Origins: For those of us who are unfamiliar to parfait, it can be confusing and often difficult deck to play correctly. Parfait, which was originally created by K-Run(AKA Raphaël Caron) around 2001, is a mono-white control deck that utilizes a [card]land tax[/card]/ [card]scroll rack[/card] engine with [card]zuran orb[/card] to create massive card advantage and abuse silver bullets that deny an opponents strategy. The deck also has roots that can be traced as far back as the first balance deck, to the icy/ winter orb of ice age, plus the pt junk w/ [card]seismic assault[/card], and even the former Tier 1 parfait that killed via [card]Sacred Mesa[/card]. Soon after, problems with tutoring became more apparent as the speed of the format pushed this control deck to its limits. New and improved decks seem to just steamroll Parfait with fresh card pools, while whites best hope in tutoring; [card]golden wish[/card] (from the supposed white set) only proves that white will always have the worst tutoring in the game.
So fast forward a bit too why I think parfait is playable.
TheDeck: Mono-White Control (Unspoiled)
Mana (19 cards)
[card]Plains[/card] x14
1x [card]Lotus Petal[/card]
1x [card]Mana Crypt[/card]
1x [card]Mox Diamond[/card]
1x [card]Chrome Mox[/card]
1x [card]Sol Ring[/card]
Control (21 cards)
4x [card]Orims Chant[/card]
4x [card]Swords to Plowshares[/card]
3x [card]Argivian Find[/card]
2x [card]Story Circle[/card]
2x [card]Aura of Silence[/card]
2x [card]Disenchant[/card]
1x [card]Humility[/card]
1x [card]Karmic Justice[/card]
1x [card]Enlightened Tutor[/card]
1x [card]Balance[/card]
Engines: (13 cards)
4x [card]Land Tax[/card]
4x [card]Isochron Scepter[/card]
3x [card]Scroll Rack[/card]
2x [card]Zuran Orb[/card]
Kill: (7 cards)
4x [card]Raise the Alarm[/card]
3x [card]Goblin Charbelcher[/card]
The Sideboard (15 cards)
4x [card]Abeyance[/card]
2x [card]Rule of Law[/card]
2x [card]Dust to Dust[/card]
2x [card]Tormods Crypt[/card]
1x [card]Disenchant[/card]
1x [card]Jesters Cap[/card]
1x [card]Soldevi Digger[/card]
1x [card]Tsabos Web[/card]
1x [card]Karmic Justice[/card]
Synopsis: The card pool has broadened enough that parfait has a new host of tools to work with. Instead of being limited to the one time use of a spell and the limits of tutoring, parfait has been introduced a new tool to much the same effect as [card]scroll rack[/card] to its deck manipulation. Also the deck has access to new kill conditions that may work much the same way [card]cursed scroll[/card] and [card]sacred mesa[/card] do. It is also a very affordable deck at $150 on average, and is easily splash able to fit any specific meta.
The Chronies: [card]isochron scepter[/card]: This card is the solution to Parfaits tutoring problem.
Recursion A control opponent has no choice on rather to counter this or not, in much the same way the scroll rack draws counters. This in return gives the Parfait player more "have to counter threats" to its arsenal, and even the ability to bluff better then before. [card]argivian find[/card] gives the scepter an even sharper edge against mirror matchs' involving scepters.
Recommended 2-4
[card]orims chant[/card]: Anything from control, aggro, and combo should fear this first. If it hits first turn on a scepter the opponent is all but dead and will build up [card]land tax[/card] for you hastening your kill. Recommended 4
[card]swords to plowshares[/card]: Reanimator hate that doesn't forgive. If it hits a scepter most aggro decks should scoop.
Recommended 4
[card]raise the alarm[/card]: Another of parfaits new tricks. The benefit of this card is its ability to replace [card]Sacred Mesa[/card]. Alarm can be played early on to take out weenies in a way that mesa could never. It also has a bonus of becoming a kill condition against control, and can handle [card]smokestack[/card] better then T4K$S if imprinted on a scepter.
Recommended 2-4
[card]Abeyance[/card]: This should make it easier against control and combo. Almost surely you should side out 4x swords for this (unless dragon, then side out the alarm). It cuts the number of storm effects severely crippling [card]tendrils of agony[/card]
Recommended 2 or 4 side.
Protection:[card]Argivian Find[/card]: This recursion should fish out counters when you know your opponent has them. When you have them in hand you should push the opponent to the limits of their hand with debilitating artifacts or enchantments that you have stored. Otherwise it's a good effect against aggro decks that main destruction or side it in and in no circumstance should these be sided out unless you have full knowledge of your opponent.
Recommended 3-4
[card]Story Circle[/card]: This is card above all else that will save you against burn, goblins, stompy, or even hold off a rampaging hulk(Dr. Teeth)
Recommended 1-2
[card]Aura of Silence[/card]: Moxes never looked more expensive and [card]goblin welder[/card]s have to work harder to get the best of it destroyed. This will also be the card that you need most to take out nev. disk if landstill is played in your meta.
Recommended 2-3 1 side if possible
[card]Humility[/card]: Creatures win games. Whether it's a [card]morphling[/card] or a [card]goblin welder[/card] just make them 1/1 tykes your soldiers will mop up. This will keep you alive with [card]zuran orb[/card].
Recommended 1-2
[card]Karmic Justice[/card]: [card]Pernicious deed[/card] is bad against you, but if this is out it's worse for them.
Recommended 1-3
[card]Enlightened Tutor[/card]/ [card]Balance[/card]: Broken
The Kill Option: [card]goblin charbelcher[/card]: Finally the most important piece to make this deck list competitive. The problem with [card]sacred mesa[/card] was that it is to slow. With this condition just laying a [card]land tax[/card] achieves its goal. This card also has an advantage of dealing colorless damage to creatures and players alike.
Side:[card]Rule of Law[/card]: Side this in whenever you play against combo and maybe even control(untested) as it slows them to a crawl while the parfait player can just play abilities to further setup the win.
-2x [card]story circle[/card] +2 of these.
[card]Dust to Dust[/card]: Mass artifact hate mainly against TnT, T4K$S, and mask.
-2x [card]story circle[/card] +2 of these.
[card]Tormods Crypt[/card]: Dragon, tog, reanimator, or even any welder variants will get punished from these
[card]Jesters Cap[/card]: For decks with limited kill conditions. Best against control
-1x [card]Humility[/card] +1 of these
[card]Soldevi Digger[/card]: Side this in against Dragon or any control deck that might be able to deck.
[card]Tsabos Web[/card]: Many decks tend to run [card]wasteland[/card]s and manlands now. So feel obliged to make it harder for them.
Considerations: Parfait is a deck that fortunately may splash different colors for extra control. There are also other cards that a parfait player may add to their list based on their needs. What to play depends on the player and what their expected matchs' are.
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Cherry Parfait: Utillizes 2x [card]gorilla shaman[/card] mained with [card]blood moon[/card] for non-basic hate. Among the usual broken cards in parfait, [card]burning wish[/card] may be added to smooth over the tutoring problems even more.
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Blueberry Parfait: Utilizes [card]back to basics[/card] instead of blood moons, and may also main [card]cunning wish[/card]es and [card]stifle[/card]s. Broken cards that may be added to this deck can range from [card]ancestral recall[/card] to [card]tinker[/card].
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Lime Parfait: Utilizes [card]sterling grove[/card] to protect a heavy enchantment based parfait, and fetch spells such as [card]land grant[/card] to thin the deck out further. Also may take advantage of [card]sylvan library[/card] as an additional [card]scroll rack[/card]. Among the selection of broken cards [card]crop rotation[/card] and [card]regrowth[/card] may be added for additional tutoring and extra recurssion, respectfully.
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Dark Parfait: From the original creator of parfait. Utillizes [card]vindicate[/card], [card]blood moon[/card]s and black tutoring for control.
-[card]Ivory Mask[/card]: Former mainboard piece of the original Parfait that protected against threats such as [card]lightning bolt[/card], [card]mind twist[/card], [card]hymn to tourach[/card], [card]duress[/card] and even [card]stroke of genius[/card]
-[card]Sacred Mesa[/card]: The former kill conditon of the old parfait. While being able to create quallity 1/1 flying tokens, its upkeep
-[card]mobilization[/card]: While not having a limitation like that of the mesa, the cost for each token is more exspensive and flying 1/1's are better then ones that don't tap.
-[card]spirit cairn[/card]: While this is an interesting card it is a totally different breed of parfait that demands that the deck be redesigened with its use, and so is out of scope of this descussion.
-[card]moat[/card]: This cards is amazing and is almost even better then [card]humility[/card], but it doesn't stop [card]morphling[/card]s, [card]psychatog[/card]s, [card]goblin welder[/card]s or even [card]seige-gang commander[/card]. Play it if you can afford it.
-[card]tithe[/card]: Land tutor that affords a parfait player dual lands that can be searched for. Also makes a decent imprint for [card]isochron scepter[/card]. See also dark parfait.
I hope this was informative, and will give some hope for white enthusiast. Enjoy!
Edit: Spelling is tech + I believe a few things needed to be stated clearer