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Author Topic: Armory  (Read 3008 times)
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« on: March 08, 2004, 11:15:04 pm »

Original Wording:
Armory
2
Artifact
During your upkeep, put an armor or weapon counter on target creature you control.
All creatures have "Remove an armor counter: Prevent the next 1 damage that would be dealt to ~this~"
All creatures have "Remove a weapon counter: ~this~ gets +1/+0 until end of turn"

Current Wording:
Armory
4
Artifact
During your upkeep, put an arms counter on Armory.
Remove an arms counter: Target creature gets +2/+0 until end of turn.
Remove an arms counter: Target creature gets +0/+2 until end of turn.


Any suggestions?  It seems like it has good flavor.  I'm not sure if there is a similar concept already out there, but that's what you all are here for, to tell me things like that.
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« Reply #1 on: March 08, 2004, 11:46:36 pm »

This is just too complex, in terms of memory issues. It's going to be impossible to remember what counters are where. And the effect is pretty weak. Why not just make it tap?
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« Reply #2 on: March 09, 2004, 04:55:16 am »

Armory
 {2}
Artifact
During your upkeep, put an arms counter on ~this~l.
{T}, remove X arms counters: target creature gets +X/+0 until end of turn.
{T}, remove X arms counters: prevent the next X damage that would be dealt to target creature.


There?
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« Reply #3 on: March 09, 2004, 09:54:57 am »

Excellent reformat. That is much better.
As always, I don't know if "arms" counters already exist or not, but I don't like the idea of adding yet another counter type to the game.
Aside from that, I think this card is thoroughly weak as it was, and I don't know that this should need to tap. I suggest one of two revisions:
1. Take the tap out of the usage cost, it's simply not needed since it can only heal or pump 1 for each turn you take.
2. Put counters on this thing during every upkeep, this will make it much more interesting in multiplayer games and can give you more options for combat tricks during the opponent's turn. If you do this, I would keep the tap in the cost.
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« Reply #4 on: March 09, 2004, 01:08:42 pm »

By "make it tap" I meant this:

Armory
2
Artifact
Tap: Target creature gets +1/+0
Tap: prevent one damage to target creature
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« Reply #5 on: March 09, 2004, 04:45:56 pm »

I like Brendan's wording a hell of a lot better than that one.
That artifact is dull and somewhat annoying, seems like something wizards would print.
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« Reply #6 on: March 14, 2004, 07:26:35 pm »

Ok, I've created a completely different version, and changed it up top.  For clarity's sake, it's here as well:

Armory
4
Artifact
During your upkeep, all creatures you control get a +1/+0 or a +0/+1 counter.

Is this too powerful?  Comments?
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« Reply #7 on: March 14, 2004, 07:34:08 pm »

"At the beginning of your upkeep, put a +1/+0 or a +0/+1 counter on each creature you control."
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« Reply #8 on: March 14, 2004, 08:31:27 pm »

Does the wording mean that you can choose +0/+1 or +1/+0 for each creature, or that you must choose one and all creatures get that kind of counter, that turn?
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« Reply #9 on: March 14, 2004, 10:51:57 pm »

Quote from: Ephraim
Does the wording mean that you can choose +0/+1 or +1/+0 for each creature, or that you must choose one and all creatures get that kind of counter, that turn?


I'm pretty sure as of its current wording its choose which counter you want for each creature.

I think this might be too powerful for T2.
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« Reply #10 on: March 15, 2004, 09:00:02 pm »

At 4 mana this is good, but by no means too powerful.
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« Reply #11 on: March 15, 2004, 11:27:15 pm »

In which case, I believe its time for the 24 hour clock.
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« Reply #12 on: March 16, 2004, 02:10:43 pm »

Actually, I just noticed something. This is going to create hideous memory issues, especially you play creatures after the first counter comes down.
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« Reply #13 on: March 23, 2004, 04:01:50 pm »

trying to remember where all the counters are flying around would make my head hurt why not try this

Armory
3
Artifact
during your upkeep put a counter on armory
remove a counter to give target creature +2,+0 until end of turn,or
remove a counter to give target creature +0,+2 until end of turn.
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« Reply #14 on: August 14, 2004, 09:36:55 pm »

The last revival, I swear.  On that note, I adjusted it for the memory issues, so here goes.
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« Reply #15 on: August 15, 2004, 10:36:22 pm »

Do we already have an armory?

Anyway, this needs a name for its counters.
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« Reply #16 on: August 15, 2004, 10:53:11 pm »

Yeah, I looked it up, and there was a besieged armory, a gold card that in exchange for saccing a permanent, boosted a creature or gave it an ability like trample.  I think this is different enough though.  And counters are now arms counters.  24 hour clock.
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« Reply #17 on: August 17, 2004, 04:59:21 am »

Reminds me of Dwarven Armorer.

The counters are an interesting mechanic: instead of tapping this artifact to do something, they let you save it up for a double effect later, like a storage land.

This could inspire a set of other tap-based effects using the same modification...

At the beginning of your upkeep, put a charge counter on ~.
Remove a charge counter from ~: Untap target permanent.
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« Reply #18 on: August 17, 2004, 03:27:42 pm »

This is one of those 'playtest' names that aren't special enough to be finalized.
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« Reply #19 on: August 31, 2004, 01:10:11 pm »

This name is still no good.
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