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Author Topic: Rector Trix  (Read 2562 times)
Gumbyhead
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« on: February 24, 2004, 03:45:46 pm »

hi, I was making a deck for the North-East Type 1 Championship and I came up with this:

Mana(32)
4 Scrubland
4 Underground Sea
4 Tundra
4 Polluted Delta
1 Flooded Strand
1 Island
1 Swamp
1 Mox Sapphire
1 Mox Jet
1 Black Lotus
1 Lotus Petal
1 Mox Diamond
1 Chrome Mox
1 Mana Crypt
1 Mana Vault
1 Sol Ring
4 Dark Ritual

Creatures(4)
4 Academy Rector

Disruption(8)
4 Duress
4 Cabal Therapy

Other(16)
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Bargain
1 Necropotence
1 Time walk
1 Ancestral Recall
4 Brainstorm
1 Yawgmoth's Will
2 Illusions of Granduer
2 Donate
1 Vindicate

The decklist almost definately needs a little work.  I don't own any Power9  
and the 5 P9 cards will be proxied.  Any and all help would be appreciated.
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Smash
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« Reply #1 on: February 24, 2004, 03:58:42 pm »

1) I like 1 chain more than 1 vindicate
2) I like 3 illusions
3) I would proxy moxen before time walk most likely
4) Where did the forces go?
5) 32 mana seems a tad high
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Jacob Orlove
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« Reply #2 on: February 24, 2004, 04:12:41 pm »

Also, you get 10 proxies.
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Gumbyhead
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« Reply #3 on: February 24, 2004, 04:15:32 pm »

Thank you for the input.  I was thinking of proxying another moxen, but often I have a land drop when I have the timewalk, so it's still acceleration.  I think i'll try chain of vapor instead of vindicate.  The extr illusions is worth it but i'm not sure about the FOWs (since i'm already running 4 therepies and 4 duress).  I could add them but i'm not sure if I have enough blue, and I don't know what to take out.  Anyone hav any other thoughts?
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Gumbyhead
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« Reply #4 on: February 24, 2004, 04:17:31 pm »

I wish it was 10 proxies but unfortunatly it says 5 proxy, copied and pasted from the front of the site:

North East
Type I Championship!

Saturday March 20th
Type One Five Proxy –
Getting to the finals of the North American T1 Championship means something.   We want our finalists playing for bragging rights and a trophy, not a Black Lotus.  So instead of giving away a Black Lotus as a prize we are proud to announce that we're giving away 2 Black Lotus!  That's right, not one, two!  We've gone over the edge for you, it's about time you do too.
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Smash
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« Reply #5 on: February 24, 2004, 04:25:17 pm »

I have my old trix decklist from gencon somewhere... it ran 4 duress, 4 therapy, and 4 FoW. Plenty of blue.

I think I had more like 28 mana sources...
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Gumbyhead
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« Reply #6 on: February 24, 2004, 04:29:52 pm »

How about this:
-1 Vindicate
-1 Chrome mox
-------------------
+1 Chain of Vapor
+1 Illusions of Granduer
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Smash
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« Reply #7 on: February 24, 2004, 04:40:25 pm »

Quote from: Gumbyhead
How about this:
-1 Vindicate
-1 Chrome mox
-------------------
+1 Chain of Vapor
+1 Illusions of Granduer


I'm not sure if I hate chrome or diamond worse in this deck.
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Jacob Orlove
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« Reply #8 on: February 24, 2004, 04:56:32 pm »

No, it's definitely ten. Stokinger changed it.
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Ivantheterrible
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« Reply #9 on: February 24, 2004, 05:37:08 pm »

Orlove is right if you go to tourny forums 10 proxies is new rule.
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TheFram
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« Reply #10 on: February 24, 2004, 05:53:05 pm »

Will Trix be better than Tendrils?

Gumbyhead, can you explain to me why you chose Rector/Trix over Rector-Tendrils?

-TheFram
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Gilberry
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« Reply #11 on: February 24, 2004, 08:06:50 pm »

Quote
Will Trix be better than Tendrils?

Gumbyhead, can you explain to me why you chose Rector/Trix over Rector-Tendrils?

-TheFram


I have recently decided to run trix over tendrils at a local tournament in central IL. I feel that tendrils is a deck that can be disrupted with greater ease than trix. While a chalice for 1, that resolves, will hurt rector it can completely distroy your game plan in tendrils (a chalice for 1 is also a reason why I might not want to run chain of vapor over rushing river in trix). The same can be said about discarding and several other forms of control.
BUT usually I would pick tendrils over trix. With draw 7's and a great draw engine tendrils is hard to beat.

I would also take 3 illusions since then extra life can be used for bargain or necro.
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Wollblad
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« Reply #12 on: February 25, 2004, 08:07:13 am »

You should use neither Chain of Vapor, nor Vindicate but Seal of Clensing instead. Far more stable than any of the alternatives above. Tendrils might use Hurkyl's Recall instead since it can get the spell count up, but mostly because it is blue (to pitch to FoW). Trix does not have that problem. By the way, you won't get anywhere in todays meta game without FoW. Duress and Therpi won't do any good when you opponent goes first and drops for example a Null Rod or a Chalice for one.

I don't like 3 Illusion since they are dead card until you have Bargain or Necro on the table. Seems like everone reasons: it's good along with Necro and Bargain, but your problem isn't to win when you have any of them on the table, it is to get them out that is the problem and Illusions won't help you there.
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skecreatoR
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« Reply #13 on: February 25, 2004, 08:43:39 am »

But again, the Illusions are SO good with either one out, it is nearly insane.

The Rector-Trix archetype is still underrated, in my oppinion. It might take those turn longer to win, but when it gets it Bargain out, it is gameover, and that does not seem that difficult to do today. Cabal Ritual might be worth running?
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« Reply #14 on: February 25, 2004, 09:56:24 am »

i played against a decklist much like this one
although it did run all the moxen
it usually went off on turn 2 WITH fow or duress backup
games 2 and 3 were a bit slower for him because of tormod's crypts Very Happy
you'll have to keep that in mind
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Smash
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« Reply #15 on: February 25, 2004, 10:19:31 am »

Quote from: Wollblad
You should use neither Chain of Vapor, nor Vindicate but Seal of Clensing instead. Far more stable than any of the alternatives above. Tendrils might use Hurkyl's Recall instead since it can get the spell count up, but mostly because it is blue (to pitch to FoW). Trix does not have that problem. By the way, you won't get anywhere in todays meta game without FoW. Duress and Therpi won't do any good when you opponent goes first and drops for example a Null Rod or a Chalice for one.

I don't like 3 Illusion since they are dead card until you have Bargain or Necro on the table. Seems like everone reasons: it's good along with Necro and Bargain, but your problem isn't to win when you have any of them on the table, it is to get them out that is the problem and Illusions won't help you there.


I don't get seal, its not blue. I want blue stuff for half the cost if possible.

(sure I side seals like crazy, but no big deal maindeck). Rather have rushing rivers even (like old school rector trix).


The reason for 3 illusions, is without it vs a semi aggro deck (sligh etc.) where you need to say, stay above 3 life to have FoW mana for fireblasts and REBs, you NEED the extra illusions to draw it fast enough. In fact, when I could find room I sided in a 4th copy. The other reason for 3, is it gives you a reasonable chance to hardcast it and win the combo without bargain. Doing that has saved me SEVERAL times.
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TorbinWren
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« Reply #16 on: February 25, 2004, 01:42:25 pm »

Here's a link to my decklist I played in the Ontario champs last weekend.

http://www.themanadrain.com/forums/viewtopic.php?t=15406

It's a pretty straightforward list and am sure things can be taken easily from it.

Some thought's on the deck as a whole.....

Any Bargain based deck really needs as much 0-casting cost artifacts as possible to drop while bargaining upp your entire library.  Time Walk - while resetting your board, is not very useful early game where another moxen might help out.  I may want to take a mox over a Walk because of such.

I really like Seal of Cleansing in the deck.  Throughout the entire day, I was wishing that I had maindecked them and probably will in the future.  It might come down to what's more prevalent in your local meta-game.  Rushing River may be generally more usefull against aggro decks - stalling them enough for you to pull of a combo, whereas Seal is extremely usuefull against alot of controls weapons.

Also - Seal is almost an auto-board (depending on your match), because of all the dragon hate.  Something has to take out their Tormod's Crypts.

As for the Illusions.  I would go with 3 again next time I played.  Any less - and I'm most likely never to see them when I need them.  And running 4 would flood out my draws with them.  3 is a good number.

Good luck in your upcoming.

Cyril
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