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snachos
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« on: March 10, 2004, 10:16:33 pm » |
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The full report can be found later in this thread
Finally getting off my ass to write this report I realize that there weren’t many memorable events that were worth bringing up as a whole. I remember each of the matchups pretty well, but not like a turn for turn. I believe I will start by giving a round overview and how well the deck did and let anyone who is interested reply with questions on how matchups went so I can give better focused replies. I would also like to note that a majority of my game losses were due to mistakes and me being new to this deck as well as t1 in gereral and should not be attributed to the deck. I realized most if not all mistakes immediately after they happened.
Round 1 vs. Gary Buda w/ Welder TriniMUD Drop fat and win 2-0
Round 2 vs. Jeff Greene w/ O Stompy I win 2-1
Round 3 vs. Pete Florkoski w/ Pete’s Control I lose 1-2
Round 4 vs. Sam Antill w/ Dryad Hate I lose 1-2
Round 5 vs. Stephen Houdlette w/TriniStax I win 2-1
Round 6 vs. Ethan Wilfong w/ O Stompy (Cum to the Big 0)
Top 8
Quarterfinals vs. Pete Florkoski w/Pete’s Control (again) I win 2-1
Semifinals vs. David Lawrence(Eastman) w/Hulk Smash I win 2-1
Finals vs. Sam Antill w/ Dryad Hate I win 2-0
Props: Eastman for being my most entertaining and friendly opponent Juggernaut for smashing face Jeff(Samite Healer) for getting me into T1
Slops: Firestorm for randomly and unexpectedly clearing my board in round 4 Null Rod for being. Yeah that’s right just being.
Yeah I know I didn’t explain almost anything but as I was writing this I was pressed for time so I will fill in the blanks when specifics are requested.
~Mike
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90% of being smart is knowing what you're dumb at.
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Shadow Ninja
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« Reply #1 on: March 10, 2004, 10:25:40 pm » |
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Guess Ill be the first to ask: decklist?
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"Is Wayne Brady gonna have to choke a bitch?"
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snachos
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« Reply #2 on: March 10, 2004, 10:30:11 pm » |
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4 Juggernaut 4 Myr Enforcer {The Beatdown} 2 Triskelion
4 Goblin Welder {Utility Critters} 4 Metalworker
3 Tangle Wire {Disruption and Awesomeness} 3 Lightning Greaves
2 Thirst for Knowledge 1 Ancestral Recall 1 Wheel of Fortune {Draw and Search} 1 Memory Jar 1 Tinker 1 Timetwister 1 Time Walk
1 Mox Ruby 1 Mox Sapphire 1 Mana Crypt 1 Mox Emerald 1 Mox Pearl 1 Sol Ring 1 Black Lotus {The Manabase} 1 Mana Vault 1 Grim Monolith 1 Tolarian Academy 1 Island 1 Strip Mine 4 Wasteland 4 Volcanic Island 4 Polluted Delta 4 Mishra's Workshop
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90% of being smart is knowing what you're dumb at.
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Astro
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« Reply #3 on: March 10, 2004, 11:11:19 pm » |
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I thought this deck was supposed to have Broodstar in it.
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I luv boobies.
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Zelc
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« Reply #4 on: March 10, 2004, 11:17:55 pm » |
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Did you at any time in the tournament wish you'd drawn a mindslaver over something else? Do you think it'd be worth it to try to fit a mindslaver into the deck? This is especially pertinant as you don't have a Bosh in the deck to "just win" when you go off. Speaking of Bosh, would replacing a Triskelion with a Bosh be a good idea?
I also wonder how often you won through the combo route and how often you won through the beatdown route. If the combo plan doesn't occur that often, the Myrs should probably be cut for Su-Chis.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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TJ-Whoopy
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« Reply #5 on: March 10, 2004, 11:18:25 pm » |
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how many people in the tourney?
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Ball and Chain: The only Magic team worth being on when you no longer play Magic
Retired from Magic and loving it.
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Kowal
My name is not Brian.
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Reanimate your feet!
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« Reply #6 on: March 10, 2004, 11:48:30 pm » |
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34. The results can be found on morphling.de.
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Machinus
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« Reply #7 on: March 10, 2004, 11:51:24 pm » |
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Three copies of lightning greaves and only two thirsts...obviously this worked well for you, but isnt the second greaves always a dead draw? 2cc seems expensive just for another welding target.
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T1: Arsenal
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Kowal
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« Reply #8 on: March 10, 2004, 11:54:32 pm » |
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This deck turns in to combo if it finds memory jar. Additional greaves are still live at this point because you get to simulate Anger when your attack step rolls around. Likewise, you forget it adds protection, so it becomes harder and harder to kill your creatures with more greaves in play.
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waSP
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« Reply #9 on: March 10, 2004, 11:55:28 pm » |
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The second greaves is there so you'll draw it. This deck is rather amusing. My favorite is random Greaves'd Platinum Angels giving opponents are a hard time. Maybe run one of those over a triskel.
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Churchill: wtf the luftwaffle is attacking me
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snachos
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« Reply #10 on: March 11, 2004, 12:07:17 am » |
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@Zelc: I believe Mindslaver totally deserves a spot in this deck. Currently I have begun testing the list
-2 thirst for knowledge +1 Mindslaver +1 Tangle Wire
This seems to work better seeing that I have cut Thirst every time I needed to sideboard. Mindslaver makes for a good tinker target in cases where Memory Jar wouldn't be the best pick. I haven't had a chance to test Bosh but I don't think that he will be as spectacular as he might seem at first glance. Triskellion is absolutely needed in this deck as maindeck removal of opposing welders as well as extra damage to the dome when needed. This deck takes the beatdown route more often than all out combo, but it isn't by a great margin. I would say about 60/40 split beatdown/combo ratio. The first myr enforcer I play usually hits the table for 3-4 mana if I can't utilize the brokenness of the Draw-7's. Su-Chi's stable mana cost takes more away from the deck(4 mana burn if it dies) than would add because when I "go off" I can't do silly things like drop a juggs or two followed by a number of 4/4's. Su-Chi also hurts my chances against other aggro because I will be taking mana burn from its effects. All in all good suggestions.
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90% of being smart is knowing what you're dumb at.
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snachos
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« Reply #11 on: March 11, 2004, 12:10:45 am » |
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@waSP Platinum Angel is another consideration at this point possibly added as the 61st card or in place of a 4th tangle wire. I agree that a greaved angel can be a gamewinner especially since it would take the combination of two cards to get off the board.
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90% of being smart is knowing what you're dumb at.
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Samite Healer
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« Reply #12 on: March 11, 2004, 12:58:23 am » |
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Did you at any time in the tournament wish you'd drawn a mindslaver over something else? Do you think it'd be worth it to try to fit a mindslaver into the deck? This is especially pertinant as you don't have a Bosh in the deck to "just win" when you go off. Speaking of Bosh, would replacing a Triskelion with a Bosh be a good idea?
I also wonder how often you won through the combo route and how often you won through the beatdown route. If the combo plan doesn't occur that often, the Myrs should probably be cut for Su-Chis. Mindslaver is card that I have thought about for awhile, and I have often included it as a Tinker target, which can sometimes just seal the deal for win when you have fat on the table. Myr Enforcers are 50 times better than Su-Chi because of the explosiveness of the deck, and also because taking mana burn from Su-Chi's death happens too often. In addition, I have found that the 7 mana casting cost of the Enforcer is quite useful in the Hulk matchup because the opponent can rarely Deed for seven. Three copies of lightning greaves and only two thirsts...obviously this worked well for you, but isnt the second greaves always a dead draw? 2cc seems expensive just for another welding target. Ben Kowal and WasP pretty much hit the nail on the head; the initial decklist only ran two copies of Greaves, but they weren't coming up often enough. Also, applying the Greaves to fat creatures makes Wishable removal a lot less effective. I am very hesitant to decrease to less than two Triskelions because I need some form of removal, whether it be for Shamans, Rootwallas, Random creatures, or opposing Welders.
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DEA
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« Reply #13 on: March 11, 2004, 01:23:31 am » |
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sorry, but what's the combo part supposed to do?
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i need red mana
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snachos
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« Reply #14 on: March 11, 2004, 01:35:34 am » |
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Well it is no really a combo per se. The deck is able to cast multiple Draw-7's in a single turn with the help of hasted Welders and Metalworkers as well as moxen and other mana accelerators. Then finishing the turn with a massive attack and/or dropping a few more fatties. Sometimes I can even hit a time walk in the midst of this endless turn.
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90% of being smart is knowing what you're dumb at.
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Ivantheterrible
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« Reply #15 on: March 11, 2004, 08:47:08 am » |
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Round 6 vs. Ethan Wilfong w/ O Stompy (Cum to the Big 0)
Top 8 He beat me 2-1 for any one who cares and wants to know the matchup between O stompy and Broodstar Runner. Congratz on the Win. Would of been nice to see a more detailed report from the winner though.
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Tautochrone
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« Reply #16 on: March 11, 2004, 12:04:15 pm » |
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Ya I went up against this deck Round 1 (Gary Buda w/ Welder TriniMud)...jesus christ...first game he drops workshop and someother stuff and I was like, "alright, mirror match"...Then he smashes face with like 2 juggernauts and trisk and im like, "duurrr, wtf's he playing?". Second game I was so caught off gaurd by this weird-ass deck that I had stupid useless Chalices in my hand that only hurt me whenever I Chaliced...then came the myrs and juggernuats and I cried...
EDIT: I had to read the decklist on this thread to fully understand wtf was in his deck...
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-Tautochrone
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snachos
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« Reply #17 on: March 11, 2004, 12:58:37 pm » |
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i am not used to writing tournement reports so I am not sure what people expect when they read them. I will give a bit more detail: I didn't post my sideboard cause it was thrown together last min and it sucked but here it is:
3 REBs 3 Pyrostatic Pillars 3 Hibernation 3 Rack and Ruin 3 Fire/Ice
Round 1 vs. Welder TriniMUD
Game 1: Dropped lots of Fat and swung for the kill game 2: Sided: +3 rack and Ruin -2 Thirst for Knowledge -1 Mox Pearl
Gary: opens with a turn one trinisphere dropping a mountain and a sol ring to cast it. Me: land, go. Gary, drops chalice for 0. Me: land, go. Gary: drops mountain and a smokestack Me:land, Rack and ruin his sol ring and his trinisphere leaving him with 2 mountains, challice for 0(useless in this case), and a smokestack that he will most likely not want to activate. gary: Draw, go. Me: Go nuts and drop lots of fat ... and so on for the remainder fo the game.
Round 2 vs Jeff w/ O Stompy This matchup was longer and a bit more fuzzy who won what game so I will talk about how cards were used and how they fared instead.
For the mostpart my creatures just served to keep myself alive trading with his untill I could get tangle wire on the board and swing through. Juggs flying out faster than his Arrogant Wurms was a key player in my winning. I sideboarded in hibernation against him but i was not happy with the results. Personally I think that what I sideboarded out ( 2 Thirst and the mox pearl) would have been more useful.
Round 3 vs. Pete w/Pete's control I lost 1-2 Honestly this entier matchup escapes me. I think i was getting hungry and delerious at this point casue all I remember afterwards is getting Taco Bell.
Round 4 vs. Sam Antill w/dryad hate I lost 1-2 game 1 i lose to really big dryads that eat juggs and enforcer for breakfast. damping matrix is the devil that hurts my in hand jars. game 2 I get a broken draw playing draw 7's everywhere. i drop a pair of juggs and 3 enforcers but sam firestorms them away. then i topdeck like a bastard(which this deck seems to be good at) and swing in without too much more trouble. game 3 I lose to not drawing threats and big dryads staring me down.
Round 5: vs. TriniStax Game 1 I run through him with much thought game 2 he gets a lock before i can hit hard so i lose game three rack and ruin becomes my MVP and I win again.
Round 6 vs. Ethan with Cum the the big O i won 2-1 ... Not sure what else happened. I'm fat so I was hungry and delerious again. Before Top 8 I had more from the Bell.
Top 8
Pete w/ Pete's Control (again) I wasn't looking foward to this matchup because I had already lost to him in the swiss but I felt slightly more confident since I knew what he was playing beforehand and what worked. I remember winning the first game dropping more threats than he can handle effeciently. Second game I lost to two exalted angels hittting the board and third game he had a really bad draw.
Semi's vs Eastman w/Hulk Smash eastman was a fun person to face being both friendly and entertaining. I won the first game(i think) from dropping threats and swinging like usual. Second game I lost beacause of Deed and my stupidity in playing a Myr enforcer when I really didn't need him on the board on top of forgetting to greaves up juggs for an extra attack. Third game I won ... but i don't remember how.
Finals vs Sam There isn't much to say.. I lucked out and got ridiculously broken draws winning me games 1 and 2 on turns 2 and 4 respectively. I think there was scooping involoved but I was so over enthused to be winning a Mox that i don't remember clearly.
Next tournement I will take better notes just in case i am ina position to write another Top 8 report.
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90% of being smart is knowing what you're dumb at.
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Grand Inquisitor
Always the play, never the thing
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« Reply #18 on: March 11, 2004, 04:11:32 pm » |
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Round 5: vs. TriniStax Game 1 I run through him with much thought game 2 he gets a lock before i can hit hard so i lose game three rack and ruin becomes my MVP and I win again A slight correction: "Game 3, when my opponent's about to own me with a hand full of gas (R&R, fire/ice, welder, tanglewire), I topdeck timetwister (0 cards in hand) to regain parity and eventually overcome him with faster fat". All three games were a blast, congrats on the win.
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There is not a single argument in your post. Just statements that have no meaning. - Guli
It's pretty awesome that I did that - Smmenen
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snachos
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« Reply #19 on: March 11, 2004, 08:45:19 pm » |
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Haha, now i remember that game better. i might have gotten it confused with one of my pickup games earlier. And an addition to your post as well... I time walk with 0 cards in hand into a twister the regain parity to win the game.  I apologize for any mistakes I might have made in the report due to my failing memory, but i tried my best.
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90% of being smart is knowing what you're dumb at.
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smeagol
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« Reply #20 on: March 22, 2004, 10:52:07 pm » |
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I played Broodstar Runner at the Dual Lotus tourney, following the exact list Samite Healer originally posted.
Through the 5 rounds I played (including the fake round 2) I went 2-2 with the deck, winning against Sligh and a GAT build, losing to Fish and Slaver.
Here are my thoughts on the deck-
Even though I met Samite Healer and had him pimp out my Myr Enforcers, they just didn't seem to cut it. They never really hit play as soon as I would have liked. The 7 mana casting cost was usually reduced to 5, and could usually be in play on turn 3. This always seemed to be too late for some reason. (Probably because I cut the third Greaves for a Mox Jet, and they didn't see play enough.)
As I just mentioned I ran two Lightning Greaves as opposed to the 3 that Samite Healer suggested. They rarely came into play. The 3rd Lightning Greaves are definately needed.
Tangle Wire is total pwnage. After a first turn Juggernaut, playing a Tangle Wire usually means they will take at least 10 damage before they can do anything about it. When matched with the 4x Wasteland and Strip Mine that the deck ran, I found myself able to keep the Tangle Wire very effective.
With all the hate against Slavery, Broodstarrunner was pretty rough to play. Null Rods and Damping Matrix galore really sucked, espically game 1 before I got the Rack and Ruins into play.
Overall this was a very solid deck, but with the poplarity of Slavery right now, the field is full of artifact hate.
Does anyone else who runs Broodstar Runner have any similar thoughts, or solutions to get around the hate?
-Andy
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6/9 I will win the last 3! (Eventually)
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theorigamist
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« Reply #21 on: March 22, 2004, 11:23:35 pm » |
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Two things jumped out at me about this deck: 1) Why less than four Thirst for Knowledge? 2) Why no Pentavus (instead of, for example, Trike 2)?
Other than that, nice deck.
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Zelc
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« Reply #22 on: March 22, 2004, 11:28:04 pm » |
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Two things jumped out at me about this deck: 1) Why less than four Thirst for Knowledge? 2) Why no Pentavus (instead of, for example, Trike 2)?
Other than that, nice deck. I don't think there's any room for the Thirsts. The deck is very tight as it is. Pentavus really isn't needed. However, a Bosh, Iron Golem would work very nicely, as it allows your combo to kill in 1 turn as opposed to having to wait a turn and giving your opponent a god hand to work with.
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<Guo_Si> Hey, you know what sucks? <TheXPhial> vaccuums <Guo_Si> Hey, you know what sucks in a metaphorical sense? <TheXPhial> black holes <Guo_Si> Hey, you know what just isn't cool? <TheXPhial> lava?
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