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Author Topic: [Deck] Neo-Void  (Read 5483 times)
Zherbus
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« on: March 04, 2004, 11:11:49 am »

//(Disruption - 16)
4 Unmask (Cabal Therapy)
4 Duress (Hymn)
4 Trinisphere
4 Chalice of the Void

//(Threats - 8)
4 Phyrexian Negator (Phyrexian Warbeast, Masticore)
4 Juggernaut

//(Broken - 8)
1 Demonic Consultation
1 Demonic Tutor
1 Yawgmoth's Will
1 Necropotence
2 Skeletal Scrying
2 Pernicious Deed

//(Mana - 28)
1 Strip Mine
4 Wasteland
4 Dark Ritual
1 Mana Crypt
1 Grim Monolith
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Lotus Petal
1 Sol Ring
4 Swamp
4 Bayou
4 Polluted Delta

SB:
2 Pernicious Deed
4 Naturalize
4 Damping Matrix
2 Oxidize
3 Coffin Purge

1) No Sinkhole - The format is far too quick for this. PLUS - Chalice for 2 is a strong move against Tog, while Sinkhole is not. Goodbye Sinkhole, you will be taken care of in the home.

2) Green - For use against Slaver, Trinistax, aggro and post-board. It's been discussed in other, more traditional, Void builds pretty extensively.

3) 7 Artifact Mana AND 4 Dark Ritual - It's enough mana to ensure a turn 1 Negator, Jugg, Sphere, or Chalice. It's also good for an equally potent turn 2. I really view this as prison for black, but instead of doing Welder tricks and killing with something later on, it clocks you with fatties.

4) In parenthesis are either metagame options or other considerations I haven't had time to test.
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« Reply #1 on: March 04, 2004, 11:50:27 am »

Is Juggernaut solely to make use of the artifact mana?
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« Reply #2 on: March 04, 2004, 12:02:08 pm »

It's there because it's a cheap 5/*.
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« Reply #3 on: March 04, 2004, 12:48:20 pm »

I meant as opposed to something else like Shade.
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« Reply #4 on: March 04, 2004, 12:59:50 pm »

Oh, yeah. I had Shades in the original list I've drafted up, but there is too few swamps to make them any more powerful than Juggernauts as far as clocking a win goes.
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« Reply #5 on: March 04, 2004, 01:14:44 pm »

I like the discard contingent. I count roughly 14 black sources (13 permanent and 6 nonrenewable), so Hymn is out of the question for me. You don't have enough creatures for Cabal Therapy, either, so Unmask is preferable.

Speaking of creatures, the ineffectiveness of either multiple or late-game Trinispheres would inspire me to cut one or more (possibly all), with some of those slots for more threats. This deck would not topdeck well after having one beatstick removed, I think.
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« Reply #6 on: March 04, 2004, 01:46:58 pm »

With 2 Scrying, Necro, Will, and the 2 Deeds I'm not too worried about topdecking, though your point is well-taken. You could probably get away with three and run another Deed in it's place.
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« Reply #7 on: March 04, 2004, 01:47:02 pm »

I always wanted to play an aggressive black deck with lots and lots of artifact mana, but Deed really wrecks that kind of thing. It seems like Deed would be as bad for you as for your opponent, often, especially if you had to knock it for three or more. Even the smallest Deed will take out, what, nine cards in your deck (or maybe seven, because it'd be weird to have Petal and Lotus laying around on the board when you weren't going to use them) I guess it could work...the nature of the cheap permannents is such that you'd rarely have more than one out at a time.

It seems like aggro should really put the fear of god into this deck. Negator we know about, but even Juggernaut gets taken down by any stray Bolt/Rootwalla/two random goblins. You're really putting all your anti-aggro eggs in one Trinisphere-shaped basket. That could definitely be pulled off, if Slaver and Trinistax scare them away, but it's very risky.
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« Reply #8 on: March 04, 2004, 01:49:44 pm »

Well, 3 Baskets with Chalice and Deed. I originally did not have 2 Deeds (or the Scryings) main with Mishra's Factory in place of them. Another option is to run Matrix main.
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« Reply #9 on: March 04, 2004, 03:40:38 pm »

A few thoughts:

 I agree Deed is a very good card in general for this deck, with the caveats mentioned by Matt, however, with the removal of Sinkhole, in an ideal world, I'd really like to fit Stifle in (in place of the green). The problem with that of course is it weakens you against aggro and artifact decks. Powder Keg perhaps, if it's not too slow? Is there any other argument besides Stifle (and Ancestral) for blue? Brainstorm is kind of weak here.  I suppose that might be just leading along a slippery slope towards Tog.  

Could an argument be made for an artifact beastie in place of Negator? You might even then be able to fit in some Workshops and still have the discard element. Masticore and Su-Chi  (or the War Beast you suggest) aren't that much worse than Negator (against aggro, they're probably better).

Of course it might be nice to _not_ catch all the artifact hate floating around for other decks.
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« Reply #10 on: March 04, 2004, 04:30:06 pm »

This must be about as good as Void can get against a field full of Control/Combo (which basicly seems to be the current metagame, although prison also makes alot of appearances)

As mentioned before, with Chalice, Trinisphere and Juggie in the deck Workshop starts making sense. Disk could even replace Deed, although it's nice that you can keep your beast or your Trinisphere in play with a deed.

If Workshop does not justify itself enough, would Ancient Tomb be an option? It does probably make aggro a harder matchup, but with all double black spells gone it seem to accelerate the deck alot. The only problem would be the place to fit them in, since your already very low on colored mana sources

Grim Monolith over Mana Vault without Su-Chi's in the deck??

Interesting deck,

Koen
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« Reply #11 on: March 04, 2004, 04:43:50 pm »

Workshops might work if I were able to keep this mono-chromatic. However, the necessity of green makes it a lot trickier to run even less colored sources. Tombs may work, but even so I would have to cut artifact mana to fit them in.

Keg does too little nowadays since people aren't just playing with 1-drops and splashing 2cc threats. Even so, Chalice would handle those. Blue is always an option, but with a blue and black base you go for card draw, and ultimately end up limping towards Tog as you've mentioned.
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« Reply #12 on: March 12, 2004, 08:02:37 pm »

Why no Nether Void? I mean, just one or two.
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« Reply #13 on: March 13, 2004, 02:18:29 pm »

What would you cut for the Void? One Trinisphere?

With this volume of draw/tutor effects, drawing extra Trinispheres after the first couple of turns might not be so bad – as has been pointed out. But there's a lot of redundancy in the soft lock components, and they don't seem to get along all that well. You want to lay a first-turn Trinisphere or a first-turn Chalice for 0, 1, or 2, but once one of these things is on the table it reduces the effectiveness of the others, because they all affect the same range of spells in terms of casting cost. Deed also generally affects this same range of spells. I realize you're basically hoping to ride a couple of lock pieces to victory, but I'm nervous about playing so many spells that aren't at as useful in multiples or in combination – which is one of the things I always liked about Sphere of Resistance, even though it hits you too. With all of the artifact mana you're packing, Sphere of Resistance might be worth considering.

I really like the idea of Juggernaut, though, because when coupled with all of the artifact mana in the deck it dodges the problem of setting yourself back with your own Chalices.

I'm trying to decide if a budget version of this deck would be at all viable. Cutting the Lotus and Moxen would hurt, but they could conceivably be replaced by Ancient Tomb and maybe even Chrome Mox. I'll have to see if anyone in the budget forum is talking about it...
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« Reply #14 on: March 15, 2004, 03:35:50 pm »

I was wondering why Grim Monolith was chosen over Mana Vault.  I know that you take a the extra damage, but does that really matter if the game is going to be over in a few turns?  Could both be played?
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