 on: February 24, 2004, 09:04:09 pm »

Citanul Flute can be quite powerful, I found. It's a rare, but not worth much ($0.79 according to essentialmagic.com)

I made up a random draft box a while back, and we managed to find a whole bunch of rather silly good draft cards from yesteryear; I'll try to find that box and see if anything comes to mind.

Shadow creatures are always dangerous in sealed play, I ended up taking them out of my draft becasue they were too good.

Any cheap regenerators are also very good (Cadaverous Knight I remember being rather sick).

Fact or Fiction and Phantom Monster are some pretty good blue uncommons. ( mention FoF especially since I was once able to draft 3 of them for one deck in a real tourney. Don't ask me how.)
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Suckamouf37
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« Reply #10 on: February 25, 2004, 10:23:11 am »

There are plenty of good Black and Red cards.  Let's give Blue and White a chance.

Rares:
Erratic Portal
Chromeshell Crab
Windborn Muse
Dawn Elemental

Uncommons:
Skullclamp
Willbender
Icy Manipulator
Whipcorder
Chastise
Wall Of Deceit
King Crab
Air Elemental
Radiant's Dragoons

Commons:
Blinding Beam
Aven Fisher
Bonesplitter
Man-O-War
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Fuzzedball
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« Reply #11 on: February 25, 2004, 01:37:37 pm »

As Ive been compiling this list, Im lacking in green cards which dont offer pump or are creatures and in cheap blue creatures. I have enough white, red, and black though.
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Jacob Orlove
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« Reply #12 on: February 25, 2004, 02:35:40 pm »

Broken Fall is ridiculous for green. All cheap blue creatures are usually bad. You could try Stormscape Apprentice and Merfolk Looter, though.
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« Reply #13 on: February 25, 2004, 03:24:59 pm »

Phyrexian Processor.  I do love this card in a draft environment, BROKEN.
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« Reply #14 on: February 25, 2004, 04:36:58 pm »

Pestilence
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« Reply #15 on: February 25, 2004, 04:57:59 pm »

Quote from: Fuzzedball
As Ive been compiling this list, Im lacking in green cards which dont offer pump or are creatures and in cheap blue creatures. I have enough white, red, and black though.


Narcissism is godly, I hope you have at least one of those.

As far as good green non-pump spells, try Harrow-style mana fetchers. Spike Feeders are also really good for green's lifegain aspect (though they're creatures, that's okay - green is supposed ot be creature-heavy). Toss in some Naturalize for good measure.

Consume Strength and Temporal Spring are a amazing cards as well.

If you have plenty of special lands, Crop Rotation works well (also works with threshold cards and as a generic mana fixer).

Emerald Charm is generally useful stuff - untap for a surprise blocker, down a flying guy (again for a surpise block), and kill the most dangerous enchantments (global). Vitalize may also work if you have lots of tap-effect utility creatures.

Moment's Peace can be pretty generally awesome.

Provoke (the card) is pseudo-removal in green.

Regrowth is a cheap-ish card that's generally useful. Also Reclaim and Revive.

Repopulate could be neat.

Shrink has always been one of my favorite cards, but I don't know if it's strong enough for this format.

Deconstruct is a cool tempo card, but I don't know if there'll be enough artifacts to be worth it.

Mulch could be a GREAT card if you've got a lot of the green threshold guys from OD.

Taste of Paradise can gain a lot of life.
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Suckamouf37
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« Reply #16 on: February 26, 2004, 04:41:04 pm »

Cheap Blue Dudes:

Cloud of Faeries
River Merfolk
Serendib Efereet
Dandan
Temporal Adept
Merfolk Looter
Vodalian Knights
Ertai, Wizard Adept
Spire Golem
Seasinger
Thornwind Faeries
Weatherseed Faeries
Spiketail Hatchling


Green Stuff:
Plow Under
Creeping Mold
Tangle
Snap
Moments Peace
Holistic Wisdom
Restock
Mythic Proportions
Collective Unconcious
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« Reply #17 on: March 01, 2004, 12:27:45 am »

I can claim to be no expert in the area of draft but I've been playing for a while and it seems that kird ape could be fun, if not useful and for my money Pyroclasm has always been solid
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« Reply #18 on: March 14, 2004, 09:50:17 pm »

Green has some great non creature cards, regrowth, channel might be fun.  call of the wild, sylvan library, creeping mold, hurricane, awakening, overrun.  I think any of these would be good draft picks.
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« Reply #19 on: April 11, 2004, 08:46:48 pm »

mindslaver
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